Zero Might is a starting point, not a reason to stay home
Steel Paws · Scuttle Crab · Switcheroo
Paws and Crab can conquer and hold empty fields at zero Might. Switcheroo can turn either into the larger combatant by swapping its current Might with another unit at the same battlefield for the turn. That is not a kill spell: the units still need to fight, and the opponent can respond. Boots of Swiftness gives its bearer +2 Might as well as Ganking, so it also gives these small bodies a job without requiring a large enemy to borrow Might from. Keep track of what remains after a temporary boost ends.
