Shurima · Spiritforged · Advanced
Azir
Emperor of the Sands · Equipment token engine
Azir gives Sand Soldiers Weaponmaster and creates 2-Might Sand Soldier tokens after you play Equipment.
![Riftbound Legend: Emperor of the Sands. Your Sand Soldiers have [Weaponmaster].
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F0472274c49f6540858758ebf9bd2f107a601541a-744x1039.png&w=2048&q=75)
Live data · our tournament results, last 14 days
Where Azir Stands Right Now
Tier
Tempo
Meta share
276 tracked decks
Top 8s
across 18 events
Match record
408W – 355L
CN / West share
5 / 3 top 8s
The engine
What Azir Rewards
Emperor of the Sands · printed ability
“Your Sand Soldiers have [Weaponmaster]. 1 Energy,: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.”
Azir asks you to care about combat math; the fun is setting up fights where your units survive because the Legend ability changes the numbers.
How it plays
The Game Plan
Azir's setup is specific: play Equipment first, then spend energy and exhaust him for a Sand Soldier at base. Weaponmaster turns those tokens into real carriers for the gear package.
Strengths
- Equipment converts into token bodies
- Sand Soldiers carry gear efficiently
- Strong board rebuilding
Watch Outs
- Needs Equipment before activation
- Tokens start at base
- Can be slow under early pressure
Turn by Turn
- 1Early: play Equipment that will matter after a Sand Soldier arrives.
- 2Midgame: generate tokens after Equipment turns and use Weaponmaster to attach gear efficiently.
- 3Late: keep producing bodies so removal has to answer both the unit and the Equipment shell.
New to this Legend? Pick Azir if you like gear decks that manufacture their own units instead of waiting to draw enough bodies.
Proven lists · from our tournament database
What Winning Azir Looks Like
The full list below comes straight from a recent top-performing event run, runes and battlefields included. Use it as the reference build, then adjust for your collection.
御三家·witersong
S3 Tianjin Regional Open · 2026-06-07 · 56 cards
Legend (1)
- Azir, Emperor of the Sands1
Units (4)
- Vi, Peacekeeper2
- Azir, Sovereign1
- Scuttle Crab1
Spells (21)
- Arise!3
- Defy3
- Discipline3
- Hidden Blade3
- Guards!2
- Salvage2
- Charm1
- Cull the Weak1
- Deathgrip1
- Sacrifice1
- Shadow's Call1
Gear (15)
- B.F. Sword3
- Brutalizer3
- Doran's Shield3
- Eye of the Herald3
- Soul Sword3
Runes (12)
- Calm Rune6
- Order Rune6
Battlefields (3)
- Hall of Legends1
- The Arena's Greatest1
- Trifarian War Camp1
Also putting up results: Eаster (S3 Tianjin Regional Open, 2026-06-07) and Joy's-Yukki (S3 Tianjin Regional Open, 2026-06-07).
The Cards Doing the Work
![Riftbound Spell: Arise!. Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F346f4698fea2878dde88470c1793047140c981e3-744x1039.png&w=2048&q=75)
Resource engine · 3x
Arise!
“Play a 2 Might Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.”
![Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F8b9613970b505e3ad6abe2d51d091778314a7d48-744x1039.png&w=2048&q=75)
Card advantage · 3x
Discipline
“[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.”
![Riftbound Spell: Hidden Blade. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield. Its controller draws 2.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F0437ab8a0b67f43ef5483a103bbae9e57fd05822-744x1039.png&w=2048&q=75)
Removal & reach · 3x
Hidden Blade
“[Hidden] (Hide now for 1 Power to react with later for 0 Energy.) [Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.”
Your first build
How to Start Playing Azir
Azir has no preconstructed starter deck, so this is a singles build — start from the proven list above in the deck builder and trim toward the cards you own.