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Teemo

Swift Scout · Hidden tempo loop

Mind domainMind
Chaos domainChaos

Teemo pays energy instead of power to hide Hidden cards, and can return Teemo units from Champion Zone or board to hand.

Live data · our tournament results, last 14 days

Where Teemo Stands Right Now

Tier

C

Midrange

Meta share

1.4%

78 tracked decks

Top 8s

0

across 13 events

Match record

49.3%

104W – 107L

CN / West share

1.1% / 1.5%

0 / 0 top 8s

The engine

What Teemo Rewards

Swift Scout · printed ability

You may pay 1 Energy to hide a card with [Hidden] instead of 1 Power. 1 Energy,: Put a Teemo unit you own into your hand from your Champion Zone or the board.

Teemo rewards resource timing; the Legend ability changes how confidently you can pay for your strongest turns.

How it plays

The Game Plan

Teemo is a Hidden-cost and bounce engine. The deck wants Hidden cards that become cheaper to set, then uses the Teemo-return ability to replay champion units or protect them from bad board states.

Strengths

  • Discounts Hidden setup
  • Can pick Teemo units back up
  • Strong bluff and timing play

Watch Outs

  • Needs Hidden cards
  • Bounce costs energy and exhaust
  • Can lack raw Might

Turn by Turn

  1. 1Early: hide interaction for energy so power stays available elsewhere.
  2. 2Midgame: use Hidden cards to disrupt combat, then pick up Teemo units when replaying them is better than leaving them exposed.
  3. 3Late: win through repeated hidden information and efficient redeployment rather than brute force.

New to this Legend? Pick Teemo if you enjoy face-down pressure, bluffing, and replay loops.

Proven lists · from our tournament database

What Winning Teemo Looks Like

The full list below comes straight from a recent top-performing event run, runes and battlefields included. Use it as the reference build, then adjust for your collection.

魔法小企鹅

S3 Tianjin Regional Open · 2026-06-07 · 56 cards

Legend (1)

  • Teemo, Swift Scout1

Units (23)

  • Hwei, Brooding Painter3
  • Nocturne, Horrifying3
  • Tideturner3
  • Traveling Merchant3
  • Ember Monk2
  • Evelynn, Entrancing2
  • Treasure Hunter2
  • Baron Nashor1
  • Fizz, Trickster1
  • Teemo, Strategist1
  • Thousand-Tailed Watcher1
  • Vex, Apathetic1

Spells (17)

  • Stacked Deck3
  • Switcheroo3
  • Wages of Pain3
  • Acceptable Losses2
  • Ride the Wind2
  • Star-Crossed2
  • Consult the Past1
  • Retreat1

Runes (12)

  • Chaos Rune6
  • Mind Rune6

Battlefields (3)

  • Bandle Tree1
  • Star Spring1
  • The Candlelit Sanctum1

Also putting up results: 野猪 (S3 Tianjin Regional Open, 2026-06-07).

The Cards Doing the Work

Riftbound Unit: Hwei, Brooding Painter. When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
* Spell — Draw 1.
* Gear — Ready up to 2 runes.
* Unit — Give me +3 [S] this turn.

Card advantage · 3x

Hwei, Brooding Painter

When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:Spell — Draw 1.Gear — Ready up to 2 runes.Unit — Give me +3 Might this turn.

Riftbound Unit: Nocturne, Horrifying. [Ganking] (I can move from battlefield to battlefield.)
As you look at or reveal me from the top of your deck, you may banish me. If you do, you may play me for [A].

Card advantage · 3x

Nocturne, Horrifying

[Ganking] (I can move from battlefield to battlefield.) As you look at or reveal me from the top of your deck, you may banish me. If you do, you may play me for 1 Power.

Riftbound Unit: Traveling Merchant. When I move, discard 1, then draw 1.

Card advantage · 3x

Traveling Merchant

When I move, discard 1, then draw 1.

Your first build

How to Start Playing Teemo

Teemo has no preconstructed starter deck, so this is a singles build — start from the proven list above in the deck builder and trim toward the cards you own.