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Ionia // Unleashed

Jhin

Virtuoso · Spell crescendo · Advanced

Fury domainFuryAggressive
Mind domainMindDisruption

Jhin banishes expensive spells and cashes them in for a massive payoff once four are stored, rewarding patient spell sequencing.

Playstyle

Fury pressures through spell damage and Mind provides the spell density to feed the engine. Jhin wants to cast costlier spells, store them away, then unleash the accumulated power in one devastating turn.

What Makes This Legend Different

Virtuoso: "When you play a spell, if you spent or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1."

Jhin rewards planning; the Legend ability helps you turn sequencing and card flow into better battlefield decisions.

Strengths

  • Huge payoff turn
  • Strong spell synergy
  • Rewards careful sequencing

Watch Outs

  • Needs four spells stored
  • Slow without the payoff
  • Requires expensive spells to fuel

Game Plan

  1. 1Early: establish cards that support the Fury / Mind identity.
  2. 2Midgame: use pressure and combat damage to force early decisions while using Mind cards to keep the plan stable.
  3. 3Late: convert the strongest battlefield position into Hold points instead of chasing every fight.

Pick Jhin if you like building toward one dramatic turn where everything fires at once.

Starter Deck

Jhin does not currently have a preconstructed starter deck in the Hextech starter deck library.

Build from Scratch →

Best of Legend Deck

Mtt-大飞 · Jhin, Virtuoso

10 · Mtt-大飞 · S3 Qingdao City Challenge

Open in Deck Builder →

Legend (1 card)

  • 1x Virtuoso

Units (11 cards)

  • 3x Plundering Poro
  • 3x Watchful Sentry
  • 1x Jhin, Meticulous Killer
  • 2x Jhin, Meticulous Killer
  • 2x Ekko, Recurrent

Spells (25 cards)

  • 3x Downstage Dramatics
  • 2x Consult the Past
  • 3x Curtain Call
  • 3x Deadly Flourish
  • 3x Rocket Barrage
  • 2x Falling Comet
  • 3x Sprite Burst
  • 2x Singularity
  • 2x Unchecked Power
  • 2x Time Warp

Gear (4 cards)

  • 2x Seal of Insight
  • 2x Sprite Fountain

Runes (12 cards)

  • 12x Mind Rune

Battlefields (3 cards)

  • 1x Forgotten Library
  • 1x Power Nexus
  • 1x Vaults of Helia

Sideboard (8 cards)

  • 3x Turn to Dust
  • 3x Diana, Lunari
  • 1x Singularity
  • 1x Unchecked Power

Best of Legend Key Cards

Riftbound Spell: Curtain Call. [Repeat] — [1] / [A] / [1][A] (You may pay each additional cost to repeat this spell's effect.)
Choose one you haven't already chosen —
- Draw 1.
- Deal 2 to a unit at a battlefield.
- Deal 3 to a unit at a base.
- Give a unit at a battlefield -4 [S] this turn.

Curtain Call

Mtt-大飞's Jhin list plays 3 copies of this Spell. Its text says, "[Repeat] — / / (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen..." That is useful because it keeps the deck moving through card selection or extra cards.

Riftbound Spell: Sprite Burst. Play two ready 3 [S] Sprite unit tokens with [Temporary]. (Kill each at the start of its controller's Beginning Phase, before scoring.)

Sprite Burst

Mtt-大飞's Jhin list plays 3 copies of this Spell. Its text says, "Play two ready 3 Sprite unit tokens with [Temporary]. (Kill each at the start of its controller's Beginning Phase,..." That is useful because it turns resources into removal or lethal combat math.

Riftbound Unit: Watchful Sentry. [Deathknell] — Draw 1. (When I die, get the effect.)

Watchful Sentry

Mtt-大飞's Jhin list plays 3 copies of this Unit. Its text says, "[Deathknell] — Draw 1. (When I die, get the effect.)" That is useful because it keeps the deck moving through card selection or extra cards.