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Zaun // Origins

Jinx

Loose Cannon · Explosive aggro · Beginner

Fury domainFuryAggressive
Chaos domainChaosVolatile

Jinx plays fast, pressures early, and turns chaotic exchanges into points before slower decks stabilize.

Playstyle

Fury keeps the attacks coming while Chaos creates disruptive swings. Jinx decks want the opponent under pressure from the first battlefield fight.

Strengths

  • Fast starts
  • Strong punishment for slow decks
  • Clear aggressive plan

Watch Outs

  • Can run out of cards or pressure
  • Needs attacks to connect
  • Can struggle into sturdy boards

Game Plan

  1. 1Early: establish cards that support the Fury / Chaos identity.
  2. 2Midgame: use pressure and combat damage to force early decisions while using Chaos cards to keep the plan stable.
  3. 3Late: convert the strongest battlefield position into Hold points instead of chasing every fight.

Pick Jinx if you want a starter deck that teaches pressure and rewards decisive attacks.

Key Cards

Riftbound Unit: Kai'Sa, Survivor. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I conquer, draw 1.

Kai'Sa, Survivor

rien's Best of Legend list maxes out on 3 copies of this Unit, marking it as a core engine piece rather than filler.

Riftbound Unit: Noxus Hopeful. [Legion] — I cost [2] less. (Get the effect if you've played another card this turn.)

Noxus Hopeful

rien's Best of Legend list maxes out on 3 copies of this Unit, marking it as a core engine piece rather than filler.

Riftbound Unit: Overzealous Fan. When I defend, you may kill me to move an attacking unit to its base.

Overzealous Fan

rien's Best of Legend list maxes out on 3 copies of this Unit, marking it as a core engine piece rather than filler.

Starter Deck

Jinx - Loose Cannon

Origins Champion Deck

12

Runes

3

Battlefields

40

Main

Open Starter in Builder →

Units

  • 3x Traveling Merchant
  • 1x Vi - Destructive
  • 3x Chemtech Enforcer
  • 2x Cemetery Attendant
  • 1x Jinx - Demolitionist
  • 3x Flame Chompers
  • 3x Raging Soul
  • 2x Undercover Agent
  • 2x Blazing Scorcher
  • 3x Brazen Buccaneer
  • 1x Magma Wurm
  • 1x Rhasa the Sunderer

Spells

  • 3x Gust
  • 3x Fight or Flight
  • 2x Get Excited!
  • 2x Void Seeker
  • 2x Fading Memories

Gear

  • 3x Scrapheap

Runes

  • 6x Chaos Rune
  • 6x Fury Rune

Battlefields

  • 1x Zaun Warrens
  • 1x Targon's Peak
  • 1x Reaver's Row

Budget Starter Upgrades

Keep

  • Keep the Fury/Chaos pressure shell and low curve.
  • Keep cards that turn small advantages into immediate battlefield pressure.

Upgrade First

  • Add efficient Fury threats that punish slow starts.
  • Add Chaos interaction that clears the way for attacks.

Try Next

  • Try a few higher-impact finishers only after the early curve feels stable.
  • Tune the rune split toward the cards you actually cast most often.

Best of Legend Deck

rien · Jinx, Loose Cannon

21 · rien · Riftbound Regional Qualifier: Atlanta - Final Standings

View Decklist →

Legend

  • 1x Loose Cannon

Units

  • 1x Jinx, Demolitionist
  • 3x Noxus Hopeful
  • 3x Rek'Sai, Breacher
  • 2x Ferrous Forerunner
  • 3x Traveling Merchant
  • 3x Kai'Sa, Survivor

Spells

  • 3x Stacked Deck
  • 3x Rebuke
  • 3x Ride the Wind
  • 3x Cleave
  • 1x Flash
  • 1x Falling Star

Gear

  • 1x Boots of Swiftness

Runes

  • 5x Fury Rune
  • 7x Chaos Rune

Battlefields

  • 1x The Arena's Greatest
  • 1x Zaun Warrens
  • 1x Minefield

Sideboard

  • 2x Factory Recall
  • 1x Thermo Beam
  • 1x Hard Bargain
  • 1x Ferrous Forerunner
  • 2x Gust
  • 1x Switcheroo