Ionia, Origins · Intermediate
Blind Monk · Buff-focused fighter
Lee Sin pays energy and exhausts to buff a friendly unit, giving unbuffed units a +1 Might buff.
![Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/ffe064e002d3b9a366748eb85102a769b2545835-744x1039.png?w=2048&q=70&auto=format&fit=max)
Live data · our tournament results, last 14 days
Meta share
2 tracked decks
Top 8s
across 4 events
CN / West share
0 / 0 top 8s
Current tournament record. #37 in the current Snapshot, with 0 Top 8 finishes across 4 events; 2 entries counted toward field share and a best finish of #21.
Blind Monk · printed ability
“1 Energy,: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)”
Lee Sin asks you to care about combat math; the fun is setting up fights where your units survive because the Legend ability changes the numbers.
Lee Sin is a simple but precise buff engine. His ability turns spare energy into a persistent buff marker that feeds buff-matters cards and grows the unit that must survive the next battlefield fight.
New to this Legend? Pick Lee Sin if you want a clean buff deck built around one important fighter staying alive.
The full list below comes straight from a recent top-performing event run, runes and battlefields included. Use it as the reference build, then adjust for your collection.
S3 National Open @ 官方赛事 Riftbound Top Decks, 2026-07-19 · 56 cards
Also putting up results: (City Challenge: Beijing (National Open Special) - Bracket B @ 阿卡丽的神秘商店 Riftbound Top Decks, 2026-07-19).
![Riftbound Unit: Irelia, Fervent. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you choose or ready me, give me +1 [S] this turn.](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/fe05fa55781f8036f8bfc9c10bba94326a0c8cc9-744x1039.png?w=2048&q=70&auto=format&fit=max)
Combat math · 3x
Irelia, Fervent
“[Deflect] (Opponents must pay 1 Power to choose me with a spell or ability.) When you choose or ready me, give me +1 Might this turn.”
![Riftbound Unit: Scuttle Crab. (Units with 0 [S] can conquer and hold.)
When you play me, draw 1.
[Deathknell][>] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/8c9a251b2deb21716fba0ac83c6aac96563fa19d-744x1039.png?w=2048&q=70&auto=format&fit=max)
Card advantage · 3x
Scuttle Crab
“When you play me, draw 1. [Deathknell] → Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)”
![Riftbound Gear: Zhonya's Hourglass. [Hidden] (Hide now for [A] to react with later for [0].)
If a friendly unit would die, kill this instead. Heal that unit, exhaust it, and recall it. (Send it to base. This isn't a move.)](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/dc38172c56f838b407fc9f170ba973da32d7cd4d-744x1039.png?w=2048&q=70&auto=format&fit=max)
Lee Sin has a preconstructed deck — Lee Sin - Blind Monk (Origins Champion Deck) — so you can learn the Legend with a tuned out-of-the-box list before spending on singles.
![Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/ffe064e002d3b9a366748eb85102a769b2545835-744x1039.png?w=2048&q=70&auto=format&fit=max)
Blind Monk
Your Legend — starts in play, sets your two domains
![Riftbound Unit: Lee Sin, Centered. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Other buffed friendly units at my battlefield have +2 [S].](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/eca1aec1304de9c237751eb0aeed620b9ad0408e-744x1039.png?w=2048&q=70&auto=format&fit=max)
Lee Sin, Centered
Chosen Champion — starts face-up in its Champion Zone
Removal & reach · 3x
Zhonya's Hourglass
“[Hidden] (Hide now for 1 Power to react with later for 0 Energy.) If a friendly unit would die, kill this instead. Heal that unit, exhaust it, and recall it. (Send it to base.…”