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Freljord · Spiritforged · Intermediate

Ornn

Fire Below the Mountain · Gear resource engine

Calm domainCalm
Mind domainMind

Ornn adds unreactable power that can only play gear or use gear abilities.

Live data · our tournament results, last 14 days

Where Ornn Stands Right Now

Tier

B

Fringe

Meta share

1.2%

69 tracked decks

Top 8s

2

across 16 events

Match record

47.6%

89W – 98L

CN / West share

1.2% / 1.2%

0 / 2 top 8s

The engine

What Ornn Rewards

Fire Below the Mountain · printed ability

: [Reaction] — [Add] 1 Power. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)

Ornn rewards resource timing; the Legend ability changes how confidently you can pay for your strongest turns.

How it plays

The Game Plan

Ornn is a gear specialist. His Reaction power does not help units or spells; it is there to sneak Equipment into play or activate gear abilities when opponents think you are out of resources.

Strengths

  • Unreactable gear resource
  • Strong Equipment timing
  • Rewards gear-heavy construction

Watch Outs

  • Resource is restricted to gear
  • Weak without enough Equipment
  • Can be slow if gear lacks carriers

Turn by Turn

  1. 1Early: play units that will carry gear before spending Ornn's resource.
  2. 2Midgame: use the gear-only power to play or activate Equipment at the most awkward timing for the opponent.
  3. 3Late: keep gear relevant by moving from setup into protected scoring threats.

New to this Legend? Pick Ornn if you want a deck where Equipment timing is the main skill test.

Proven lists · from our tournament database

What Winning Ornn Looks Like

The full list below comes straight from a recent top-performing event run, runes and battlefields included. Use it as the reference build, then adjust for your collection.

路过网友

S3 Tianjin Regional Open · 2026-06-07 · 56 cards

Legend (1)

  • Ornn, Fire Below the Mountain1

Units (14)

  • Jhin, Meticulous Killer3
  • Lonely Poro3
  • Ravenbloom Student3
  • Hwei, Brooding Painter2
  • Thousand-Tailed Watcher2
  • Ornn, Forge God1

Spells (16)

  • Consult the Past3
  • Defy3
  • Discipline3
  • Stupefy3
  • Singularity2
  • Sprite Burst2

Gear (10)

  • Brutalizer3
  • Sprite Fountain3
  • Seal of Insight2
  • Poro Snax1
  • Shurelya's Requiem1

Runes (12)

  • Calm Rune7
  • Mind Rune5

Battlefields (3)

  • Dusk Rose Lab1
  • Rockfall Path1
  • The Arena's Greatest1

Also putting up results: 李常乐 (S3 Tianjin Regional Open, 2026-06-07) and 筑念师杰斯 (S3 Tianjin Regional Open, 2026-06-07).

The Cards Doing the Work

Riftbound Unit: Jhin, Meticulous Killer. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
If you've spent [4] or more to play a spell this turn, you may play me for [C].

Card advantage · 3x

Jhin, Meticulous Killer

[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 Energy or more to play a spell this turn, you may play me for 1 Mind…

Riftbound Gear: Sprite Fountain. [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 [S] Sprite unit token with [Temporary] to your base.
[Deathknell][>] Repeat this gear's play effect. (When this dies, get the effect.)

Removal & reach · 3x

Sprite Fountain

[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [Temporary] to your base.…

Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.

Card advantage · 3x

Discipline

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.

Your first build

How to Start Playing Ornn

Ornn has no preconstructed starter deck, so this is a singles build — start from the proven list above in the deck builder and trim toward the cards you own.