Spend the buff where it changes the result
Radiant Dawn · Call to Glory · Monastery of Hirana
A new stun can supply a lasting buff, but a unit that already has one does not get another. Call to Glory can spend a buff as an additional cost and give a unit +3 Might for the turn without paying its three-Energy base cost. If you spend the target's own buff, it loses one Might before gaining three, so the net increase is two. You can spend another friendly unit's buff instead. Monastery competes for that same resource when its conquest offers a draw. Take the card when the next answer matters more than the extra Might or a later Glory payment.
