Zaun · Spiritforged · Advanced
Renata Glasc
Chem-Baroness · Hold Gold control
Renata makes exhausted Gold when you or an ally hold, and Gold adds extra energy near Victory Score.
![Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F4bd289c281ad64229061ff909abf88c12a574833-744x1039.png&w=2048&q=75)
Live data · our tournament results, last 14 days
Where Renata Glasc Stands Right Now
Tier
Fringe
Meta share
27 tracked decks
Top 8s
across 5 events
Match record
46W – 65L
CN / West share
0 / 0 top 8s
The engine
What Renata Glasc Rewards
Chem-Baroness · printed ability
“When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory Score, your Gold [ADD] an additional 1 Energy.”
Renata Glasc rewards holding ground; the deck feels best when you establish a battlefield and make the opponent fight uphill to break it.
How it plays
The Game Plan
Renata turns defensive scoring into an economy. Holds create Gold, and when your score is close enough to the win condition those Gold tokens produce even more energy for a late-game surge.
Strengths
- Gold from Hold triggers
- Better Gold near Victory Score
- Strong comeback and closing economy
Watch Outs
- Needs Holds first
- Gold enters exhausted
- Can be slow before score pressure exists
Turn by Turn
- 1Early: establish a battlefield that can Hold instead of racing blindly.
- 2Midgame: convert Holds into Gold and protect the economy pieces.
- 3Late: when within 3 points of Victory Score, use boosted Gold output to power the closing turn.
New to this Legend? Pick Renata if you like control decks where holding ground becomes a resource engine for the finish.
Proven lists · from our tournament database
What Winning Renata Glasc Looks Like
The full list below comes straight from a recent top-performing event run, runes and battlefields included. Use it as the reference build, then adjust for your collection.
3+x.dm.gаmebit.lzw
S3 Tianjin Regional Open · 2026-06-07 · 56 cards
Legend (1)
- Renata Glasc, Chem-Baroness1
Units (14)
- Diana, Lunari3
- Honest Broker3
- Lillia, Fae Fawn3
- Ravenbloom Student2
- Thousand-Tailed Watcher2
- Renata Glasc, Mastermind1
Spells (17)
- Consult the Past3
- Deathgrip3
- Hostile Takeover3
- Sprite Burst3
- Stupefy3
- Salvage1
- Smoke and Mirrors1
Gear (9)
- Frigid Jewel3
- Seal of Insight3
- Sprite Fountain3
Runes (12)
- Mind Rune7
- Order Rune5
Battlefields (3)
- Dusk Rose Lab1
- The Arena's Greatest1
- Treasure Hoard1
Also putting up results: DM.椎名真白 (S3 Tianjin Regional Open, 2026-06-07).
The Cards Doing the Work
![Riftbound Spell: Hostile Takeover. [Hidden] (Hide now for [A] to react with later for [0].)
Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.)
Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F56651a87166df7108ce9f945bd71390d4926770a-744x1039.png&w=2048&q=75)
Positioning · 3x
Hostile Takeover
“[Hidden] (Hide now for 1 Power to react with later for 0 Energy.) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise,…”
![Riftbound Unit: Lillia, Fae Fawn. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move from a location, play a 3 [S] Sprite unit token with [Temporary] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F65d0af5361b335a7e65c7aa03a099fc0de3431e6-744x1039.png&w=2048&q=75)
Removal & reach · 3x
Lillia, Fae Fawn
“[Accelerate] (You may pay 1 Energy 1 Mind Power as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [Temporary]…”
![Riftbound Spell: Deathgrip. [Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn.
Draw 1.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F695304200c6fd3b287bd319ac564d31936b23d66-744x1039.png&w=2048&q=75)
Card advantage · 3x
Deathgrip
“[Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit. If you do, give + Might equal to its Might to another friendly unit this turn. Draw 1.”
Your first build
How to Start Playing Renata Glasc
Renata Glasc has no preconstructed starter deck, so this is a singles build — start from the proven list above in the deck builder and trim toward the cards you own.