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Noxus // Spiritforged

Rumble

Mechanized Menace · Setup pressure · Intermediate

Fury domainFuryAggressive
Mind domainMindDisruption

Rumble blends pressure with tools, setting up a board that can turn a prepared Action Phase into a scoring turn.

Playstyle

Fury gives Rumble threat density while Mind helps line up the right pieces. The deck wants to build, then convert that setup into a battlefield swing before the opponent is ready.

Strengths

  • Flexible pressure
  • Good payoff turns
  • Rewards planning without becoming passive

Watch Outs

  • Can be awkward without setup
  • Needs clean sequencing
  • May struggle if key tools are answered

Game Plan

  1. 1Early: establish cards that support the Fury / Mind identity.
  2. 2Midgame: use pressure and combat damage to force early decisions while using Mind cards to keep the plan stable.
  3. 3Late: convert the strongest battlefield position into Hold points instead of chasing every fight.

Pick Rumble if you want an aggressive deck with more planning and texture than pure beatdown.

Key Cards

Riftbound Unit: Breakneck Mech. Your Mechs have [Deflect] and [Ganking]. (Opponents must pay [A] to choose us with a spell or ability. We can move from battlefield to battlefield.)
I enter ready if you control another Mech.

Breakneck Mech

Redblar's Best of Legend list maxes out on 3 copies of this Unit, marking it as a core engine piece rather than filler.

Riftbound Unit: Bubble Bot. When you play me, ready another friendly Mech.

Bubble Bot

Redblar's Best of Legend list maxes out on 3 copies of this Unit, marking it as a core engine piece rather than filler.

Riftbound Unit: Ferrous Forerunner. [Deathknell] — Play two 3 [S] Mech unit tokens to your base. (When I die, get the effect.)

Ferrous Forerunner

Redblar's Best of Legend list maxes out on 3 copies of this Unit, marking it as a core engine piece rather than filler.

Starter Deck

Rumble - Mechanized Menace

Spiritforged

12

Runes

3

Battlefields

33

Main

Open Starter in Builder →

Units

  • 3x Flame Chompers
  • 3x Brazen Buccaneer
  • 3x Chemtech Enforcer
  • 2x Rumble - Traps
  • 2x Rumble - Scrap
  • 2x Rumble - Tech
  • 2x Zap
  • 2x Trundle - Troll
  • 1x Scrap Refinery

Spells

  • 3x Electro-Harpoon
  • 2x Flame Flare
  • 2x Get Excited!
  • 2x Gust

Gear

  • 3x Scrapheap
  • 1x Thermogenic Beam

Runes

  • 6x Fury Rune
  • 6x Mind Rune

Battlefields

  • 1x Zaun Warrens
  • 1x Reaver's Row
  • 1x Targon's Peak

Budget Starter Upgrades

Keep

  • Keep the Fury/Mind pressure-and-tools identity.
  • Keep cards that convert setup into a decisive Action Phase.

Upgrade First

  • Add efficient Fury threats that make your setup matter.
  • Add Mind cards that smooth draws or improve timing.

Try Next

  • Try a more aggressive rune split if your local games are fast.
  • Try a slower tool package if you need to fight through removal.

Best of Legend Deck

Redblar · Rumble, Mechanized Menace

330 · Redblar · Regional Qualifier: Lille

View Decklist →

Units

  • 1x Rumble, Hotheaded
  • 3x Breakneck Mech
  • 3x Bubble Bot
  • 1x Darius, Trifarian
  • 3x Ferrous Forerunner
  • 3x Forecaster

Spells

  • 2x Cleave
  • 2x Falling Star
  • 3x Production Surge
  • 1x Singularity
  • 1x Smoke Screen
  • 3x Stupefy

Gear

  • 2x Cloth Armor

Runes

  • 6x Fury Rune
  • 6x Mind Rune

Battlefields

  • 1x Hallowed Tomb
  • 1x Minefield
  • 1x Trifarian War Camp

Sideboard

  • 2x Bellows Breath
  • 2x Brynhir Thundersong
  • 2x Thermo Beam
  • 1x Thousand-Tailed Watcher
  • 1x Time Warp