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Demacia // Unleashed

Poppy

Keeper of the Hammer · XP value engine · Beginner

Body domainBodyStats
Order domainOrderTeamwork

Poppy gains XP every time she holds a battlefield, then spends that XP to draw cards at a steady rate.

Playstyle

Body keeps the board strong enough to hold and Order coordinates the defense. Poppy wants to establish Holds early, accumulate XP passively, then convert that XP into card draw that keeps the engine running.

What Makes This Legend Different

Keeper of the Hammer: "When you hold, gain 1 XP. Spend 3 XP, : Draw 1."

Poppy rewards holding ground; the deck feels best when you establish a battlefield and make the opponent fight uphill to break it.

Strengths

  • Simple XP engine
  • Reliable card draw
  • Good for learning hold scoring

Watch Outs

  • Needs to hold battlefields consistently
  • Slow without early Holds
  • Draw is gated behind XP

Game Plan

  1. 1Early: establish cards that support the Body / Order identity.
  2. 2Midgame: win fights with larger units and efficient battlefield presence while using Order cards to keep the plan stable.
  3. 3Late: convert the strongest battlefield position into Hold points instead of chasing every fight.

Pick Poppy if you want a straightforward legend that rewards holding battlefields with extra cards.

Starter Deck

Poppy does not currently have a preconstructed starter deck in the Hextech starter deck library.

Build from Scratch →

Best of Legend Deck

纸传.Zori · Poppy, Keeper of the Hammer

27 · 纸传.Zori · S3 Beijing City Challenge

Open in Deck Builder →

Legend (1 card)

  • 1x Keeper of the Hammer

Units (22 cards)

  • 3x Enthralling Protector
  • 3x Gemhand Hunter
  • 3x First Mate
  • 2x Nidalee, Cat Form
  • 3x Fiora, Victorious
  • 1x Master Yi, Tempered
  • 1x Poppy, Paragon
  • 2x Rengar, Trophy Hunter
  • 1x Vi, Peacekeeper
  • 3x Ruin Runner

Spells (12 cards)

  • 2x Punch First
  • 1x Repulse
  • 3x Challenge
  • 3x Grim Resolve
  • 2x Keeper's Verdict
  • 1x Tactical Retreat

Gear (6 cards)

  • 3x Shepherd's Heirloom
  • 3x Hunter's Machete

Runes (12 cards)

  • 7x Body Rune
  • 5x Order Rune

Battlefields (3 cards)

  • 1x Amateur Recital
  • 1x Reckoner's Arena
  • 1x Sunken Temple

Sideboard (8 cards)

  • 2x Salvage
  • 1x Stare Down
  • 3x Nilah, Joyful Ascetic
  • 2x Ashe, Focused

Best of Legend Key Cards

Riftbound Unit: Enthralling Protector. [Hunt] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [Buff] me. (Give me a +1 [S] buff if I don't have one.)

Enthralling Protector

纸传.Zori's Poppy list plays 3 copies of this Unit. Its text says, "[Hunt] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [Buff] me. (Give me a +1 buff if I don't have one.)" That is useful because it changes Showdown math and protects important units.

Riftbound Unit: Fiora, Victorious. While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ [S].)

Fiora, Victorious

纸传.Zori's Poppy list plays 3 copies of this Unit. Its text says, "While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ .)" That is useful because it changes battlefield positioning instead of just adding stats.

Riftbound Spell: Challenge. [Action] (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.

Challenge

纸传.Zori's Poppy list plays 3 copies of this Spell. Its text says, "[Action] (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their..." That is useful because it turns resources into removal or lethal combat math.