Skip to content

Zaun · Origins · Beginner

Jinx

Loose Cannon · Low-hand aggro refill

Fury domainFury
Chaos domainChaos

Jinx draws at the start of your Beginning Phase if you have one or fewer cards in hand.

Live data · our tournament results, last 14 days

Where Jinx Stands Right Now

Tier

C

Fringe

Meta share

0.6%

35 tracked decks

Top 8s

0

across 8 events

Match record

47.7%

41W – 45L

CN / West share

0.9% / 0.5%

0 / 0 top 8s

The engine

What Jinx Rewards

Loose Cannon · printed ability

At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.

Jinx rewards planning; the Legend ability helps you turn sequencing and card flow into better battlefield decisions.

How it plays

The Game Plan

Jinx wants to empty her hand responsibly. Cheap Fury/Chaos pressure turns on the refill, but dumping bad cards just to draw can lose tempo if the board does not score.

Strengths

  • Refills after emptying hand
  • Excellent low-curve pressure
  • Punishes slow opponents

Watch Outs

  • Draw trigger waits until Beginning Phase
  • Awkward with expensive hands
  • Can overextend into answers

Turn by Turn

  1. 1Early: deploy cheap threats so the hand naturally drops toward one card.
  2. 2Midgame: spend aggressively enough to trigger Jinx without throwing away important interaction.
  3. 3Late: use repeated low-hand draws to keep pressure alive after the first wave is answered.

New to this Legend? Pick Jinx if you like aggressive decks where running low on cards becomes part of the engine.

Proven lists · from our tournament database

What Winning Jinx Looks Like

The full list below comes straight from a recent top-performing event run, runes and battlefields included. Use it as the reference build, then adjust for your collection.

潇潇潇潇沨

S3 Tianjin Regional Open · 2026-06-07 · 56 cards

Legend (1)

  • Jinx, Loose Cannon1

Units (30)

  • Chemtech Enforcer3
  • Evershade Stalker3
  • Flame Chompers3
  • Inferna3
  • Noxus Hopeful3
  • Overzealous Fan3
  • Traveling Merchant3
  • Undying Legion3
  • Pyke, Dockside Butcher2
  • Teemo, Scout2
  • Jinx, Demolitionist1
  • Windsinger1

Spells (7)

  • Stacked Deck3
  • Falling Star2
  • Switcheroo2

Gear (3)

  • Seal of Rage3

Runes (12)

  • Fury Rune7
  • Chaos Rune5

Battlefields (3)

  • Seat of Power1
  • The Arena's Greatest1
  • Zaun Warrens1

The Cards Doing the Work

Riftbound Unit: Traveling Merchant. When I move, discard 1, then draw 1.

Card advantage · 3x

Traveling Merchant

When I move, discard 1, then draw 1.

Riftbound Unit: Overzealous Fan. When I defend, you may kill me to move an attacking unit to its base.

Removal & reach · 3x

Overzealous Fan

When I defend, you may kill me to move an attacking unit to its base.

Riftbound Gear: Seal of Rage. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)

Core piece · 3x

Seal of Rage

: [Reaction] — [Add] 1 Fury Power. (Abilities that add resources can't be reacted to.)

Your first build

How to Start Playing Jinx

Jinx has a preconstructed deck — Jinx - Loose Cannon (Origins Champion Deck) — so you can learn the Legend with a tuned out-of-the-box list before spending on singles.

Riftbound Legend: Loose Cannon. At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.

Loose Cannon

Your Legend — starts in play, sets your two domains

Riftbound Unit: Jinx, Demolitionist. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault 2] (+2 [S] while I'm an attacker.)
When you play me, discard 2.

Jinx, Demolitionist

Chosen Champion — starts face-up in its Champion Zone

Keep

  • Keep the Fury/Chaos pressure shell and low curve.
  • Keep cards that turn small advantages into immediate battlefield pressure.

Upgrade First

  • Add efficient Fury threats that punish slow starts.
  • Add Chaos interaction that clears the way for attacks.

Try Next

  • Try a few higher-impact finishers only after the early curve feels stable.
  • Tune the rune split toward the cards you actually cast most often.