Demacia · Unleashed · Beginner
Keeper of the Hammer · Hold XP draw
Poppy gains XP when you hold, then spends 3 XP and exhausts to draw a card.
![Riftbound Legend: Keeper of the Hammer. When you hold, gain 1 XP.
Spend 3 XP, [T]: Draw 1.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2Fee1393b9bace7bfea4e87405b793bb5462305ed0-744x1039.png&w=2048&q=75)
Live data · our tournament results, last 14 days
Tier
Midrange
Meta share
24 tracked decks
Top 8s
across 5 events
CN / West share
0 / 0 top 8s
The engine
Keeper of the Hammer · printed ability
“When you hold, gain 1 XP. Spend 3 XP,: Draw 1.”
Poppy rewards holding ground; the deck feels best when you establish a battlefield and make the opponent fight uphill to break it.
How it plays
Poppy is a defensive XP engine. The deck wants repeatable Holds, then converts three of those XP into cards so Body/Order units keep arriving.
New to this Legend? Pick Poppy if you want a clear Hold deck where defense slowly turns into cards.
Your first build
Poppy has no preconstructed starter deck, so this is a singles build — start from the proven list above in the deck builder and trim toward the cards you own.