Zaun · Origins · Beginner
Jinx
Loose Cannon · Low-hand aggro refill
Jinx draws at the start of your Beginning Phase if you have one or fewer cards in hand.

Live data · our tournament results, last 14 days
Where Jinx Stands Right Now
Tier
Fringe
Meta share
35 tracked decks
Top 8s
across 8 events
Match record
41W – 45L
CN / West share
0 / 0 top 8s
The engine
What Jinx Rewards
Loose Cannon · printed ability
“At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.”
Jinx rewards planning; the Legend ability helps you turn sequencing and card flow into better battlefield decisions.
How it plays
The Game Plan
Jinx wants to empty her hand responsibly. Cheap Fury/Chaos pressure turns on the refill, but dumping bad cards just to draw can lose tempo if the board does not score.
Strengths
- Refills after emptying hand
- Excellent low-curve pressure
- Punishes slow opponents
Watch Outs
- Draw trigger waits until Beginning Phase
- Awkward with expensive hands
- Can overextend into answers
Turn by Turn
- 1Early: deploy cheap threats so the hand naturally drops toward one card.
- 2Midgame: spend aggressively enough to trigger Jinx without throwing away important interaction.
- 3Late: use repeated low-hand draws to keep pressure alive after the first wave is answered.
New to this Legend? Pick Jinx if you like aggressive decks where running low on cards becomes part of the engine.
Proven lists · from our tournament database
What Winning Jinx Looks Like
The full list below comes straight from a recent top-performing event run, runes and battlefields included. Use it as the reference build, then adjust for your collection.
潇潇潇潇沨
S3 Tianjin Regional Open · 2026-06-07 · 56 cards
Legend (1)
- Jinx, Loose Cannon1
Units (30)
- Chemtech Enforcer3
- Evershade Stalker3
- Flame Chompers3
- Inferna3
- Noxus Hopeful3
- Overzealous Fan3
- Traveling Merchant3
- Undying Legion3
- Pyke, Dockside Butcher2
- Teemo, Scout2
- Jinx, Demolitionist1
- Windsinger1
Spells (7)
- Stacked Deck3
- Falling Star2
- Switcheroo2
Gear (3)
- Seal of Rage3
Runes (12)
- Fury Rune7
- Chaos Rune5
Battlefields (3)
- Seat of Power1
- The Arena's Greatest1
- Zaun Warrens1
The Cards Doing the Work

Card advantage · 3x
Traveling Merchant
“When I move, discard 1, then draw 1.”

Removal & reach · 3x
Overzealous Fan
“When I defend, you may kill me to move an attacking unit to its base.”
![Riftbound Gear: Seal of Rage. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2Ffbdd14adb40b0ca46b89f476a356fa21413d812e-744x1039.png&w=2048&q=75)
Core piece · 3x
Seal of Rage
“: [Reaction] — [Add] 1 Fury Power. (Abilities that add resources can't be reacted to.)”
Your first build
How to Start Playing Jinx
Jinx has a preconstructed deck — Jinx - Loose Cannon (Origins Champion Deck) — so you can learn the Legend with a tuned out-of-the-box list before spending on singles.

Loose Cannon
Your Legend — starts in play, sets your two domains
![Riftbound Unit: Jinx, Demolitionist. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault 2] (+2 [S] while I'm an attacker.)
When you play me, discard 2.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2Fd6cac988aa7798945e550eba6841d3993868c4a4-744x1039.png&w=2048&q=75)
Jinx, Demolitionist
Chosen Champion — starts face-up in its Champion Zone
Keep
- Keep the Fury/Chaos pressure shell and low curve.
- Keep cards that turn small advantages into immediate battlefield pressure.
Upgrade First
- Add efficient Fury threats that punish slow starts.
- Add Chaos interaction that clears the way for attacks.
Try Next
- Try a few higher-impact finishers only after the early curve feels stable.
- Tune the rune split toward the cards you actually cast most often.