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Freljord · Origins · Beginner

Volibear

Relentless Storm · Mighty unit ramp

Fury domainFury
Body domainBody

Volibear channels an exhausted rune whenever you play a Mighty unit with 5+ Might.

Live data · our tournament results, last 14 days

Where Volibear Stands Right Now

Tier

D

Midrange

Meta share

1%

56 tracked decks

Top 8s

0

across 11 events

Match record

43.2%

57W – 75L

CN / West share

1.2% / 0.9%

0 / 0 top 8s

The engine

What Volibear Rewards

Relentless Storm · printed ability

When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ Might.)

Volibear asks you to care about combat math; the fun is setting up fights where your units survive because the Legend ability changes the numbers.

How it plays

The Game Plan

Volibear rewards building around large units. Every 5+ Might unit can turn into delayed rune development, so the deck wants enough Mighty bodies to make the ramp text happen consistently.

Strengths

  • Channels runes from Mighty units
  • Excellent with large threats
  • Strong delayed resource growth

Watch Outs

  • Requires 5+ Might units
  • Can clog on expensive cards
  • Channeled runes enter exhausted

Turn by Turn

  1. 1Early: survive and prepare runes for the first Mighty unit.
  2. 2Midgame: play 5+ Might units to trigger Volibear and build future resource turns.
  3. 3Late: use the extra channeled runes to keep casting threats after smaller decks run out.

New to this Legend? Pick Volibear if you like big-unit decks where every large play also grows your rune base.

Proven lists · from our tournament database

What Winning Volibear Looks Like

The full list below comes straight from a recent top-performing event run, runes and battlefields included. Use it as the reference build, then adjust for your collection.

华蓝~DXY

S3 Tianjin Regional Open · 2026-06-07 · 56 cards

Legend (1)

  • Volibear, Relentless Storm1

Units (16)

  • Deadbloom Predator3
  • Elder Dragon3
  • Kadregrin the Infernal3
  • Minotaur Reckoner3
  • Rengar, Trophy Hunter3
  • Volibear, Furious1

Spells (21)

  • Catalyst of Aeons3
  • Challenge3
  • Mobilize3
  • Sabotage3
  • Sky Splitter3
  • Falling Star2
  • Flurry of Blades2
  • Punch First1
  • Stormbringer1

Gear (3)

  • Dazzling Aurora3

Runes (12)

  • Body Rune6
  • Fury Rune6

Battlefields (3)

  • Aspirant's Climb1
  • Frozen Fortress1
  • Sigil of the Storm1

Also putting up results: 星辰civy.旋木时光 (S3 Tianjin Regional Open, 2026-06-07) and 花遇和风 (S3 Tianjin Regional Open, 2026-06-07).

The Cards Doing the Work

Riftbound Unit: Elder Dragon. Any amount of your damage is enough to kill enemy units.
When you play me, choose up to one enemy unit at each location. Deal 1 to them.

Removal & reach · 3x

Elder Dragon

Any amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.

Riftbound Unit: Kadregrin the Infernal. When you play me, draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ [S].)

Card advantage · 3x

Kadregrin the Infernal

When you play me, draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ Might.)

Riftbound Gear: Dazzling Aurora. At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit and banish it. Play it, ignoring its cost, and recycle the rest.

Card advantage · 3x

Dazzling Aurora

At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit and banish it. Play it, ignoring its cost, and recycle the rest.

Your first build

How to Start Playing Volibear

Volibear has no preconstructed starter deck, so this is a singles build — start from the proven list above in the deck builder and trim toward the cards you own.