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Ionia · Origins · Intermediate

Lee Sin

Blind Monk · Buff-focused fighter

Calm domainCalm
Body domainBody

Lee Sin pays energy and exhausts to buff a friendly unit, giving unbuffed units a +1 Might buff.

Live data · our tournament results, last 14 days

Where Lee Sin Stands Right Now

Tier

C

Midrange

Meta share

0.5%

30 tracked decks

Top 8s

0

across 10 events

Match record

52.3%

45W – 41L

CN / West share

0.7% / 0.5%

0 / 0 top 8s

The engine

What Lee Sin Rewards

Blind Monk · printed ability

1 Energy,: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)

Lee Sin asks you to care about combat math; the fun is setting up fights where your units survive because the Legend ability changes the numbers.

How it plays

The Game Plan

Lee Sin is a simple but precise buff engine. His ability turns spare energy into a persistent buff marker that feeds buff-matters cards and grows the unit that must survive the next battlefield fight.

Strengths

  • Repeatable buff access
  • Good protected-threat plan
  • Works well with Calm/Body combat tricks

Watch Outs

  • Ability is slow at one buff per exhaust
  • Needs a unit worth investing in
  • Can fall behind to wide boards

Turn by Turn

  1. 1Early: choose the unit that will carry the first buff instead of spreading resources randomly.
  2. 2Midgame: protect the buffed unit through Showdowns so the energy spent keeps mattering.
  3. 3Late: stack buffs and protection only where they convert into Holds or final conquest points.

New to this Legend? Pick Lee Sin if you want a clean buff deck built around one important fighter staying alive.

Proven lists · from our tournament database

What Winning Lee Sin Looks Like

The full list below comes straight from a recent top-performing event run, runes and battlefields included. Use it as the reference build, then adjust for your collection.

东东菠菠的卡牌妙妙屋

S3 Tianjin Regional Open · 2026-06-07 · 56 cards

Legend (1)

  • Lee Sin, Blind Monk1

Units (17)

  • Irelia, Fervent3
  • Pit Rookie3
  • Stalwart Poro3
  • Stellacorn Herder3
  • Akshan, Mischievous2
  • Rengar, Trophy Hunter2
  • Lee Sin, Centered1

Spells (20)

  • Defy3
  • Discipline3
  • Punch First3
  • Challenge2
  • Charm2
  • En Garde2
  • Sabotage2
  • Wallop2
  • Emperor's Divide1

Gear (3)

  • Guardian Angel2
  • Zhonya's Hourglass1

Runes (12)

  • Body Rune7
  • Calm Rune5

Battlefields (3)

  • Abandoned Hall1
  • Fortified Position1
  • Monastery of Hirana1

Also putting up results: DQYT.木金水 (S3 Tianjin Regional Open, 2026-06-07) and 英勇投弹手 (S3 Tianjin Regional Open, 2026-06-07).

The Cards Doing the Work

Riftbound Unit: Irelia, Fervent. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you choose or ready me, give me +1 [S] this turn.

Combat math · 3x

Irelia, Fervent

[Deflect] (Opponents must pay 1 Power to choose me with a spell or ability.) When you choose or ready me, give me +1 Might this turn.

Riftbound Unit: Stellacorn Herder. When I move, draw 1.

Card advantage · 3x

Stellacorn Herder

When I move, draw 1.

Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.

Card advantage · 3x

Discipline

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.

Your first build

How to Start Playing Lee Sin

Lee Sin has a preconstructed deck — Lee Sin - Blind Monk (Origins Champion Deck) — so you can learn the Legend with a tuned out-of-the-box list before spending on singles.

Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)

Blind Monk

Your Legend — starts in play, sets your two domains

Riftbound Unit: Lee Sin, Centered. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Other buffed friendly units at my battlefield have +2 [S].

Lee Sin, Centered

Chosen Champion — starts face-up in its Champion Zone

Keep

  • Keep the Calm/Body core of buffs, protection, and unit combat.
  • Keep efficient units that make combat tricks matter.

Upgrade First

  • Add more protection for your best battlefield unit.
  • Upgrade cards that do not help you win or survive Showdowns.

Try Next

  • Try extra buff sources if you want a taller threat plan.
  • Tune toward more Body if you need raw Might, or more Calm if you need staying power.