Keep the buff that makes the whole calculation work
Lee Sin, Centered · Mutated Mouser · Wallop
At Centered's battlefield, a buff supplies its own +1 Might and qualifies another unit for +2 more. Spending it can therefore remove three Might immediately. Wallop can spend a buff to ignore its two-Energy cost and ready a unit, but that is not automatically the efficient option. Use a less important buff elsewhere if possible, or pay the Energy when the carrier still needs its stats. A defender does not need to be ready to deal combat damage. Do not weaken the defender just to ready it during a fight where that ready state changes nothing.
