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Icathia · Spiritforged · Intermediate

Jax

Grandmaster at Arms · Equipment mobility midrange

Calm domainCalm
Body domainBody

Jax moves Equipment between units, turning one strong gear package into the right threat for each battlefield.

Live data · our tournament results, last 14 days

Where Jax Stands Right Now

Tier

C

Midrange

Meta share

0.4%

24 tracked decks

Top 8s

0

across 11 events

Match record

58%

29W – 21L

CN / West share

0.8% / 0.3%

0 / 0 top 8s

The engine

What Jax Rewards

Grandmaster at Arms · printed ability

1 Energy,: Attach a detached Equipment you control to a unit you control.: Attach an attached Equipment you control to a unit you control.

Jax rewards resource timing; the Legend ability changes how confidently you can pay for your strongest turns.

How it plays

The Game Plan

Jax is not generic scaling. He attaches detached Equipment for energy or shifts attached Equipment for free, so the skill is deciding which unit needs the stats, protection, or keyword right now.

Strengths

  • Reuses Equipment across multiple units
  • Excellent with protection gear
  • Flexible combat math

Watch Outs

  • Needs Equipment to matter
  • Can lose tempo if gear is answered
  • Poor sequencing strands stats on the wrong unit

Turn by Turn

  1. 1Early: play cheap Equipment and bodies so Jax has movable material.
  2. 2Midgame: move gear onto the unit contesting the important battlefield instead of overcommitting to one carrier.
  3. 3Late: use Equipment mobility to keep your best stats relevant through removal, blocks, and battlefield swaps.

New to this Legend? Pick Jax if you want a gear deck where the same Equipment keeps changing carriers to win the next fight.

Proven lists · from our tournament database

What Winning Jax Looks Like

The full list below comes straight from a recent top-performing event run, runes and battlefields included. Use it as the reference build, then adjust for your collection.

GTD fly high

S3 Tianjin Regional Open · 2026-06-07 · 56 cards

Legend (1)

  • Jax, Grandmaster at Arms1

Units (15)

  • First Mate3
  • Lonely Poro3
  • Lucian, Merciless3
  • Akshan, Mischievous2
  • Scuttle Crab2
  • Dragonsoul Sage1
  • Jax, Unmatched1

Spells (16)

  • Defy3
  • Discipline3
  • Challenge2
  • Charm2
  • Counter Strike2
  • Punch First2
  • Back Off1
  • Not So Fast1

Gear (9)

  • Boneshiver3
  • Brutalizer3
  • Guardian Angel3

Runes (12)

  • Body Rune6
  • Calm Rune6

Battlefields (3)

  • Grove of the God-Willow1
  • Seat of Power1
  • Sunken Temple1

Also putting up results: 金岩-轩泽(恩师钓鱼王) (S3 Tianjin Regional Open, 2026-06-07).

The Cards Doing the Work

Riftbound Unit: Lucian, Merciless. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
The first time I conquer each turn, ready me.

Point engine · 3x

Lucian, Merciless

[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for 1 Power less, even if it's already attached.) The first time I conquer each turn, ready me.

Riftbound Gear: Boneshiver. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)

Core piece · 3x

Boneshiver

[Equip] 1 Energy 1 Body Power ( 1 Energy 1 Body Power: Attach this to a unit you control.)

Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.

Card advantage · 3x

Discipline

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.

Your first build

How to Start Playing Jax

Jax has no preconstructed starter deck, so this is a singles build — start from the proven list above in the deck builder and trim toward the cards you own.