Freljord · Spiritforged · Intermediate
Ornn
Fire Below the Mountain · Gear resource engine
Ornn adds unreactable power that can only play gear or use gear abilities.
![Riftbound Legend: Fire Below the Mountain. [T]: [Reaction] — [Add] [A]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2Fed58d654034d545e54c85d836f3a6552772dd75b-744x1039.png&w=2048&q=75)
Live data · our tournament results, last 14 days
Where Ornn Stands Right Now
Tier
Fringe
Meta share
69 tracked decks
Top 8s
across 16 events
Match record
89W – 98L
CN / West share
0 / 2 top 8s
The engine
What Ornn Rewards
Fire Below the Mountain · printed ability
“: [Reaction] — [Add] 1 Power. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)”
Ornn rewards resource timing; the Legend ability changes how confidently you can pay for your strongest turns.
How it plays
The Game Plan
Ornn is a gear specialist. His Reaction power does not help units or spells; it is there to sneak Equipment into play or activate gear abilities when opponents think you are out of resources.
Strengths
- Unreactable gear resource
- Strong Equipment timing
- Rewards gear-heavy construction
Watch Outs
- Resource is restricted to gear
- Weak without enough Equipment
- Can be slow if gear lacks carriers
Turn by Turn
- 1Early: play units that will carry gear before spending Ornn's resource.
- 2Midgame: use the gear-only power to play or activate Equipment at the most awkward timing for the opponent.
- 3Late: keep gear relevant by moving from setup into protected scoring threats.
New to this Legend? Pick Ornn if you want a deck where Equipment timing is the main skill test.
Proven lists · from our tournament database
What Winning Ornn Looks Like
The full list below comes straight from a recent top-performing event run, runes and battlefields included. Use it as the reference build, then adjust for your collection.
路过网友
S3 Tianjin Regional Open · 2026-06-07 · 56 cards
Legend (1)
- Ornn, Fire Below the Mountain1
Units (14)
- Jhin, Meticulous Killer3
- Lonely Poro3
- Ravenbloom Student3
- Hwei, Brooding Painter2
- Thousand-Tailed Watcher2
- Ornn, Forge God1
Spells (16)
- Consult the Past3
- Defy3
- Discipline3
- Stupefy3
- Singularity2
- Sprite Burst2
Gear (10)
- Brutalizer3
- Sprite Fountain3
- Seal of Insight2
- Poro Snax1
- Shurelya's Requiem1
Runes (12)
- Calm Rune7
- Mind Rune5
Battlefields (3)
- Dusk Rose Lab1
- Rockfall Path1
- The Arena's Greatest1
Also putting up results: 李常乐 (S3 Tianjin Regional Open, 2026-06-07) and 筑念师杰斯 (S3 Tianjin Regional Open, 2026-06-07).
The Cards Doing the Work
![Riftbound Unit: Jhin, Meticulous Killer. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
If you've spent [4] or more to play a spell this turn, you may play me for [C].](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F88fb6023ee9bd90fef3f36995ca27615dcd669f7-744x1039.png&w=2048&q=75)
Card advantage · 3x
Jhin, Meticulous Killer
“[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 Energy or more to play a spell this turn, you may play me for 1 Mind…”
![Riftbound Gear: Sprite Fountain. [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 [S] Sprite unit token with [Temporary] to your base.
[Deathknell][>] Repeat this gear's play effect. (When this dies, get the effect.)](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2Ffcb3ea3e8f829b8dc845fbf49080552d635bb47b-744x1039.png&w=2048&q=75)
Removal & reach · 3x
Sprite Fountain
“[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [Temporary] to your base.…”
![Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F8b9613970b505e3ad6abe2d51d091778314a7d48-744x1039.png&w=2048&q=75)
Card advantage · 3x
Discipline
“[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.”
Your first build
How to Start Playing Ornn
Ornn has no preconstructed starter deck, so this is a singles build — start from the proven list above in the deck builder and trim toward the cards you own.