Shurima // Spiritforged
Azir
Emperor of the Sands · Board engine · Advanced
Azir is for players who enjoy building a structured board and turning setup into inevitability.
Playstyle
Calm supports a slower setup while Order rewards coordinated board states. Azir decks want to survive early pressure, then convert organized turns into repeated scoring.
Strengths
- Strong board planning
- Good long-game structure
- Rewards patient setup
Watch Outs
- Can be slow under pressure
- Needs multiple pieces to matter
- Less forgiving when setup is interrupted
Game Plan
- 1Early: establish cards that support the Calm / Order identity.
- 2Midgame: set up durable turns and preserve key units while using Order cards to keep the plan stable.
- 3Late: convert the strongest battlefield position into Hold points instead of chasing every fight.
Pick Azir if you like engine-style gameplay and do not mind spending early turns preparing.
Key Cards
![Riftbound Spell: Arise!. Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F346f4698fea2878dde88470c1793047140c981e3-744x1039.png&w=2048&q=75)
Arise!
Squirtle's Best of Legend list maxes out on 3 copies of this Spell, marking it as a core engine piece rather than filler.
![Riftbound Spell: Deathgrip. [Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn.
Draw 1.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F695304200c6fd3b287bd319ac564d31936b23d66-744x1039.png&w=2048&q=75)
Deathgrip
Squirtle's Best of Legend list maxes out on 3 copies of this Spell, marking it as a core engine piece rather than filler.
![Riftbound Spell: Desert's Call. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Play a 2 [S] Sand Soldier unit token.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2Fb38ab6c02238b5a8e456cdad9b5108bb30e718bc-744x1039.png&w=2048&q=75)
Desert's Call
Squirtle's Best of Legend list maxes out on 3 copies of this Spell, marking it as a core engine piece rather than filler.
Starter Deck
Azir does not currently have a preconstructed starter deck in the Hextech starter deck library.
Build from Scratch →Budget Upgrades
Budget upgrade guidance is shown for legends with starter decks. For Azir, start by building around the same domain pair and using the recent meta deck as a card pool reference.
Best of Legend Deck
Squirtle · Azir, Emperor of the Sands
1 · Squirtle · Regional Qualifier: Lille
Units
- 1x Azir, Sovereign
Spells
- 3x Arise!
- 3x Deathgrip
- 2x Defy
- 3x Desert's Call
- 3x Discipline
- 2x En Garde
Gear
- 3x B.F. Sword
- 3x Brutalizer
- 3x Doran's Shield
- 3x Eye of the Herald
- 1x Guardian Angel
- 2x Sacred Shears
Runes
- 6x Calm Rune
- 6x Order Rune
Battlefields
- 1x Hall of Legends
- 1x Seat of Power
- 1x Trifarian War Camp
Sideboard
- 2x Charm
- 1x Cull the Weak
- 1x Defy
- 1x Facebreaker
- 1x Salvage
- 2x Wind Wall