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Targon // Unleashed

Diana

Scorn of the Moon · Showdown energy · Intermediate

Mind domainMindDisruption
Chaos domainChaosVolatile

Diana generates Energy during Showdowns, letting her fund more combat tricks than the opponent expects.

Playstyle

Mind provides planning tools and Chaos creates unpredictable Showdowns. Diana wants to force combat, then use her extra Energy to cast spells the opponent did not account for during the fight.

What Makes This Legend Different

Scorn of the Moon: "[Reaction][>] : [Add] . Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)"

Diana rewards resource timing; the Legend ability changes how confidently you can pay for your strongest turns.

Strengths

  • Extra Showdown resources
  • Surprise combat tricks
  • Strong at timing windows

Watch Outs

  • Energy is Showdown-gated
  • Needs combat to trigger
  • Less useful outside Showdowns

Game Plan

  1. 1Early: establish cards that support the Mind / Chaos identity.
  2. 2Midgame: trade timing, information, and card advantage for control while using Chaos cards to keep the plan stable.
  3. 3Late: convert the strongest battlefield position into Hold points instead of chasing every fight.

Pick Diana if you like winning fights by having more resources than the opponent planned for.

Starter Deck

Diana does not currently have a preconstructed starter deck in the Hextech starter deck library.

Build from Scratch →

Best of Legend Deck

Hso.白龙万丈 · Diana, Scorn of the Moon

2 · Hso.白龙万丈 · S3 Shanghai City Challenge

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Legend (1 card)

  • 1x Scorn of the Moon

Units (18 cards)

  • 3x Plundering Poro
  • 3x Ravenbloom Student
  • 2x Bewitching Spirit
  • 1x Diana, Lunari
  • 1x Diana, Lunari
  • 1x Fizz, Trickster
  • 3x Nocturne, Horrifying
  • 2x Hwei, Brooding Painter
  • 2x Thousand-Tailed Watcher

Spells (22 cards)

  • 3x Gust
  • 3x Stacked Deck
  • 3x Stupefy
  • 1x Abandon
  • 1x Rebuke
  • 2x Ride the Wind
  • 3x Eclipse
  • 2x Moonfall
  • 2x Star-Crossed
  • 2x Wages of Pain

Runes (12 cards)

  • 7x Chaos Rune
  • 5x Mind Rune

Battlefields (3 cards)

  • 1x Abandoned Hall
  • 1x Frozen Fortress
  • 1x Ravenbloom Conservatory

Sideboard (8 cards)

  • 1x Abandon
  • 1x Rebuke
  • 2x Turn to Dust
  • 1x Star-Crossed
  • 3x Vex, Apathetic

Best of Legend Key Cards

Riftbound Unit: Nocturne, Horrifying. [Ganking] (I can move from battlefield to battlefield.)
As you look at or reveal me from the top of your deck, you may banish me. If you do, you may play me for [A].

Nocturne, Horrifying

Hso.白龙万丈's Diana list plays 3 copies of this Unit. Its text says, "[Ganking] (I can move from battlefield to battlefield.) As you look at or reveal me from the top of your deck, you may..." That is useful because it keeps the deck moving through card selection or extra cards.

Riftbound Spell: Eclipse. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -4 [S] this turn.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)

Eclipse

Hso.白龙万丈's Diana list plays 3 copies of this Spell. Its text says, "[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 this turn. [Predict]. (Look at the..." That is useful because it keeps the deck moving through card selection or extra cards.

Riftbound Unit: Plundering Poro. When I conquer, play a Gold gear token exhausted.

Plundering Poro

Hso.白龙万丈's Diana list plays 3 copies of this Unit. Its text says, "When I conquer, play a Gold gear token exhausted." That is useful because it directly connects battlefield control to points or extra value.