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Ionia // Origins

Lee Sin

Blind Monk · Protected threat · Intermediate

Calm domainCalmSustain
Body domainBodyStats

Lee Sin centers on building a strong unit, protecting it, and converting clean combat into battlefield control.

Playstyle

Body provides the threat and Calm keeps it alive. Lee Sin rewards players who know when to commit buffs and when to leave resources open.

Strengths

  • Strong with buffs
  • Good defensive tools
  • Excellent at repeated fair fights

Watch Outs

  • Can lose momentum if the key unit dies
  • Needs careful resource timing
  • May be slower than pure aggro

Game Plan

  1. 1Early: establish cards that support the Calm / Body identity.
  2. 2Midgame: set up durable turns and preserve key units while using Body cards to keep the plan stable.
  3. 3Late: convert the strongest battlefield position into Hold points instead of chasing every fight.

Pick Lee Sin if you enjoy protecting one important fighter and winning through disciplined combat.

Key Cards

Riftbound Unit: First Mate. When you play me, ready another unit.

First Mate

Pay Eighthundred's Best of Legend list maxes out on 3 copies of this Unit, marking it as a core engine piece rather than filler.

Riftbound Unit: Lonely Poro. [Deathknell] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)

Lonely Poro

Pay Eighthundred's Best of Legend list maxes out on 3 copies of this Unit, marking it as a core engine piece rather than filler.

Riftbound Unit: Lucian, Merciless. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
The first time I conquer each turn, ready me.

Lucian, Merciless

Pay Eighthundred's Best of Legend list maxes out on 3 copies of this Unit, marking it as a core engine piece rather than filler.

Starter Deck

Lee Sin - Blind Monk

Origins Champion Deck

12

Runes

3

Battlefields

40

Main

Open Starter in Builder →

Units

  • 3x Pit Rookie
  • 3x Stalwart Poro
  • 2x Pakaa Cub
  • 3x First Mate
  • 3x Wielder of Water
  • 3x Wildclaw Shaman
  • 3x Wizened Elder
  • 2x Bilgewater Bully
  • 1x Lee Sin - Centered
  • 1x Udyr - Wildman
  • 2x Stormclaw Ursine
  • 2x Mountain Drake

Spells

  • 2x Charm
  • 3x Challenge
  • 3x Discipline
  • 2x Stand United

Gear

  • 1x Mask of Foresight
  • 1x Mistfall

Runes

  • 6x Calm Rune
  • 6x Body Rune

Battlefields

  • 1x Grove of the God-Willow
  • 1x Targon's Peak
  • 1x Monastery of Hirana

Budget Starter Upgrades

Keep

  • Keep the Calm/Body core of buffs, protection, and unit combat.
  • Keep efficient units that make combat tricks matter.

Upgrade First

  • Add more protection for your best battlefield unit.
  • Upgrade cards that do not help you win or survive Showdowns.

Try Next

  • Try extra buff sources if you want a taller threat plan.
  • Tune toward more Body if you need raw Might, or more Calm if you need staying power.

Best of Legend Deck

Pay Eighthundred · Lee Sin, Blind Monk

78 · Pay Eighthundred · Regional Qualifier: Lille

View Decklist →

Units

  • 1x Lee Sin, Centered
  • 3x First Mate
  • 2x Irelia, Fervent
  • 3x Lonely Poro
  • 3x Lucian, Merciless
  • 3x Ruin Runner

Spells

  • 3x Challenge
  • 3x Charm
  • 3x Defy
  • 3x Discipline
  • 1x Emperor's Divide
  • 3x Punch First

Gear

  • 2x Doran's Blade
  • 3x Guardian Angel
  • 3x Trinity Force

Runes

  • 7x Body Rune
  • 5x Calm Rune

Battlefields

  • 1x Grove of the God-Willow
  • 1x Monastery of Hirana
  • 1x Sunken Temple

Sideboard

  • 2x Akshan, Mischievous
  • 1x Emperor's Divide
  • 1x Janna, Savior
  • 1x Not So Fast
  • 2x Sabotage
  • 1x Wind Wall