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Piltover // Unleashed

Vi

Piltover Enforcer · Overwhelm pressure · Intermediate

Fury domainFuryAggressive
Order domainOrderTeamwork

Vi readies a unit whenever she conquers with 3 or more excess damage, rewarding big combat turns with extra attacks.

Playstyle

Fury pushes for large combat swings and Order keeps the board coordinated. Vi wants to win fights decisively, overkill on purpose, and use the readied unit to keep the pressure going.

What Makes This Legend Different

Piltover Enforcer: "When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit."

Vi is built around making conquers matter; the fun is turning a battlefield win into more than just the normal point.

Strengths

  • Strong follow-up attacks
  • Rewards decisive combat
  • Good snowball potential

Watch Outs

  • Needs excess damage to trigger
  • Requires combat math planning
  • Less effective in close fights

Game Plan

  1. 1Early: establish cards that support the Fury / Order identity.
  2. 2Midgame: use pressure and combat damage to force early decisions while using Order cards to keep the plan stable.
  3. 3Late: convert the strongest battlefield position into Hold points instead of chasing every fight.

Pick Vi if you like winning fights by a mile and getting rewarded with extra attacks.

Starter Deck

Vi does not currently have a preconstructed starter deck in the Hextech starter deck library.

Build from Scratch →

Best of Legend Deck

ZNT Agazapado · Viktor, Herald of the Arcane

41 · ZNT Agazapado · Regional Qualifier: Lille

Open in Deck Builder →

Units (14 cards)

  • 2x Honest Broker
  • 2x Plundering Poro
  • 1x Card Sharp
  • 2x Lecturing Yordle
  • 3x Xin Zhao, Vigilant
  • 3x Jayce, Man of Progress
  • 1x Viktor, Leader

Spells (22 cards)

  • 3x Bellows Breath
  • 2x Stupefy
  • 3x Cull the Weak
  • 3x Hidden Blade
  • 1x Salvage
  • 3x Wages of Pain
  • 1x Consult the Past
  • 1x Vengeance
  • 3x Imperial Decree
  • 2x Singularity

Gear (4 cards)

  • 1x Cloth Armor
  • 3x Vanguard Armory

Runes (12 cards)

  • 6x Mind Rune
  • 6x Order Rune

Battlefields (3 cards)

  • 1x Reckoner's Arena
  • 1x Treasure Hoard
  • 1x Void Gate

Sideboard (8 cards)

  • 1x Facebreaker
  • 1x Salvage
  • 3x Faithful Manufactor
  • 1x Lecturing Yordle
  • 2x Thousand-Tailed Watcher

Best of Legend Key Cards

Riftbound Unit: Xin Zhao, Vigilant. [Tank] (I must be assigned combat damage first.)
I enter ready if you have two or more other units in your base.

Xin Zhao, Vigilant

ZNT Agazapado's Vi list plays 3 copies of this Unit. Its text says, "[Tank] (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base." That is useful because it turns resources into removal or lethal combat math.

Riftbound Spell: Hidden Blade. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield. Its controller draws 2.

Hidden Blade

ZNT Agazapado's Vi list plays 3 copies of this Spell. Its text says, "[Hidden] (Hide now for to react with later for .) [Action] (Play on your turn or in showdowns.) Kill a unit at a..." That is useful because it turns resources into removal or lethal combat math.

Riftbound Spell: Imperial Decree. [Action] (Play on your turn or in showdowns.)
When any unit takes damage this turn, kill it.

Imperial Decree

ZNT Agazapado's Vi list plays 3 copies of this Spell. Its text says, "[Action] (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it." That is useful because it turns resources into removal or lethal combat math.