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Meta Snapshot: Irelia wins Wuhan

Tournament-backed Legend rankings and the analysis behind them.

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Irelia wins Wuhan

Kennen leads as Asia widens the chase.

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48 ranked Legends

Showing 48 of 48 ranked Legends.

S

Front-runners

Build your first test games around these decks. They have the strongest results and can keep producing value after the first fight.

1 Legend
  1. Rank 1

    Kennen

    Heart of the Tempest

    OrderChaos
    Wins
    12
    Top 8s
    87

    Kennen can cycle into the right answer, cheat out expensive units, and use Ride the Wind to score points without putting its early units in danger. The best way to fight it is to pressure both battlefields and force Kennen to defend, where Assault 2 and its movement tricks are less impactful.

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    Rank 1 · Why this rank

    KennenHeart of the Tempest

    Kennen can cycle into the right answer, cheat out expensive units, and use Ride the Wind to score points without putting its early units in danger. The best way to fight it is to pressure both battlefields and force Kennen to defend, where Assault 2 and its movement tricks are less impactful.

A

Contenders

Expect these decks in later rounds. Your list needs a clear answer to the main engine each one brings.

5 Legends
  1. Rank 2

    Master Yi

    Wuju Bladesman

    CalmBody
    Wins
    9
    Top 8s
    62

    A lone defender can demand a much larger commitment, while Discipline, Charm, and Defy protect it without turning off the bonus or tying up the rest of the board. To beat it, use damage or removal before moving in and threaten both battlefields, denying the +2 Might from defending alone and keeping Yi from concentrating every Reaction on one fight.

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    Rank 2 · Why this rank

    Master YiWuju Bladesman

    A lone defender can demand a much larger commitment, while Discipline, Charm, and Defy protect it without turning off the bonus or tying up the rest of the board. To beat it, use damage or removal before moving in and threaten both battlefields, denying the +2 Might from defending alone and keeping Yi from concentrating every Reaction on one fight.

  2. Rank 3

    Rengar

    Pridestalker

    FuryBody
    Wins
    5
    Top 8s
    27

    Unit plays double as combat tricks, while Trophy Hunter and Thrill of the Hunt let it wait for your commitment before choosing which battlefield to fight over. To beat it, make Rengar use multiple cards to settle one Showdown, then attack the other battlefield after the turn-only Might expires; if that empties its hand, Pridestalker cannot add another combat bonus until it finds another unit.

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    Rank 3 · Why this rank

    RengarPridestalker

    Unit plays double as combat tricks, while Trophy Hunter and Thrill of the Hunt let it wait for your commitment before choosing which battlefield to fight over. To beat it, make Rengar use multiple cards to settle one Showdown, then attack the other battlefield after the turn-only Might expires; if that empties its hand, Pridestalker cannot add another combat bonus until it finds another unit.

  3. Rank 4

    Irelia

    Blade Dancer

    CalmChaos
    Wins
    2
    Top 8s
    38

    The Fervent builds punish any opening, stacking temporary Might on one protected attacker and then carrying that same unit into the next battlefield with Ride the Wind. Pressure both battlefields before Ride the Wind is committed, so Irelia has to spend the spell patching a bad lane instead of turning one safe fight into two points.

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    Rank 4 · Why this rank

    IreliaBlade Dancer

    The Fervent builds punish any opening, stacking temporary Might on one protected attacker and then carrying that same unit into the next battlefield with Ride the Wind. Pressure both battlefields before Ride the Wind is committed, so Irelia has to spend the spell patching a bad lane instead of turning one safe fight into two points.

  4. Rank 5

    Diana

    Scorn of the Moon

    MindChaos
    Wins
    5
    Top 8s
    23

    One Ride the Wind can turn movement into extra cards, extra Might, and a different fight than the one you lined up. Hold removal until Ride the Wind targets Hwei, then kill it before the spell resolves so Diana spends the movement card without getting the draw, the move trigger, or the combat swing.

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    Rank 5 · Why this rank

    DianaScorn of the Moon

    One Ride the Wind can turn movement into extra cards, extra Might, and a different fight than the one you lined up. Hold removal until Ride the Wind targets Hwei, then kill it before the spell resolves so Diana spends the movement card without getting the draw, the move trigger, or the combat swing.

  5. Rank 6

    Azir

    Emperor of the Sands

    CalmOrder
    Wins
    4
    Top 8s
    22

    Azir's Equipment survives the units carrying it, letting the deck trade aggressively, rebuild with Arise!, and threaten another scoring turn without starting over. To fight it, force the Soldiers to defend, remove Equipment while Arise! is on the chain, and move or remove Azir, Sovereign before it attacks; that shrinks the rebuild and stops the token pile from choosing its battlefield at the last second.

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    Rank 6 · Why this rank

    AzirEmperor of the Sands

    Azir's Equipment survives the units carrying it, letting the deck trade aggressively, rebuild with Arise!, and threaten another scoring turn without starting over. To fight it, force the Soldiers to defend, remove Equipment while Arise! is on the chain, and move or remove Azir, Sovereign before it attacks; that shrinks the rebuild and stops the token pile from choosing its battlefield at the last second.

B

In the field

These decks lean on a narrower setup. Know the card or turn your sideboard is meant to disrupt.

6 Legends
  1. Rank 7

    Nasus

    Curator of the Sands

    CalmMind
    Wins
    4
    Top 8s
    18

    The Heron into Watcher turns are punishing if you give it a clean setup, and the deck still leaves two runes ready to protect the winning lane after Watcher weakens the board. Move or remove Astral Heron before Nasus plays its first card of the turn, then pressure both battlefields so the discount and rune refund cannot cover everything.

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    Rank 7 · Why this rank

    NasusCurator of the Sands

    The Heron into Watcher turns are punishing if you give it a clean setup, and the deck still leaves two runes ready to protect the winning lane after Watcher weakens the board. Move or remove Astral Heron before Nasus plays its first card of the turn, then pressure both battlefields so the discount and rune refund cannot cover everything.

  2. Rank 8

    Kai'Sa

    Daughter of the Void

    FuryMind
    Wins
    2
    Top 8s
    20

    The Survivor shell still punishes blind commitments with Hidden setups, but it has been easier to play around once opponents stop walking their best threat into the trap. Probe the Hidden battlefield with the smaller attack first and force Temporal Breach there, so Kai'Sa cannot spring the real ambush and still cover the other lane.

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    Rank 8 · Why this rank

    Kai'SaDaughter of the Void

    The Survivor shell still punishes blind commitments with Hidden setups, but it has been easier to play around once opponents stop walking their best threat into the trap. Probe the Hidden battlefield with the smaller attack first and force Temporal Breach there, so Kai'Sa cannot spring the real ambush and still cover the other lane.

  3. Rank 9

    Rek'Sai

    Void Burrower

    FuryOrder
    Wins
    0
    Top 8s
    19

    Rek'Sai is still excellent at cashing in cheap bodies early, then turning a conquest into another play before you can stabilize. Make Rek'Sai fight for that first battlefield with real cards and deny the conquest, so Void Burrower and Breacher do not turn one clean win into the next fight.

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    Rank 9 · Why this rank

    Rek'SaiVoid Burrower

    Rek'Sai is still excellent at cashing in cheap bodies early, then turning a conquest into another play before you can stabilize. Make Rek'Sai fight for that first battlefield with real cards and deny the conquest, so Void Burrower and Breacher do not turn one clean win into the next fight.

  4. Rank 10

    Fiora

    Grand Duelist

    BodyOrder
    Wins
    2
    Top 8s
    11

    Too many draws spend a full turn building one carrier, but the Worthy branch can still steal a second point when Dragon Form pushes a unit over the Mighty line. Against Worthy, kill the exhausted carrier while Dragon Form is on the chain and before it reaches 5 Might, so the ready trigger and follow-up score both disappear.

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    Rank 10 · Why this rank

    FioraGrand Duelist

    Too many draws spend a full turn building one carrier, but the Worthy branch can still steal a second point when Dragon Form pushes a unit over the Mighty line. Against Worthy, kill the exhausted carrier while Dragon Form is on the chain and before it reaches 5 Might, so the ready trigger and follow-up score both disappear.

  5. Rank 11

    Ornn

    Fire Below the Mountain

    CalmMind
    Wins
    1
    Top 8s
    7

    Blacksmith won Barcelona, proving the shared Gear core can carry a full event while turning setup pieces into bodies and fresh cards. Use Gear removal before Patched Porobot is played, keeping Ornn below three other Gear to deny the draw and shrink Forge God's follow-up threat.

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    Rank 11 · Why this rank

    OrnnFire Below the Mountain

    Blacksmith won Barcelona, proving the shared Gear core can carry a full event while turning setup pieces into bodies and fresh cards. Use Gear removal before Patched Porobot is played, keeping Ornn below three other Gear to deny the draw and shrink Forge God's follow-up threat.

  6. Rank 12

    Draven

    Glorious Executioner

    FuryChaos
    Wins
    1
    Top 8s
    12

    Draven's best turns still depend on getting a clean combat win, but the Showboat shell is excellent at punishing the first player to commit and turning one favorable fight into pressure at the next battlefield. Kill, banish, or bounce the unit Draven needs to keep alive before combat ends, then hit the other battlefield after Spinning Axe or Tideturner is spent so the follow-up never comes together.

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    Rank 12 · Why this rank

    DravenGlorious Executioner

    Draven's best turns still depend on getting a clean combat win, but the Showboat shell is excellent at punishing the first player to commit and turning one favorable fight into pressure at the next battlefield. Kill, banish, or bounce the unit Draven needs to keep alive before combat ends, then hit the other battlefield after Spinning Axe or Tideturner is spent so the follow-up never comes together.

C

On the fringe

These decks can produce a strong payoff, but their setup is easier to interrupt. Learn what has to happen first, then pressure that step.

17 Legends
  1. Rank 13

    Jayce

    Defender of Tomorrow

    MindBody
    Wins
    0
    Top 8s
    14

    The Platewyrm Egg turns still threaten a huge swing once the deck starts chaining readies into Dazzling Aurora and Elder Dragon. Kill Platewyrm Egg before the next ready effect or break Dazzling Aurora before the end step, and the deck has a much harder time getting its expensive turn off the ground.

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    Rank 13 · Why this rank

    JayceDefender of Tomorrow

    The Platewyrm Egg turns still threaten a huge swing once the deck starts chaining readies into Dazzling Aurora and Elder Dragon. Kill Platewyrm Egg before the next ready effect or break Dazzling Aurora before the end step, and the deck has a much harder time getting its expensive turn off the ground.

  2. Rank 14

    Ezreal

    Prodigal Explorer

    MindChaos
    Wins
    1
    Top 8s
    12

    The shell still controls one battlefield well, but it has looked less reliable at turning that exchange into actual points. Split your threats and clean up the last scorer after the damage spells resolve, because Bellows Breath can only cover one side and Ezreal still needs a body left over to cash in the turn.

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    Rank 14 · Why this rank

    EzrealProdigal Explorer

    The shell still controls one battlefield well, but it has looked less reliable at turning that exchange into actual points. Split your threats and clean up the last scorer after the damage spells resolve, because Bellows Breath can only cover one side and Ezreal still needs a body left over to cash in the turn.

  3. Rank 15

    LeBlanc

    Deceiver

    MindOrder
    Wins
    0
    Top 8s
    12

    The Deathknell shell still snowballs fast once it wins one battlefield, turning that first conquest into another ready attacker before you can reset. Banish or recall the copied Deathknell body before the next Beginning Phase, or kill Karthus before Temporary finishes it off, so LeBlanc never gets the doubled death trigger that funds the next fight.

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    Rank 15 · Why this rank

    LeBlancDeceiver

    The Deathknell shell still snowballs fast once it wins one battlefield, turning that first conquest into another ready attacker before you can reset. Banish or recall the copied Deathknell body before the next Beginning Phase, or kill Karthus before Temporary finishes it off, so LeBlanc never gets the doubled death trigger that funds the next fight.

  4. Rank 16

    Lillia

    Bashful Bloom

    CalmMind
    Wins
    1
    Top 8s
    7

    The Sprite turns still hit both battlefields at once and can steal points before slower decks are ready to defend both sides. Fight on the turn the Sprites show up and force them to defend, because the Temporary bodies disappear before the next scoring step and take the discount with them.

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    Rank 16 · Why this rank

    LilliaBashful Bloom

    The Sprite turns still hit both battlefields at once and can steal points before slower decks are ready to defend both sides. Fight on the turn the Sprites show up and force them to defend, because the Temporary bodies disappear before the next scoring step and take the discount with them.

  5. Rank 17

    Viktor

    Herald of the Arcane

    MindOrder
    Wins
    0
    Top 8s
    11

    The deck can turn dying small units into removal and fresh Recruits, which makes it hard to empty the board while Viktor, Leader stays in play. Kill or banish Viktor, Leader before another non-Recruit dies, then attack the other battlefield so the replacement unit never matters.

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    Rank 17 · Why this rank

    ViktorHerald of the Arcane

    The deck can turn dying small units into removal and fresh Recruits, which makes it hard to empty the board while Viktor, Leader stays in play. Kill or banish Viktor, Leader before another non-Recruit dies, then attack the other battlefield so the replacement unit never matters.

  6. Rank 18

    Akali

    Rogue Assassin

    FuryCalm
    Wins
    0
    Top 8s
    7

    The movement shell can keep one protected attacker relevant across multiple fights instead of spending a whole turn on a single lane. Pressure both battlefields and make Rogue Assassin spend its rescue effect in the first Showdown, so that unit cannot move back over and cover the second fight.

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    Rank 18 · Why this rank

    AkaliRogue Assassin

    The movement shell can keep one protected attacker relevant across multiple fights instead of spending a whole turn on a single lane. Pressure both battlefields and make Rogue Assassin spend its rescue effect in the first Showdown, so that unit cannot move back over and cover the second fight.

  7. Rank 19

    Kha'Zix

    Voidreaver

    BodyChaos
    Wins
    1
    Top 8s
    4

    The deck still punishes any isolated fight, but it has been less reliable when opponents respect that setup. Remove or move Mutating Horror before Void Assault resolves, or keep a second unit beside the defender, so Voidreaver misses the isolated combat and loses the XP it needs to snowball.

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    Rank 19 · Why this rank

    Kha'ZixVoidreaver

    The deck still punishes any isolated fight, but it has been less reliable when opponents respect that setup. Remove or move Mutating Horror before Void Assault resolves, or keep a second unit beside the defender, so Voidreaver misses the isolated combat and loses the XP it needs to snowball.

  8. Rank 20

    Vex

    Gloomist

    CalmChaos
    Wins
    0
    Top 8s
    5

    The Apathetic shell can lock one battlefield down long enough to turn each score into the next defensive card. Get units in play before Apathetic arrives and split your pressure across both battlefields, so Vex cannot keep the stun loop going into the next Beginning Phase.

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    Rank 20 · Why this rank

    VexGloomist

    The Apathetic shell can lock one battlefield down long enough to turn each score into the next defensive card. Get units in play before Apathetic arrives and split your pressure across both battlefields, so Vex cannot keep the stun loop going into the next Beginning Phase.

  9. Rank 21

    Mel

    Soul's Reflection

    MindChaos
    Wins
    0
    Top 8s
    6

    The Empower shell can shrink the key defender before combat, then back the winning lane with cheap spells and Rebuttal, but it still asks for a clean setup at one battlefield. Start the important Showdown before Soul's Reflection is both Empowered and exhausted, so Mel has to fight without the full Might reduction setup.

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    Rank 21 · Why this rank

    MelSoul's Reflection

    The Empower shell can shrink the key defender before combat, then back the winning lane with cheap spells and Rebuttal, but it still asks for a clean setup at one battlefield. Start the important Showdown before Soul's Reflection is both Empowered and exhausted, so Mel has to fight without the full Might reduction setup.

  10. Rank 22

    Ambessa

    Matriarch of War

    BodyOrder
    Wins
    0
    Top 8s
    3

    The Wolf can turn one protected attacker into pressure at both battlefields once the first fight breaks its way. Show threats on both sides and force Matriarch of War to spend the ready effect in the first Showdown, so that unit cannot swing the later fight too.

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    Rank 22 · Why this rank

    AmbessaMatriarch of War

    The Wolf can turn one protected attacker into pressure at both battlefields once the first fight breaks its way. Show threats on both sides and force Matriarch of War to spend the ready effect in the first Showdown, so that unit cannot swing the later fight too.

  11. Rank 23

    Sivir

    Battle Mistress

    BodyChaos
    Wins
    0
    Top 8s
    3

    The Sigil builds still need a slow ramp turn before Dazzling Aurora can take over, even though banking Power gives the deck a dangerous top end. Split your pressure while the ramp pieces enter exhausted, and if Dazzling Aurora lands, remove it before the end step so Sivir never gets the free high-end unit.

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    Rank 23 · Why this rank

    SivirBattle Mistress

    The Sigil builds still need a slow ramp turn before Dazzling Aurora can take over, even though banking Power gives the deck a dangerous top end. Split your pressure while the ramp pieces enter exhausted, and if Dazzling Aurora lands, remove it before the end step so Sivir never gets the free high-end unit.

  12. Rank 24

    Lux

    Lady of Luminosity

    MindOrder
    Wins
    0
    Top 8s
    3

    The Applied Researchers package can snowball if it gets one quiet setup turn before the expensive spell turn, but the deck is still inconsistent when that setup is disrupted. Kill Applied Researchers as soon as it becomes Empowered and before Lux reaches that turn, because the discount is what makes the whole chain practical.

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    Rank 24 · Why this rank

    LuxLady of Luminosity

    The Applied Researchers package can snowball if it gets one quiet setup turn before the expensive spell turn, but the deck is still inconsistent when that setup is disrupted. Kill Applied Researchers as soon as it becomes Empowered and before Lux reaches that turn, because the discount is what makes the whole chain practical.

  13. Rank 25

    Zed

    Master of Shadows

    FuryChaos
    Wins
    0
    Top 8s
    1

    The Death Mark and Shadow Clone core is more settled, even though it still needs several pieces to turn the setup into a point. Pressure both battlefields after Death Mark but before a Clone or Flow spell actually banishes a card, forcing Ride the Wind to repair one lane instead of converting the setup into a score.

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    Rank 25 · Why this rank

    ZedMaster of Shadows

    The Death Mark and Shadow Clone core is more settled, even though it still needs several pieces to turn the setup into a point. Pressure both battlefields after Death Mark but before a Clone or Flow spell actually banishes a card, forcing Ride the Wind to repair one lane instead of converting the setup into a score.

  14. Rank 26

    Shen

    Eye of Twilight

    CalmOrder
    Wins
    0
    Top 8s
    1

    The two-unit build finally punished open lanes, and Scourge of Shadows plus Hand Hammer lets one pair hold a battlefield while replacing cards. Contest the other battlefield before Hold resolves, forcing Shen to split the pair or add a third defender and lose the exact-two-unit payoffs.

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    Rank 26 · Why this rank

    ShenEye of Twilight

    The two-unit build finally punished open lanes, and Scourge of Shadows plus Hand Hammer lets one pair hold a battlefield while replacing cards. Contest the other battlefield before Hold resolves, forcing Shen to split the pair or add a third defender and lose the exact-two-unit payoffs.

  15. Rank 27

    Master Yi

    Wuju Master

    CalmBody
    Wins
    0
    Top 8s
    1

    The XP shell still depends on Master Yi, Tempered winning one clean fight before the rest of the board comes online, even though that turn can push the deck to Level 6 at once. Recall or remove Tempered during the Showdown before it conquers, so Hunt 2 never happens and the team-wide Might stays offline.

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    Rank 27 · Why this rank

    Master YiWuju Master

    The XP shell still depends on Master Yi, Tempered winning one clean fight before the rest of the board comes online, even though that turn can push the deck to Level 6 at once. Recall or remove Tempered during the Showdown before it conquers, so Hunt 2 never happens and the team-wide Might stays offline.

  16. Rank 28

    Volibear

    Relentless Storm

    FuryBody
    Wins
    0
    Top 8s
    1

    Volibear's best draws still depend on Herald surviving long enough to make the first Dragon affordable, even though Gentle Gemdragon can turn that Mighty play into a much bigger follow-up. Kill Herald before the first Dragon comes down and attack the other battlefield during setup, so the discount disappears and the big unit has to defend instead of snowballing.

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    Rank 28 · Why this rank

    VolibearRelentless Storm

    Volibear's best draws still depend on Herald surviving long enough to make the first Dragon affordable, even though Gentle Gemdragon can turn that Mighty play into a much bigger follow-up. Kill Herald before the first Dragon comes down and attack the other battlefield during setup, so the discount disappears and the big unit has to defend instead of snowballing.

  17. Rank 29

    Lucian

    Purifier

    FuryBody
    Wins
    0
    Top 8s
    1

    Merciless plus Relentless Pursuit can turn one conquest into another attacker before you have time to reset the board. Remove Merciless before combat or force it into a bad trade before conquest, so neither the ready trigger nor the return-to-base line can set up the second attack.

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    Rank 29 · Why this rank

    LucianPurifier

    Merciless plus Relentless Pursuit can turn one conquest into another attacker before you have time to reset the board. Remove Merciless before combat or force it into a bad trade before conquest, so neither the ready trigger nor the return-to-base line can set up the second attack.

D

Long shots

Do not spend broad sideboard slots on these by default. Know their main trick, then adjust only if your local field gives you a reason.

19 Legends
  1. Rank 30

    Vi

    Piltover Enforcer

    FuryOrder
    Wins
    0
    Top 8s
    0

    The Hextech Gauntlets plan still needs one oversized conquest to turn Piltover Enforcer into a second attack. Hold removal for the Gauntlets carrier on the first battlefield, answer it before the excess-damage conquest lands, and push the other lane so Vi never gets the ready trigger.

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    Rank 30 · Why this rank

    ViPiltover Enforcer

    The Hextech Gauntlets plan still needs one oversized conquest to turn Piltover Enforcer into a second attack. Hold removal for the Gauntlets carrier on the first battlefield, answer it before the excess-damage conquest lands, and push the other lane so Vi never gets the ready trigger.

  2. Rank 31

    Ivern

    Green Father

    CalmOrder
    Wins
    0
    Top 8s
    0

    The tag shell still needs one clustered battlefield to make Brush and Friendship worth the setup. Pick off the unit supplying a needed tag, and if Ivern spends Defy to save it, start the next Showdown on the other battlefield before that same cluster can cash in.

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    Rank 31 · Why this rank

    IvernGreen Father

    The tag shell still needs one clustered battlefield to make Brush and Friendship worth the setup. Pick off the unit supplying a needed tag, and if Ivern spends Defy to save it, start the next Showdown on the other battlefield before that same cluster can cash in.

  3. Rank 32

    Pyke

    Bloodharbor Ripper

    FuryChaos
    Wins
    0
    Top 8s
    0

    Pyke can still find the right answers with Stacked Deck and Falling Star, but it struggles when opponents make those delayed Gold and rune turns matter right away. Split your pressure, and when Pyke uses Bloodharbor Ripper to bounce a unit for exhausted Gold or Ripper's Bay to turn that bounce into an exhausted rune, attack the other battlefield before those delayed resources can fund the next scoring turn.

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    Rank 32 · Why this rank

    PykeBloodharbor Ripper

    Pyke can still find the right answers with Stacked Deck and Falling Star, but it struggles when opponents make those delayed Gold and rune turns matter right away. Split your pressure, and when Pyke uses Bloodharbor Ripper to bounce a unit for exhausted Gold or Ripper's Bay to turn that bounce into an exhausted rune, attack the other battlefield before those delayed resources can fund the next scoring turn.

  4. Rank 33

    Rumble

    Mechanized Menace

    FuryMind
    Wins
    0
    Top 8s
    0

    The Mech build is better at turning one established unit into a wider attack that keeps pressure on the board after conquest. Kill the first Mech before Production Surge is played and attack the other battlefield during the rebuild, so Rumble loses the discount and cannot turn one lane into its whole turn.

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    Rank 33 · Why this rank

    RumbleMechanized Menace

    The Mech build is better at turning one established unit into a wider attack that keeps pressure on the board after conquest. Kill the first Mech before Production Surge is played and attack the other battlefield during the rebuild, so Rumble loses the discount and cannot turn one lane into its whole turn.

  5. Rank 34

    Jhin

    Virtuoso

    FuryMind
    Wins
    0
    Top 8s
    0

    Jhin's Fury and Mind shell can still lock down one battlefield with expensive spells, but it asks for too much time to turn that control into a real score. Create pressure on both sides before the spell turn, forcing Jhin to choose between stabilizing one lane and developing the body needed to win the other.

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    Rank 34 · Why this rank

    JhinVirtuoso

    Jhin's Fury and Mind shell can still lock down one battlefield with expensive spells, but it asks for too much time to turn that control into a real score. Create pressure on both sides before the spell turn, forcing Jhin to choose between stabilizing one lane and developing the body needed to win the other.

  6. Rank 35

    Jax

    Grandmaster at Arms

    CalmBody
    Wins
    0
    Top 8s
    0

    Jax's Equipment shell still leans on one geared carrier turning later plays into immediate pressure. Force the Equipment commitment at one battlefield, then answer that carrier and make the other battlefield matter before Jax can use the same hand twice.

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    Rank 35 · Why this rank

    JaxGrandmaster at Arms

    Jax's Equipment shell still leans on one geared carrier turning later plays into immediate pressure. Force the Equipment commitment at one battlefield, then answer that carrier and make the other battlefield matter before Jax can use the same hand twice.

  7. Rank 36

    Renata Glasc

    Chem-Baroness

    MindOrder
    Wins
    0
    Top 8s
    0

    Hostile Takeover and ready Sprites can still steal a battlefield, but the deck rarely gets to set up that swing twice. Pressure both battlefields before the Sprite turn is established, and if Renata spends Hostile Takeover on the first lane, hit the other before that swing becomes a second point.

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    Rank 36 · Why this rank

    Renata GlascChem-Baroness

    Hostile Takeover and ready Sprites can still steal a battlefield, but the deck rarely gets to set up that swing twice. Pressure both battlefields before the Sprite turn is established, and if Renata spends Hostile Takeover on the first lane, hit the other before that swing becomes a second point.

  8. Rank 37

    Renekton

    Butcher of the Sands

    FuryBody
    Wins
    0
    Top 8s
    0

    Renekton still needs Punch First and Rampage to win one big Showdown cleanly, and that package has not been enough once opponents make it defend. Force those combat cards onto the first battlefield, then pressure the other after the turn-only Might wears off so the same hand cannot cover both fights.

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    Rank 37 · Why this rank

    RenektonButcher of the Sands

    Renekton still needs Punch First and Rampage to win one big Showdown cleanly, and that package has not been enough once opponents make it defend. Force those combat cards onto the first battlefield, then pressure the other after the turn-only Might wears off so the same hand cannot cover both fights.

  9. Rank 38

    Poppy

    Keeper of the Hammer

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    Poppy, Paragon anchors both the XP build and the Aurora build even while the deck remains mostly fringe. Read Grim Resolve or Shepherd's Heirloom as the XP version and Catalyst of Aeons or Dazzling Aurora as ramp, then pressure both battlefields before either setup gets a safe lane.

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    Rank 38 · Why this rank

    PoppyKeeper of the Hammer

    Poppy, Paragon anchors both the XP build and the Aurora build even while the deck remains mostly fringe. Read Grim Resolve or Shepherd's Heirloom as the XP version and Catalyst of Aeons or Dazzling Aurora as ramp, then pressure both battlefields before either setup gets a safe lane.

  10. Rank 39

    Annie

    Dark Child

    FuryChaos
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    Annie can exhaust runes on its own turn and then ready them for the next exchange. Make Annie spend Energy reacting at one battlefield and immediately pressure the other, because Dark Child can ready the runes you exhausted for Power but does not restore the Energy needed for a second answer.

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    Rank 39 · Why this rank

    AnnieDark Child

    Annie can exhaust runes on its own turn and then ready them for the next exchange. Make Annie spend Energy reacting at one battlefield and immediately pressure the other, because Dark Child can ready the runes you exhausted for Power but does not restore the Energy needed for a second answer.

  11. Rank 40

    Teemo

    Swift Scout

    MindChaos
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    The Bandle Tree and Sprite package can still build a tricky board, but it has not shown a reliable way to turn that setup into a clean finish. Pressure both battlefields before the engine is established, forcing the generated bodies to defend instead of lining up a coordinated scoring turn.

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    Rank 40 · Why this rank

    TeemoSwift Scout

    The Bandle Tree and Sprite package can still build a tricky board, but it has not shown a reliable way to turn that setup into a clean finish. Pressure both battlefields before the engine is established, forcing the generated bodies to defend instead of lining up a coordinated scoring turn.

  12. Rank 41

    Sett

    The Boss

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    The protection shell can keep one invested unit alive long enough to turn saved cards into a real scoring push. Attack both battlefields and make Sett spend its tricks on the first Showdown, then score the other before that preserved unit can convert the exchange into a point.

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    Rank 41 · Why this rank

    SettThe Boss

    The protection shell can keep one invested unit alive long enough to turn saved cards into a real scoring push. Attack both battlefields and make Sett spend its tricks on the first Showdown, then score the other before that preserved unit can convert the exchange into a point.

  13. Rank 42

    Leona

    Radiant Dawn

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    Leona's stun package still needs both an unbuffed friendly unit and another fight where the lasting Might matters, though Back Off and Determined can disrupt one Showdown while building the next threat. Force Back Off at the first battlefield, then shift pressure before Leona can set up another stun, denying the follow-up buff the deck needs to turn defense into a scoring turn.

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    Rank 42 · Why this rank

    LeonaRadiant Dawn

    Leona's stun package still needs both an unbuffed friendly unit and another fight where the lasting Might matters, though Back Off and Determined can disrupt one Showdown while building the next threat. Force Back Off at the first battlefield, then shift pressure before Leona can set up another stun, denying the follow-up buff the deck needs to turn defense into a scoring turn.

  14. Rank 43

    Miss Fortune

    Bounty Hunter

    BodyChaos
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    The Aurora setup is too easy to interrupt before it reaches Elder Dragon, though Scryer's Bloom can still make that end-step turn reliable. Force Bloom to be used before Dazzling Aurora is active, or break Aurora before the end step, so the deck loses the setup that makes its top end dependable.

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    Rank 43 · Why this rank

    Miss FortuneBounty Hunter

    The Aurora setup is too easy to interrupt before it reaches Elder Dragon, though Scryer's Bloom can still make that end-step turn reliable. Force Bloom to be used before Dazzling Aurora is active, or break Aurora before the end step, so the deck loses the setup that makes its top end dependable.

  15. Rank 44

    Ahri

    Nine-Tailed Fox

    CalmMind
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    The Discipline, Stupefy, and Watcher core still defends one battlefield well, but the deck has not found a cleaner way to turn that control into points. Present threats at both battlefields before the Watcher turn, bait the first Reaction on the smaller fight, and score the other lane while Ahri's clean answer is spent.

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    Rank 44 · Why this rank

    AhriNine-Tailed Fox

    The Discipline, Stupefy, and Watcher core still defends one battlefield well, but the deck has not found a cleaner way to turn that control into points. Present threats at both battlefields before the Watcher turn, bait the first Reaction on the smaller fight, and score the other lane while Ahri's clean answer is spent.

  16. Rank 45

    Yasuo

    Unforgiven

    CalmChaos
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    The shared movement shell can still score out of nowhere, but the different Champion builds have not backed that up consistently. Against Windrider lists, kill Windrider before the third move or contest the battlefield it needs to leave, so Ride the Wind becomes a rescue spell instead of the scoring play.

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    Rank 45 · Why this rank

    YasuoUnforgiven

    The shared movement shell can still score out of nowhere, but the different Champion builds have not backed that up consistently. Against Windrider lists, kill Windrider before the third move or contest the battlefield it needs to leave, so Ride the Wind becomes a rescue spell instead of the scoring play.

  17. Rank 46

    Jinx

    Loose Cannon

    FuryChaos
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    The Xi'an spike remained isolated and the surrounding results showed no dependable recovery when its opening attack failed, though Super Mega Death Rocket! can still turn the first conquest into another scoring threat. Contest that first conquest before the Rocket can be reused and force early trades, denying the second wave while making every discard harder to replace.

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    Rank 46 · Why this rank

    JinxLoose Cannon

    The Xi'an spike remained isolated and the surrounding results showed no dependable recovery when its opening attack failed, though Super Mega Death Rocket! can still turn the first conquest into another scoring threat. Contest that first conquest before the Rocket can be reused and force early trades, denying the second wave while making every discard harder to replace.

  18. Rank 47

    Darius

    Hand of Noxus

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    Darius still has not produced a credible finish, but its best draws hinge on Trifarian turning the first card you play into pressure at both battlefields. Force that first card to answer your board or remove Trifarian before the second card is played, so Darius never turns one clean exchange into a second scoring attack.

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    Rank 47 · Why this rank

    DariusHand of Noxus

    Darius still has not produced a credible finish, but its best draws hinge on Trifarian turning the first card you play into pressure at both battlefields. Force that first card to answer your board or remove Trifarian before the second card is played, so Darius never turns one clean exchange into a second scoring attack.

  19. Rank 48

    Lee Sin

    Blind Monk

    CalmBody
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    The buffed-carrier setup still asks too much time and protection for one battlefield, even though Centered and First Mate can turn that unit into a repeat scoring threat. Pressure the other battlefield before the pair is assembled, then move or remove Centered after Lee Sin commits; separating it from the carrier cuts the extra Might and forces the deck to choose which lane keeps the investment.

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    Rank 48 · Why this rank

    Lee SinBlind Monk

    The buffed-carrier setup still asks too much time and protection for one battlefield, even though Centered and First Mate can turn that unit into a repeat scoring threat. Pressure the other battlefield before the pair is assembled, then move or remove Centered after Lee Sin commits; separating it from the carrier cuts the extra Might and forces the deck to choose which lane keeps the investment.