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Demacia // Origins

Lux

Lady of Luminosity · Spell control · Beginner

Mind domainMindDisruption
Order domainOrderTeamwork

Lux is a spell-focused starter path for players who want to control fights before committing units.

Playstyle

Mind gives Lux interaction and timing, while Order helps stabilize the board. The deck wants to answer threats cleanly and win once the battlefield is safe.

Strengths

  • Good teaching deck for timing
  • Strong interaction
  • Can play patiently

Watch Outs

  • Can fall behind if spells are mistimed
  • Needs enough units to score
  • Less direct than combat-first decks

Game Plan

  1. 1Early: establish cards that support the Mind / Order identity.
  2. 2Midgame: trade timing, information, and card advantage for control while using Order cards to keep the plan stable.
  3. 3Late: convert the strongest battlefield position into Hold points instead of chasing every fight.

Pick Lux if you like reactive play and learning when to hold a spell instead of casting it immediately.

Key Cards

Riftbound Unit: Card Sharp. When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.

Card Sharp

DongD's Best of Legend list maxes out on 3 copies of this Unit, marking it as a core engine piece rather than filler.

Riftbound Unit: Plundering Poro. When I conquer, play a Gold gear token exhausted.

Plundering Poro

DongD's Best of Legend list maxes out on 3 copies of this Unit, marking it as a core engine piece rather than filler.

Riftbound Spell: Bellows Breath. [Action] (Play on your turn or in showdowns.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location.

Bellows Breath

DongD's Best of Legend list maxes out on 3 copies of this Spell, marking it as a core engine piece rather than filler.

Starter Deck

Lux - Lady of Luminosity

Proving Grounds

12

Runes

1

Battlefields

40

Main

Open Starter in Builder →

Units

  • 3x Soaring Scout
  • 2x Silverwing
  • 3x Ravenbloom Student
  • 3x Noxian Drummer
  • 2x Lux - Illumination
  • 2x Lux - Enforcer
  • 3x Eager Apprentice
  • 2x Petty Officer
  • 2x Jeweled Colossus
  • 1x Giant Flying Guinea Pig
  • 1x Wraith of Echoes

Spells

  • 2x Stupefy
  • 2x Final Spark
  • 3x Prismatic Barrier
  • 2x Lucent Singularity
  • 3x Light Binding
  • 2x Illumination

Gear

  • 2x Bulwark

Runes

  • 6x Mind Rune
  • 6x Order Rune

Battlefields

  • 1x The Grand Plaza

Budget Starter Upgrades

Keep

  • Keep the Mind/Order spell shell and reactive lessons.
  • Keep support cards that help you control when fights happen.

Upgrade First

  • Add better interaction for Showdowns and key enemy units.
  • Upgrade low-impact units into cards that support spell turns.

Try Next

  • Try more Mind if you want a control plan.
  • Try more Order if you need a stronger board before casting spells.

Best of Legend Deck

DongD · Lux, Lady of Luminosity

65 · DongD · Regional Qualifier: Lille

View Decklist →

Units

  • 1x Lux, Crownguard
  • 3x Card Sharp
  • 2x Jayce, Man of Progress
  • 3x Plundering Poro

Spells

  • 3x Bellows Breath
  • 3x Cull the Weak
  • 3x Drag Under
  • 3x Falling Comet
  • 3x Imperial Decree
  • 3x Salvage

Gear

  • 1x Garbage Grabber
  • 3x Vanguard Armory

Runes

  • 6x Order Rune
  • 6x Mind Rune

Battlefields

  • 1x Aspirant's Climb
  • 1x Sigil of the Storm
  • 1x Vilemaw's Lair

Sideboard

  • 2x Blood Money
  • 1x Garbage Grabber
  • 2x Hidden Blade
  • 2x King's Edict
  • 1x Thousand-Tailed Watcher