Demacia · Origins · Beginner
Lux
Lady of Luminosity · Expensive-spell control
Starter Lux draws when you play a spell costing 5 or more energy, rewarding high-impact spell turns.
![Riftbound Legend: Lady of Luminosity - Starter. When you play a spell that costs [5] or more, draw 1.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F44885d811b70621b188d9813b2b10b5cff1b81e6-744x1039.png&w=2048&q=75)
Live data · our tournament results, last 14 days
Where Lux Stands Right Now
Tier
Fringe
Meta share
73 tracked decks
Top 8s
across 10 events
Match record
114W – 126L
CN / West share
0 / 0 top 8s
The engine
What Lux Rewards
Lady of Luminosity - Starter · printed ability
“When you play a spell that costs 5 Energy or more, draw 1.”
Lux rewards planning; the Legend ability helps you turn sequencing and card flow into better battlefield decisions.
How it plays
The Game Plan
Lux wants to survive until big spells take over. The draw trigger means expensive interaction and finishers can replace themselves, but only if the deck reaches enough energy and doesn't die with heavy cards in hand.
Strengths
- Draws from large spells
- Good long-game spell payoff
- Rewards patient control play
Watch Outs
- Needs 5+ energy spells
- Can be slow early
- Clunky hands are punishable
Turn by Turn
- 1Early: stabilize with cheap units and interaction without wasting the expensive spell payoff.
- 2Midgame: line up the first 5+ energy spell so Lux draws and keeps resources flowing.
- 3Late: chain high-impact spells into card advantage while protected units score safely.
New to this Legend? Pick Lux if you want a control starter where the big spell turn is also a refill turn.
Proven lists · from our tournament database
What Winning Lux Looks Like
The full list below comes straight from a recent top-performing event run, runes and battlefields included. Use it as the reference build, then adjust for your collection.
纸传.晓镜
S3 Tianjin Regional Open · 2026-06-07 · 56 cards
Legend (1)
- Lux, Lady of Luminosity1
Units (16)
- Ekko, Recurrent3
- Lecturing Yordle3
- Soaring Scout3
- Watchful Sentry3
- Ashe, Focused1
- Fiora, Worthy1
- Lux, Crownguard1
- Renata Glasc, Mastermind1
Spells (19)
- Progress Day3
- Retreat3
- Sacrifice3
- Shadow's Call3
- Stupefy3
- Promising Future1
- Rally the Troops1
- Sprite Burst1
- The Ruination1
Gear (5)
- Forge of the Future3
- Sumpworks Map2
Runes (12)
- Mind Rune6
- Order Rune6
Battlefields (3)
- Aspirant's Climb1
- Ripper's Bay1
- The Papertree1
Also putting up results: 无刀客 (S3 Tianjin Regional Open, 2026-06-07) and 宝库卡牌-戏精 (S3 Tianjin Regional Open, 2026-06-07).
The Cards Doing the Work
![Riftbound Spell: Sacrifice. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly [Mighty] unit. (A unit is Mighty while it has 5+ [S].)
Draw 2 and channel 1 rune exhausted.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F139153ae4b4f786442018c09765c67e35515df24-744x1039.png&w=2048&q=75)
Card advantage · 3x
Sacrifice
“[Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [Mighty] unit. (A unit is Mighty while it has 5+ Might.)…”
![Riftbound Unit: Ekko, Recurrent. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Deathknell] — Recycle me to ready your runes. (When I die, get the effect.)](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F65da19325b6def53d33c07bc1aa8f91fd2f1e723-744x1039.png&w=2048&q=75)
Card advantage · 3x
Ekko, Recurrent
“[Accelerate] (You may pay 1 Energy 1 Mind Power as an additional cost to have me enter ready.) [Deathknell] — Recycle me to ready your runes. (When I die, get the effect.)”
![Riftbound Spell: Shadow's Call. Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F5a9a81d353131fc275313e737d55ca6e2661dce6-744x1039.png&w=2048&q=75)
Card advantage · 3x
Shadow's Call
“Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)”
Your first build
How to Start Playing Lux
Lux has a preconstructed deck — Lux - Lady of Luminosity (Proving Grounds) — so you can learn the Legend with a tuned out-of-the-box list before spending on singles.
![Riftbound Legend: Lady of Luminosity - Starter. When you play a spell that costs [5] or more, draw 1.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F44885d811b70621b188d9813b2b10b5cff1b81e6-744x1039.png&w=2048&q=75)
Lady of Luminosity - Starter
Your Legend — starts in play, sets your two domains
![Riftbound Unit: Lux, Illuminated. When you play a spell that costs [5] or more, give me +3 [S] this turn.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2Fa0d10edf30abb6fde21f5d386e9a7db3c1b0a098-744x1039.png&w=2048&q=75)
Lux, Illuminated
Chosen Champion — starts face-up in its Champion Zone
Keep
- Keep the Mind/Order spell shell and reactive lessons.
- Keep support cards that help you control when fights happen.
Upgrade First
- Add better interaction for Showdowns and key enemy units.
- Upgrade low-impact units into cards that support spell turns.
Try Next
- Try more Mind if you want a control plan.
- Try more Order if you need a stronger board before casting spells.