Make the holder survive the opponent's turn
Discipline · Defy
Gloomist only draws after a Hold, so the unit holding the battlefield has to survive the opponent's attack first. A unit with Tank must be assigned lethal damage before other units without Tank, so a Tank can protect a more valuable holder beside it. Discipline adds two Might and replaces itself, and Defy counters a spell that costs no more than four Energy and one Power, so keep one of them available through the opponent's turn when the holder matters.
