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Yasuo

Unforgiven · Friendly movement tempo

Calm domainCalm
Chaos domainChaos

Yasuo pays 2 energy and exhausts to move a friendly unit to or from its base.

Live data · our tournament results, last 14 days

Where Yasuo Stands Right Now

Tier

C

Midrange

Meta share

1.2%

70 tracked decks

Top 8s

0

across 10 events

Match record

48%

107W – 116L

CN / West share

1% / 1.3%

0 / 0 top 8s

The engine

What Yasuo Rewards

Unforgiven · printed ability

2 Energy,: Move a friendly unit to or from its base.

Yasuo is about positioning; the Legend ability makes movement and battlefield choice feel more important than simply playing the biggest unit.

How it plays

The Game Plan

Yasuo is about repositioning your own units, not bouncing enemy units. The ability saves exhausted units, changes which battlefield you can contest, and lets movement payoffs matter on demand.

Strengths

  • Repeatable friendly movement
  • Can rescue or redeploy units
  • Strong with movement payoffs

Watch Outs

  • Costs 2 energy
  • Cannot move enemy units
  • Needs careful battlefield planning

Turn by Turn

  1. 1Early: develop units that are worth moving rather than spending Yasuo on filler.
  2. 2Midgame: move a unit out of danger or into the battlefield where its Might changes the result.
  3. 3Late: use base movement to preserve key units and set up a final surprise contest.

New to this Legend? Pick Yasuo if you like winning with positioning tricks on your own units rather than raw size.

Proven lists · from our tournament database

What Winning Yasuo Looks Like

The full list below comes straight from a recent top-performing event run, runes and battlefields included. Use it as the reference build, then adjust for your collection.

宝库卡牌-CCB-W

S3 Tianjin Regional Open · 2026-06-07 · 56 cards

Legend (1)

  • Yasuo, Unforgiven1

Units (19)

  • Kha'Zix, Mutating Horror2
  • Scuttle Crab2
  • Stellacorn Herder2
  • Tideturner2
  • Treasure Hunter2
  • Vex, Apathetic2
  • Adaptatron1
  • Disarming Rake1
  • Draven, Audacious1
  • Fizz, Trickster1
  • Overzealous Fan1
  • Windsinger1
  • Yasuo, Windrider1

Spells (18)

  • Defy3
  • Discipline3
  • Ride the Wind2
  • Abandon1
  • Charm1
  • En Garde1
  • Flash1
  • Gust1
  • Last Breath1
  • Not So Fast1
  • Rebuke1
  • Star-Crossed1
  • Switcheroo1

Gear (3)

  • Zhonya's Hourglass2
  • Guardian Angel1

Runes (12)

  • Chaos Rune7
  • Calm Rune5

Battlefields (3)

  • Forbidding Waste1
  • Rockfall Path1
  • The Arena's Greatest1

Also putting up results: 神奥.极手感.ITZY (S3 Tianjin Regional Open, 2026-06-07) and MX-哈气耄耋 (S3 Tianjin Regional Open, 2026-06-07).

The Cards Doing the Work

Riftbound Unit: Vex, Apathetic. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn. (It doesn't deal combat damage this turn.)

Removal & reach · 2x

Vex, Apathetic

[Deflect] (Opponents must pay 1 Power to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn. (It…

Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.

Card advantage · 3x

Discipline

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.

Riftbound Unit: Scuttle Crab. (Units with 0 [S] can conquer and hold.)
When you play me, draw 1.
[Deathknell][>] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)

Card advantage · 2x

Scuttle Crab

When you play me, draw 1. [Deathknell] → Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)

Your first build

How to Start Playing Yasuo

Yasuo has no preconstructed starter deck, so this is a singles build — start from the proven list above in the deck builder and trim toward the cards you own.