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AKALI ENTERS THE TOP 10

Kennen holds #1. Akali climbs from #18 to #9.

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48 ranked Legends

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Showing 48 of 48 ranked Legends.

S

Front-runners

Build your first test games around these decks. They have the strongest results and can keep producing value after the first fight.

1 Legend
  1. Rank 1

    Kennen

    Heart of the Tempest

    Wins15Top 8s108Rank change
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    Rank 1 · Why this rank

    KennenHeart of the Tempest

    Kennen remains the deck to beat after another deep Singapore run and wins in Fuzhou and Foshan, with cheap card selection feeding both early movement and large finishers. Pressure both battlefields and make it defend before committing your best attacker, where its Assault bonus cannot help.

A

Contenders

Expect these decks in later rounds. Your list needs a clear answer to the main engine each one brings.

4 Legends
  1. Rank 2

    Master Yi

    Wuju Bladesman

    Wins10Top 8s72Rank change
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    Rank 2 · Why this rank

    Master YiWuju Bladesman

    Yi remains Kennen's closest challenger after its Wuhan win and deep Singapore finishes, making a lone defender expensive to dislodge without committing much of its board. Use removal before combat and force it to spend protection cards; attacking both battlefields stretches those answers but does not switch off the lone-defender bonus.

  2. Rank 3

    Rengar

    Pridestalker

    Wins5Top 8s32Rank change
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    Rank 3 · Why this rank

    RengarPridestalker

    Rengar's fresh finishes keep it among the leaders: Trophy Hunter lets it wait for your commitment, while each unit play adds temporary Might to the fight. Make it spend several unit cards to settle one combat, then look for a fresh attack on a later turn after those bonuses expire.

  3. Rank 4

    Irelia

    Blade Dancer

    Wins3Top 8s41Rank change
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    Rank 4 · Why this rank

    IreliaBlade Dancer

    Irelia's Beijing win keeps it near the top, and the Heron builds add discounted follow-up cards to Fervent's repeated attacks. Remove or displace Astral Heron before its first-card trigger, rather than waiting until the discount is already available.

  4. Rank 5

    Azir

    Emperor of the Sands

    Wins5Top 8s30Rank change
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    Rank 5 · Why this rank

    AzirEmperor of the Sands

    Azir moves up after winning Shanghai, with Equipment that survives trades and lets Arise! rebuild a threatening board of Soldiers. Remove Equipment before Arise! is played, and challenge its holds before the point lead makes each replacement carrier harder to race.

B

In the field

These decks lean on a narrower setup. Know the card or turn your sideboard is meant to disrupt.

8 Legends
  1. Rank 6

    Diana

    Scorn of the Moon

    Wins5Top 8s24Rank change
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    Rank 6 · Why this rank

    DianaScorn of the Moon

    Diana slips behind Azir as the latest results offer less reinforcement for its movement plan, though Hwei can still turn one Ride the Wind into a decisive fight. If you have Reaction removal, use it on Hwei after Ride targets it and before the spell resolves to deny the move and its payoffs.

  2. Rank 7

    Nasus

    Curator of the Sands

    Wins4Top 8s20Rank change
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    Rank 7 · Why this rank

    NasusCurator of the Sands

    Fresh Fuzhou finishes keep Nasus in place, with Heron discounts and the Legend's rune refund supporting threatening Watcher turns. Remove or displace Astral Heron before the first-card trigger, then pressure both battlefields to stretch the resources left for protection.

  3. Rank 8

    Kai'Sa

    Daughter of the Void

    Wins2Top 8s22Rank change
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    Rank 8 · Why this rank

    Kai'SaDaughter of the Void

    Kai'Sa holds its place with new Wuhan and Beijing finishes, using small scorers and damage spells to buy time for Temporal Breach to clear a token or replay a valuable friendly unit. Keep pressure in separate places and preserve a follow-up threat instead of committing everything to the first fight.

  4. Rank 9

    Akali

    Rogue Assassin

    Wins1Top 8s10Rank change
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    Rank 9 · Why this rank

    AkaliRogue Assassin

    Akali's Singapore win and follow-up Foshan finishes turn it into a leading contender, with Heron supplying efficient plays and Herder keeping the movement plan fed with cards. Remove Herder to restrict that card flow, and attack on your own turn when Rogue Assassin cannot rescue its unit from the showdown.

  5. Rank 10

    Rek'Sai

    Void Burrower

    Wins0Top 8s21Rank change
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    Rank 10 · Why this rank

    Rek'SaiVoid Burrower

    Rek'Sai adds a Wuhan podium finish but is overtaken by Akali's breakthrough, with its strongest turns still starting from an early conquest. Make it spend real cards to win that first battlefield; denying the conquest stops Void Burrower from finding the next play for Breacher to accelerate.

  6. Rank 11

    Fiora

    Grand Duelist

    Wins2Top 8s12Rank change
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    Rank 11 · Why this rank

    FioraGrand Duelist

    Fiora's Singapore Top 8 keeps it relevant, but building a large unit can still concede the early point lead. Against the Worthy and Dragon Form branch, remove the exhausted carrier before Dragon Form resolves so it never reaches the Mighty threshold that enables the ready.

  7. Rank 12

    Jayce

    Defender of Tomorrow

    Wins0Top 8s20Rank change
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    Rank 12 · Why this rank

    JayceDefender of Tomorrow

    Jayce rises on its Foshan runner-up finish, with Gear ramp supporting both Aurora turns and a hard-cast Elder Dragon. Remove Platewyrm Egg before its next use or Dazzling Aurora before the end step, while keeping enough pressure that Jayce cannot simply wait for the expensive play.

  8. Rank 13

    Ornn

    Fire Below the Mountain

    Wins1Top 8s9Rank change
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    Rank 13 · Why this rank

    OrnnFire Below the Mountain

    Ornn's Barcelona title still gives it a strong foundation, but its latest Shanghai and Foshan finishes have not matched the decks climbing past it. Attack the Gear engine before Patched Porobot is played, keeping it below three other Gear to deny the draw and reduce the material supporting Forge God.

C

On the fringe

These decks can produce a strong payoff, but their setup is easier to interrupt. Learn what has to happen first, then pressure that step.

16 Legends
  1. Rank 14

    Ezreal

    Prodigal Explorer

    Wins1Top 8s15Rank change
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    Rank 14 · Why this rank

    EzrealProdigal Explorer

    Ezreal stays in the middle of the field after another Foshan finish, with efficient removal that still needs a surviving unit to convert the exchange into points. Spread threats across locations to make its damage spells more expensive to cover everything, then remove the scorer it is relying on to conquer.

  2. Rank 15

    Draven

    Glorious Executioner

    Wins1Top 8s13Rank change
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    Rank 15 · Why this rank

    DravenGlorious Executioner

    Draven's pre-regional first place keeps it relevant, but newer deep runs elsewhere push it down despite the cards it earns from winning combat. In the Audacious build, remove the champion before combat to deny its combat-win point; the Legend can still draw if Draven wins that fight with another unit.

  3. Rank 16

    LeBlanc

    Deceiver

    Wins0Top 8s13Rank change
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    Rank 16 · Why this rank

    LeBlancDeceiver

    LeBlanc loses ground as other decks add fresh finishes, although its Temporary copies can still turn one successful battlefield into a powerful Deathknell turn. Banish or return the copied token to hand before LeBlanc's next Beginning Phase to prevent its death trigger, or remove Karthus first to prevent the extra trigger.

  4. Rank 17

    Viktor

    Herald of the Arcane

    Wins0Top 8s13Rank change
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    Rank 17 · Why this rank

    ViktorHerald of the Arcane

    Viktor's new Fuzhou finish keeps it in place, with dying small units feeding removal while Leader leaves replacement Recruits behind. Remove Viktor, Leader before the other non-Recruit units die to cut off those replacements and make the next attack harder to rebuild.

  5. Rank 18

    Lillia

    Bashful Bloom

    Wins1Top 8s7Rank change
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    Rank 18 · Why this rank

    LilliaBashful Bloom

    Lillia slips as other decks add fresh finishes, but ready Sprites still punish slow starts by threatening both battlefields. Contest them before Lillia's next turn: Temporary kills them at the start of its Beginning Phase before they can hold, also removing their contribution to the next Sprite's discount.

  6. Rank 19

    Vex

    Gloomist

    Wins0Top 8s8Rank change
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    Rank 19 · Why this rank

    VexGloomist

    Vex edges up after its Fuzhou runner-up finish, using Apathetic to restrict fresh enemy units while Gloomist draws from holding a battlefield. Develop attackers before Apathetic arrives or remove it before deploying them; its trigger does not stop units that were already in play.

  7. Rank 20

    Kha'Zix

    Voidreaver

    Wins1Top 8s4Rank change
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    Rank 20 · Why this rank

    Kha'ZixVoidreaver

    Kha'Zix loses ground without a fresh deep finish, but Mutating Horror still rewards carefully chosen fights against isolated units. Establish a second defender before combat begins, or remove Horror before it attacks, to deny its extra Might and bonus XP.

  8. Rank 21

    Mel

    Soul's Reflection

    Wins0Top 8s7Rank change
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    Rank 21 · Why this rank

    MelSoul's Reflection

    Mel's Beijing runner-up finish reinforces the Empower plan, where Applied Researchers discounts spells and enables Soul's Reflection to shrink a defender before Mel attacks. Pressure it on your own turn: the Legend's shrink ability cannot be activated during that showdown.

  9. Rank 22

    Lux

    Lady of Luminosity

    Wins0Top 8s4Rank change
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    Rank 22 · Why this rank

    LuxLady of Luminosity

    Lux moves up after its Singapore Rebound finish, with Empowered Researchers making the Ekko and draw-spell turns easier to sustain. Remove Researchers before that sequence begins; countering Sacrifice can stop its draw, but does not undo Ekko's separate rune-refund trigger.

  10. Rank 23

    Lucian

    Purifier

    Wins0Top 8s3Rank change
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    Rank 23 · Why this rank

    LucianPurifier

    Lucian climbs after its Shanghai runner-up finish, with Merciless and Relentless Pursuit turning an equipped attacker into pressure at another battlefield. Remove Merciless before combat or deny its first conquest, so its ready trigger and Pursuit's return to base cannot set up the next attack.

  11. Rank 24

    Ambessa

    Matriarch of War

    Wins0Top 8s3Rank change
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    Rank 24 · Why this rank

    AmbessaMatriarch of War

    Ambessa slips as newer results pass its earlier finishes, though an Empowered Wolf remains a demanding threat to answer. Save kill or banish effects for it, or beat it in combat; damage outside combat cannot touch it, and Matriarch's ready ability cannot be activated during a showdown.

  12. Rank 25

    Sivir

    Battle Mistress

    Wins0Top 8s3Rank change
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    Rank 25 · Why this rank

    SivirBattle Mistress

    The Sigil builds still need a slow ramp turn before Dazzling Aurora can take over, even though banking Power gives the deck a dangerous top end. Split your pressure while the ramp pieces enter exhausted, and if Dazzling Aurora lands, remove it before the end step so Sivir never gets the free high-end unit.

  13. Rank 26

    Zed

    Master of Shadows

    Wins0Top 8s1Rank change
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    Rank 26 · Why this rank

    ZedMaster of Shadows

    Zed's Clones and Flow spells can keep attacks coming, but the deck still struggles to defend the battlefields it takes. Make the Clones defend, where their Assault bonus does nothing, and save removal for the unit Zed commits its ready effects to.

  14. Rank 27

    Master Yi

    Wuju Master

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    Rank 27 · Why this rank

    Master YiWuju Master

    The XP shell still depends on Master Yi, Tempered winning one clean fight before the rest of the board comes online, even though that turn can push the deck to Level 6 at once. Recall or remove Tempered during the Showdown before it conquers, so Hunt 2 never happens and the team-wide Might stays offline.

  15. Rank 28

    Volibear

    Relentless Storm

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    Rank 28 · Why this rank

    VolibearRelentless Storm

    Volibear's best draws still depend on Herald surviving long enough to make the first Dragon affordable, even though Gentle Gemdragon can turn that Mighty play into a much bigger follow-up. Kill Herald before the first Dragon comes down and attack the other battlefield during setup, so the discount disappears and the big unit has to defend instead of snowballing.

  16. Rank 29

    Shen

    Eye of Twilight

    Wins0Top 8s1Rank change
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    Rank 29 · Why this rank

    ShenEye of Twilight

    Shen’s two-unit build can punish open lanes, and Scourge of Shadows plus Hand Hammer lets one pair hold a battlefield while replacing cards. Contest the other battlefield before Shen’s next turn, forcing Shen to split the pair or add a third defender and lose the exact-two-unit payoffs.

D

Long shots

Do not spend broad sideboard slots on these by default. Know their main trick, then adjust only if your local field gives you a reason.

19 Legends
  1. Rank 30

    Vi

    Piltover Enforcer

    Wins0Top 8s0Rank change
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    Rank 30 · Why this rank

    ViPiltover Enforcer

    The Hextech Gauntlets plan still needs one oversized conquest to turn Piltover Enforcer into a second attack. Hold removal for the Gauntlets carrier on the first battlefield, answer it before the excess-damage conquest lands, and push the other lane so Vi never gets the ready trigger.

  2. Rank 31

    Ivern

    Green Father

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    Rank 31 · Why this rank

    IvernGreen Father

    The tag shell still needs several units in play to make Brush and Friendship worth the setup. Pick off the unit supplying a needed tag, and if Ivern spends Defy to save it, start the next Showdown on the other battlefield before that same cluster can cash in.

  3. Rank 32

    Pyke

    Bloodharbor Ripper

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    Rank 32 · Why this rank

    PykeBloodharbor Ripper

    Pyke can still find the right answers with Stacked Deck and clear threats with Falling Star, but it struggles when opponents make those delayed Gold and rune turns matter right away. Split your pressure, and when Pyke uses Bloodharbor Ripper to bounce a unit for exhausted Gold or Ripper's Bay to turn that bounce into an exhausted rune, attack the other battlefield before those delayed resources can fund the next scoring turn.

  4. Rank 33

    Rumble

    Mechanized Menace

    Wins0Top 8s0Rank change
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    Rank 33 · Why this rank

    RumbleMechanized Menace

    The Mech build is better at turning one established unit into a wider attack that keeps pressure on the board after conquest. Kill the first Mech before Production Surge is played and attack the other battlefield during the rebuild, so Rumble loses the discount and cannot turn one lane into its whole turn.

  5. Rank 34

    Jhin

    Virtuoso

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    Rank 34 · Why this rank

    JhinVirtuoso

    Jhin's Fury and Mind shell can still lock down one battlefield with expensive spells, but it asks for too much time to turn that control into a real score. Create pressure on both sides before the spell turn, forcing Jhin to choose between stabilizing one lane and developing the body needed to win the other.

  6. Rank 35

    Renata Glasc

    Chem-Baroness

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    Rank 35 · Why this rank

    Renata GlascChem-Baroness

    Hostile Takeover and ready Sprites can still steal a battlefield, but Renata needs time to set up that swing. Pressure both battlefields before the Sprite turn is established, and if Renata spends Hostile Takeover on the first lane, hit the other before that swing becomes a second point.

  7. Rank 36

    Jax

    Grandmaster at Arms

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    Rank 36 · Why this rank

    JaxGrandmaster at Arms

    Jax's Equipment shell still leans on one geared carrier turning later plays into immediate pressure. Force the Equipment commitment at one battlefield, then answer that carrier and make the other battlefield matter before Jax can use the same hand twice.

  8. Rank 37

    Renekton

    Butcher of the Sands

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    Rank 37 · Why this rank

    RenektonButcher of the Sands

    Renekton stays on the fringe, but saving its Legend’s Energy burst for an extra Ambush unit gives it a better late-game plan than spending runes on an opening attack that stalls. Draw out that commitment before sending your best attacker, and count the runes it can recycle as well as the ones still ready when judging what it can play.

  9. Rank 38

    Poppy

    Keeper of the Hammer

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    Rank 38 · Why this rank

    PoppyKeeper of the Hammer

    Poppy, Paragon anchors both the XP build and the Aurora build even while the deck remains mostly fringe. Read Grim Resolve or Shepherd's Heirloom as the XP version and Catalyst of Aeons or Dazzling Aurora as ramp, then pressure both battlefields before either setup gets a safe lane.

  10. Rank 39

    Annie

    Dark Child

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    Rank 39 · Why this rank

    AnnieDark Child

    Annie’s end-of-turn rune reset helps it keep fighting after an aggressive turn, but its units still need help to hold a battlefield. Force an answer at one battlefield before attacking the other: Dark Child readies only two runes at the end of Annie’s own turn, and it cannot recover runes recycled for Power.

  11. Rank 40

    Sett

    The Boss

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    Rank 40 · Why this rank

    SettThe Boss

    The protection shell can keep one invested unit alive long enough to turn saved cards into a real scoring push. Attack both battlefields and make Sett spend its tricks on the first Showdown, then score the other before that preserved unit can convert the exchange into a point.

  12. Rank 41

    Teemo

    Swift Scout

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    Rank 41 · Why this rank

    TeemoSwift Scout

    The Bandle Tree and Sprite package can still build a tricky board, but it has not shown a reliable way to turn that setup into a clean finish. Pressure both battlefields before the engine is established, forcing the generated bodies to defend instead of lining up a coordinated scoring turn.

  13. Rank 42

    Leona

    Radiant Dawn

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    Rank 42 · Why this rank

    LeonaRadiant Dawn

    Leona's stun package still needs both an unbuffed friendly unit and another fight where the lasting Might matters, though Back Off and Determined can disrupt one Showdown while building the next threat. Force Back Off at the first battlefield, then shift pressure before Leona can set up another stun, denying the follow-up buff the deck needs to turn defense into a scoring turn.

  14. Rank 43

    Miss Fortune

    Bounty Hunter

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    Rank 43 · Why this rank

    Miss FortuneBounty Hunter

    The Aurora setup is too easy to interrupt before it reaches Elder Dragon, though Scryer's Bloom can still make that end-step turn reliable. Remove Dazzling Aurora before the end of Miss Fortune’s turn to stop its end-of-turn unit, even if Scryer’s Bloom has already arranged the top of the deck.

  15. Rank 44

    Ahri

    Nine-Tailed Fox

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    Rank 44 · Why this rank

    AhriNine-Tailed Fox

    The Discipline, Stupefy, and Watcher core still defends one battlefield well, but the deck has not found a cleaner way to turn that control into points. Present threats at both battlefields before the Watcher turn, bait the first Reaction on the smaller fight, and score the other lane while Ahri's clean answer is spent.

  16. Rank 45

    Yasuo

    Unforgiven

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    Rank 45 · Why this rank

    YasuoUnforgiven

    The shared movement shell can still score out of nowhere, but the different Champion builds have not backed that up consistently. Against Windrider lists, kill Windrider before its third move so that move cannot trigger the extra point.

  17. Rank 46

    Lee Sin

    Blind Monk

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    Rank 46 · Why this rank

    Lee SinBlind Monk

    The buffed-carrier setup still asks too much time and protection for one battlefield, even though Centered and First Mate can turn that unit into a repeat scoring threat. Pressure the other battlefield before the pair is assembled, then move or remove Centered after Lee Sin commits; separating it from the carrier cuts the extra Might and forces the deck to choose which lane keeps the investment.

  18. Rank 47

    Jinx

    Loose Cannon

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    Rank 47 · Why this rank

    JinxLoose Cannon

    Jinx still struggles to replace its options when its opening attack fails, though Super Mega Death Rocket! can still turn the first conquest into another scoring threat. Contest that first conquest before the Rocket can be reused and force early trades, denying the second wave while making every discard harder to replace.

  19. Rank 48

    Darius

    Hand of Noxus

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    Rank 48 · Why this rank

    DariusHand of Noxus

    Darius can turn cheap Legion plays into a large board, but Trifarian needs to survive long enough for the second-card payoff to matter. Answer Trifarian before its ready trigger resolves, and make the remaining units defend before Darius can turn that board into points.

How this snapshot is built

Rankings start with event-strength-weighted wins and Top 8 finishes. Results from larger, longer official main events count more, and results from the most recent two weeks receive a modest bonus. Play share and expected-versus-actual conversion are bounded secondary signals and apply only when their evidence lanes are complete enough to be stable.

This snapshot covers July 24, 2026 through September 6, 2026. The rankings describe tournament performance, not head-to-head matchup win rates. An unsubmitted result slot stays retryable and receives no Legend credit unless another source identifies it. Play share and conversion stay display-only when missing rows could materially change the order.