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Through Aug 30 · Published Aug 31

IRELIA WINS WUHAN

Kennen stays #1 as Asia widens the chase.

Showing 48 of 48 ranked Legends.

S

Front-runners

Build your first test games around these decks. They have the strongest results and can keep producing value after the first fight. · 3 Legends

  1. Rank 1

    Kennen

    Heart of the Tempest

    Wins11Top 8s83Rank changeWhy this rank

    Kennen keeps its pole position because it can cycle into the right answer, cheat out expensive units, and use Ride the Wind to score points without putting its early units in danger. The best way to fight it is to pressure both battlefields and force Kennen to defend, where Assault 2 and its movement tricks are less impactful.

    Key CardsNAEUASIA
    The Harrowing72.4%63.6%29.0%
    Cull the Weak6.9%12.1%38.5%
    Abandon17.2%16.7%43.5%
  2. Rank 2

    Master Yi

    Wuju Bladesman

    Wins10Top 8s61Rank changeWhy this rank

    Master Yi holds its place because a lone defender can demand a much larger commitment, while Discipline, Charm, and Defy protect it without turning off the bonus or tying up the rest of the board. To beat it, use damage or removal before moving in and threaten both battlefields, denying the +2 Might from defending alone and keeping Yi from concentrating every Reaction on one fight.

    Key CardsNAEUASIA
    Rengar, Trophy Hunter100.0%100.0%99.3%
    Discipline100.0%97.5%99.5%
    Zhonya's Hourglass92.3%92.5%98.3%
  3. Rank 3

    Rengar

    Pridestalker

    Wins4Top 8s24Rank changeWhy this rank

    Rengar held its spot because unit plays double as combat tricks, while Trophy Hunter and Thrill of the Hunt let it wait for your commitment before choosing which battlefield to fight over. To beat it, make Rengar use multiple cards to settle one Showdown, then attack the other battlefield after the turn-only Might expires; if that empties its hand, Pridestalker cannot add another combat bonus until it finds another unit.

    Key CardsNAEUASIA
    Thrill of the Hunt100.0%100.0%98.8%
    Pit Rookie90.9%100.0%93.8%
    First Mate81.8%91.4%88.9%
A

Contenders

Expect these decks in later rounds. Your list needs a clear answer to the main engine each one brings. · 6 Legends

  1. Rank 4

    Irelia

    Blade Dancer

    Wins2Top 8s37Rank changeWhy this rank

    Irelia is up because the Fervent builds punish any opening, stacking temporary Might on one protected attacker and then carrying that same unit into the next battlefield with Ride the Wind. Pressure both battlefields before Ride the Wind is committed, so Irelia has to spend the spell patching a bad lane instead of turning one safe fight into two points.

    Key CardsNAEUASIA
    Flash92.3%83.3%43.0%
    Zhonya's Hourglass23.1%55.6%83.4%
    Fizz, Trickster30.8%40.7%57.3%
  2. Rank 5

    Azir

    Emperor of the Sands

    Wins4Top 8s20Rank changeWhy this rank

    Azir slips one spot because its Equipment survives the units carrying it, letting the deck trade aggressively, rebuild with Arise!, and threaten another scoring turn without starting over. To fight it, force the Soldiers to defend, remove Equipment while Arise! is on the chain, and move or remove Azir, Sovereign before it attacks; that shrinks the rebuild and stops the token pile from choosing its battlefield at the last second.

    Key CardsNAEUASIA
    Doran's Shield100.0%100.0%100.0%
    Arise!100.0%100.0%100.0%
    Guards!100.0%96.8%91.7%
  3. Rank 6

    Diana

    Scorn of the Moon

    Wins6Top 8s22Rank changeWhy this rank

    Diana climbs one spot because one Ride the Wind can turn movement into extra cards, extra Might, and a different fight than the one you lined up. Hold removal until Ride the Wind targets Hwei, then kill it before the spell resolves so Diana spends the movement card without getting the draw, the move trigger, or the combat swing.

    Key CardsNAEUASIA
    Moonfall100.0%100.0%100.0%
    Hwei, Brooding Painter100.0%100.0%99.4%
    Ride the Wind100.0%100.0%99.4%
  4. Rank 7

    Rek'Sai

    Void Burrower

    Wins0Top 8s19Rank changeWhy this rank

    Rek'Sai slips one spot because it is still excellent at cashing in cheap bodies early, then turning a conquest into another play before you can stabilize. Make Rek'Sai fight for that first battlefield with real cards and deny the conquest, so Void Burrower and Breacher do not turn one clean win into the next fight.

    Key CardsNAEUASIA
    Noxian Emissary75.0%97.0%28.1%
    Zed, From the Shadows0.0%0.0%54.2%
    Dragon Form0.0%6.1%43.8%
  5. Rank 8

    LeBlanc

    Deceiver

    Wins0Top 8s12Rank changeWhy this rank

    LeBlanc holds its place because the Deathknell shell still snowballs fast once it wins one battlefield, turning that first conquest into another ready attacker before you can reset. Banish or recall the copied Deathknell body before the next Beginning Phase, or kill Karthus before Temporary finishes it off, so LeBlanc never gets the doubled death trigger that funds the next fight.

    Key CardsNAEUASIA
    Karthus, Eternal100.0%100.0%95.2%
    Sacrifice100.0%95.7%98.8%
    Baited Hook100.0%95.7%62.7%
  6. Rank 9

    Nasus

    Curator of the Sands

    Wins6Top 8s18Rank changeWhy this rank

    Nasus holds its place because the Heron into Watcher turns are punishing if you give it a clean setup, and the deck still leaves two runes ready to protect the winning lane after Watcher weakens the board. Move or remove Astral Heron before Nasus plays its first card of the turn, then pressure both battlefields so the discount and rune refund cannot cover everything.

    Key CardsNAEUASIA
    Astral Heron50.0%55.2%69.1%
    Thousand-Tailed Watcher100.0%100.0%100.0%
    Find Your Center100.0%93.1%97.3%
B

In the field

These decks lean on a narrower setup. Know the card or turn your sideboard is meant to disrupt. · 8 Legends

  1. Rank 10

    Ezreal

    Prodigal Explorer

    Wins1Top 8s12Rank changeWhy this rank

    Ezreal climbs one spot because the shell still controls one battlefield well, but it has looked less reliable at turning that exchange into actual points. Split your threats and clean up the last scorer after the damage spells resolve, because Bellows Breath can only cover one side and Ezreal still needs a body left over to cash in the turn.

    Key CardsNAEUASIA
    Bellows Breath100.0%100.0%100.0%
    Pack of Wonders100.0%90.9%81.4%
    Fizz, Trickster100.0%100.0%100.0%
  2. Rank 11

    Draven

    Glorious Executioner

    Wins1Top 8s12Rank changeWhy this rank

    Draven slipped because its best turns still depend on getting a clean combat win, but the Showboat shell is excellent at punishing the first player to commit and turning one favorable fight into pressure at the next battlefield. Kill, banish, or bounce the unit Draven needs to keep alive before combat ends, then hit the other battlefield after Spinning Axe or Tideturner is spent so the follow-up never comes together.

    Key CardsNAEUASIA
    Darius, Trifarian90.9%90.0%31.5%
    Perfect Execution36.4%20.0%73.0%
    Ride the Wind36.4%53.3%88.8%
  3. Rank 12

    Jayce

    Defender of Tomorrow

    Wins0Top 8s14Rank changeWhy this rank

    Jayce holds its place because the Platewyrm Egg turns still threaten a huge swing once the deck starts chaining readies into Dazzling Aurora and Elder Dragon. Kill Platewyrm Egg before the next ready effect or break Dazzling Aurora before the end step, and the deck has a much harder time getting its expensive turn off the ground.

    Key CardsNAEUASIA
    Platewyrm Egg100.0%100.0%93.5%
    Dazzling Aurora100.0%100.0%96.1%
    Elder Dragon100.0%100.0%97.4%
  4. Rank 13

    Kha'Zix

    Voidreaver

    Wins1Top 8s4Rank changeWhy this rank

    Kha'Zix climbs one spot because the deck still punishes any isolated fight, but it has been less reliable when opponents respect that setup. Remove or move Mutating Horror before Void Assault resolves, or keep a second unit beside the defender, so Voidreaver misses the isolated combat and loses the XP it needs to snowball.

    Key CardsNAEUASIA
    Void Assault100.0%100.0%100.0%
    Punch First100.0%100.0%96.1%
    Irresistible Faefolk100.0%100.0%98.0%
  5. Rank 14

    Viktor

    Herald of the Arcane

    Wins0Top 8s11Rank changeWhy this rank

    Viktor slips one spot because the deck can turn dying small units into removal and fresh Recruits, which makes it hard to empty the board while Viktor, Leader stays in play. Kill or banish Viktor, Leader before another non-Recruit dies, then attack the other battlefield so the replacement unit never matters.

    Key CardsNAEUASIA
    Hidden Blade100.0%100.0%100.0%
    Imperial Decree100.0%100.0%98.8%
    Bellows Breath100.0%100.0%98.8%
  6. Rank 15

    Kai'Sa

    Daughter of the Void

    Wins2Top 8s20Rank changeWhy this rank

    Kai'Sa holds its place because the Survivor shell still punishes blind commitments with Hidden setups, but it has been easier to play around once opponents stop walking their best threat into the trap. Probe the Hidden battlefield with the smaller attack first and force Temporal Breach there, so Kai'Sa cannot spring the real ambush and still cover the other lane.

    Key CardsNAEUASIA
    Falling Star100.0%100.0%100.0%
    Thousand-Tailed Watcher100.0%100.0%100.0%
    Stupefy100.0%100.0%98.0%
  7. Rank 16

    Fiora

    Grand Duelist

    Wins2Top 8s11Rank changeWhy this rank

    Fiora climbs two spots because too many draws spend a full turn building one carrier, but the Worthy branch can still steal a second point when Dragon Form pushes a unit over the Mighty line. Against Worthy, kill the exhausted carrier while Dragon Form is on the chain and before it reaches 5 Might, so the ready trigger and follow-up score both disappear.

    Key CardsNAEUASIA
    Dragon Form0.0%10.0%42.4%
    Rampage75.0%100.0%81.8%
    Tools of Empire25.0%0.0%36.4%
  8. Rank 17

    Lillia

    Bashful Bloom

    Wins1Top 8s7Rank changeWhy this rank

    Lillia slips one spot because the Sprite turns still hit both battlefields at once and can steal points before slower decks are ready to defend both sides. Fight on the turn the Sprites show up and force them to defend, because the Temporary bodies disappear before the next scoring step and take the discount with them.

    Key CardsNAEUASIA
    Sprite Fountain100.0%100.0%100.0%
    Discipline100.0%100.0%100.0%
    Defy100.0%100.0%100.0%
C

On the fringe

These decks can produce a strong payoff, but their setup is easier to interrupt. Learn what has to happen first, then pressure that step. · 9 Legends

  1. Rank 18

    Sivir

    Battle Mistress

    Wins0Top 8s3Rank changeWhy this rank

    Sivir slips because the Sigil builds still need a slow ramp turn before Dazzling Aurora can take over, even though banking Power gives the deck a dangerous top end. Split your pressure while the ramp pieces enter exhausted, and if Dazzling Aurora lands, remove it before the end step so Sivir never gets the free high-end unit.

    Key CardsNAEUASIA
    Dazzling Aurora100.0%100.0%52.2%
    Stacked Deck100.0%100.0%100.0%
    Sabotage75.0%70.0%82.6%
  2. Rank 19

    Ornn

    Fire Below the Mountain

    Wins1Top 8s6Rank changeWhy this rank

    Ornn holds its place after Blacksmith won Barcelona, proving the shared Gear core can carry a full event while turning setup pieces into bodies and fresh cards. Use Gear removal before Patched Porobot is played, keeping Ornn below three other Gear to deny the draw and shrink Forge God's follow-up threat.

    Key CardsNAEUASIA
    Patched Porobot100.0%95.7%86.8%
    Sprite Fountain100.0%100.0%98.7%
    Defy100.0%100.0%98.7%
  3. Rank 20

    Lucian

    Purifier

    Wins0Top 8s1Rank changeWhy this rank

    Lucian stays in the mix because Merciless plus Relentless Pursuit can turn one conquest into another attacker before you have time to reset the board. Remove Merciless before combat or force it into a bad trade before conquest, so neither the ready trigger nor the return-to-base line can set up the second attack.

    Key CardsNAEUASIA
    Relentless Pursuit100.0%100.0%100.0%
    First Mate100.0%88.9%100.0%
    Punch First100.0%100.0%94.4%
  4. Rank 21

    Vex

    Gloomist

    Wins0Top 8s4Rank changeWhy this rank

    Vex is up because the Apathetic shell can lock one battlefield down long enough to turn each score into the next defensive card. Get units in play before Apathetic arrives and split your pressure across both battlefields, so Vex cannot keep the stun loop going into the next Beginning Phase.

    Key CardsNAEUASIA
    Star-Crossed0.0%90.9%80.0%
    Discipline100.0%95.5%93.8%
    Defy100.0%100.0%98.8%
  5. Rank 22

    Lux

    Lady of Luminosity

    Wins0Top 8s3Rank changeWhy this rank

    Lux slips two spots because the Applied Researchers package can snowball if it gets one quiet setup turn before the expensive spell turn, but the deck is still inconsistent when that setup is disrupted. Kill Applied Researchers as soon as it becomes Empowered and before Lux reaches that turn, because the discount is what makes the whole chain practical.

    Key CardsNAEUASIA
    Applied Researchers50.0%33.3%50.0%
    Progress Day100.0%100.0%100.0%
    Forge of the Future100.0%100.0%81.2%
  6. Rank 23

    Mel

    Soul's Reflection

    Wins1Top 8s6Rank changeWhy this rank

    Mel slips one spot because the Empower shell can shrink the key defender before combat, then back the winning lane with cheap spells and Rebuttal, but it still asks for a clean setup at one battlefield. Start the important Showdown before Soul's Reflection is both Empowered and exhausted, so Mel has to fight without the full Might reduction setup.

    Key CardsNAEUASIA
    Rebuttal100.0%100.0%100.0%
    Stupefy100.0%85.7%100.0%
    Stacked Deck100.0%100.0%91.8%
  7. Rank 24

    Volibear

    Relentless Storm

    Wins0Top 8s1Rank changeWhy this rank

    Volibear holds its place because its best draws still depend on Herald surviving long enough to make the first Dragon affordable, even though Gentle Gemdragon can turn that Mighty play into a much bigger follow-up. Kill Herald before the first Dragon comes down and attack the other battlefield during setup, so the discount disappears and the big unit has to defend instead of snowballing.

    Key CardsNAEUASIA
    Gentle Gemdragon80.0%
    Dragonsoul Sage90.0%
    Kadregrin the Infernal90.0%
  8. Rank 25

    Master Yi

    Wuju Master

    Wins0Top 8s1Rank changeWhy this rank

    Wuju Master climbs one spot because the XP shell still depends on Master Yi, Tempered winning one clean fight before the rest of the board comes online, even though that turn can push the deck to Level 6 at once. Recall or remove Tempered during the Showdown before it conquers, so Hunt 2 never happens and the team-wide Might stays offline.

    Key CardsNAEUASIA
    Wuju Apprentice100.0%100.0%
    Discipline100.0%100.0%
    Defy100.0%100.0%
  9. Rank 26

    Akali

    Rogue Assassin

    Wins0Top 8s6Rank changeWhy this rank

    Akali slips one spot because the movement shell can keep one protected attacker relevant across multiple fights instead of spending a whole turn on a single lane. Pressure both battlefields and make Rogue Assassin spend its rescue effect in the first Showdown, so that unit cannot move back over and cover the second fight.

    Key CardsNAEUASIA
    Shuriken Flip100.0%100.0%97.6%
    Defy100.0%100.0%97.6%
    Discipline100.0%100.0%97.6%
D

Long shots

Do not spend broad sideboard slots on these by default. Know their main trick, then adjust only if your local field gives you a reason. · 22 Legends

  1. Rank 27

    Ambessa

    Matriarch of War

    Wins0Top 8s3Rank changeWhy this rank

    Ambessa climbed because The Wolf can turn one protected attacker into pressure at both battlefields once the first fight breaks its way. Show threats on both sides and force Matriarch of War to spend the ready effect in the first Showdown, so that unit cannot swing the later fight too.

    Key CardsNAEUASIA
    Legion Marauder75.0%100.0%89.7%
    Punch First100.0%92.9%89.7%
    Rampage100.0%100.0%82.8%
  2. Rank 28

    Darius

    Hand of Noxus

    Wins0Top 8s0Rank changeWhy this rank

    Darius slipped because the tiny sample still has not produced a credible finish, but its best draws hinge on Trifarian turning the first card you play into pressure at both battlefields. Force that first card to answer your board or remove Trifarian before the second card is played, so Darius never turns one clean exchange into a second scoring attack.

    Key CardsNAEUASIA
    Vanguard Captain100.0%
    Noxus Hopeful100.0%
    Shadow's Call100.0%
  3. Rank 29

    Miss Fortune

    Bounty Hunter

    Wins0Top 8s0Rank changeWhy this rank

    Miss Fortune slipped because the Aurora setup is too easy to interrupt before it reaches Elder Dragon, though Scryer's Bloom can still make that end-step turn reliable. Force Bloom to be used before Dazzling Aurora is active, or break Aurora before the end step, so the deck loses the setup that makes its top end dependable.

    Key CardsNAEUASIA
    Bullet Time100.0%100.0%
    Dazzling Aurora0.0%100.0%
    Stacked Deck100.0%100.0%
  4. Rank 30

    Yasuo

    Unforgiven

    Wins0Top 8s0Rank changeWhy this rank

    Yasuo is lower because the shared movement shell can still score out of nowhere, but the different Champion builds have not backed that up consistently. Against Windrider lists, kill Windrider before the third move or contest the battlefield it needs to leave, so Ride the Wind becomes a rescue spell instead of the scoring play.

    Key CardsNAEUASIA
    Ride the Wind100.0%100.0%
    Discipline100.0%100.0%
    Defy100.0%100.0%
  5. Rank 31

    Poppy

    Keeper of the Hammer

    Wins0Top 8s0Rank changeWhy this rank

    Poppy is up a little because Poppy, Paragon anchors both the XP build and the Aurora build even while the deck remains mostly fringe. Read Grim Resolve or Shepherd's Heirloom as the XP version and Catalyst of Aeons or Dazzling Aurora as ramp, then pressure both battlefields before either setup gets a safe lane.

    Key CardsNAEUASIA
    Keeper's Verdict100.0%62.5%42.9%
    Cull the Weak0.0%37.5%71.4%
    Rampage0.0%62.5%28.6%
  6. Rank 32

    Zed

    Master of Shadows

    Wins0Top 8s1Rank changeWhy this rank

    Zed is up because the Death Mark and Shadow Clone core is more settled, even though it still needs several pieces to turn the setup into a point. Pressure both battlefields after Death Mark but before a Clone or Flow spell actually banishes a card, forcing Ride the Wind to repair one lane instead of converting the setup into a score.

    Key CardsNAEUASIA
    Death Mark100.0%88.9%93.8%
    Ride the Wind100.0%77.8%100.0%
    Perfect Execution100.0%66.7%81.2%
  7. Rank 33

    Annie

    Dark Child

    Wins0Top 8s0Rank changeWhy this rank

    Annie slips three spots because it can exhaust runes on its own turn and then ready them for the next exchange. Make Annie spend Energy reacting at one battlefield and immediately pressure the other, because Dark Child can ready the runes you exhausted for Power but does not restore the Energy needed for a second answer.

    Key CardsNAEUASIA
    Stacked Deck100.0%100.0%
    Flash100.0%100.0%
    Kai'Sa, Survivor88.9%93.3%
  8. Rank 34

    Lee Sin

    Blind Monk

    Wins0Top 8s0Rank changeWhy this rank

    Lee Sin fell because the buffed-carrier setup still asks too much time and protection for one battlefield, even though Centered and First Mate can turn that unit into a repeat scoring threat. Pressure the other battlefield before the pair is assembled, then move or remove Centered after Lee Sin commits; separating it from the carrier cuts the extra Might and forces the deck to choose which lane keeps the investment.

    Key CardsNAEUASIA
    Defy100.0%
    Discipline100.0%
    Zhonya's Hourglass100.0%
  9. Rank 35

    Rumble

    Mechanized Menace

    Wins0Top 8s0Rank changeWhy this rank

    Rumble moved up because the Mech build is better at turning one established unit into a wider attack that keeps pressure on the board after conquest. Kill the first Mech before Production Surge is played and attack the other battlefield during the rebuild, so Rumble loses the discount and cannot turn one lane into its whole turn.

    Key CardsNAEUASIA
    Production Surge28.6%83.3%
    Ferrous Forerunner100.0%100.0%
    Bubble Bot92.9%93.3%
  10. Rank 36

    Leona

    Radiant Dawn

    Wins0Top 8s0Rank changeWhy this rank

    Leona slipped because its stun package still needs both an unbuffed friendly unit and another fight where the lasting Might matters, though Back Off and Determined can disrupt one Showdown while building the next threat. Force Back Off at the first battlefield, then shift pressure before Leona can set up another stun, denying the follow-up buff the deck needs to turn defense into a scoring turn.

    Key CardsNAEUASIA
    Back Off100.0%
    Discipline100.0%
    Defy100.0%
  11. Rank 37

    Jinx

    Loose Cannon

    Wins0Top 8s0Rank changeWhy this rank

    Jinx holds its place because the Xi'an spike remained isolated and the surrounding results showed no dependable recovery when its opening attack failed, though Super Mega Death Rocket! can still turn the first conquest into another scoring threat. Contest that first conquest before the Rocket can be reused and force early trades, denying the second wave while making every discard harder to replace.

    Key CardsNAEUASIA
    Super Mega Death Rocket!0.0%75.0%
    Stacked Deck100.0%75.0%
    Punching Poro0.0%100.0%
  12. Rank 38

    Shen

    Eye of Twilight

    Wins0Top 8s1Rank changeWhy this rank

    Shen slips three spots because the two-unit build finally punished open lanes, and Scourge of Shadows plus Hand Hammer lets one pair hold a battlefield while replacing cards. Contest the other battlefield before Hold resolves, forcing Shen to split the pair or add a third defender and lose the exact-two-unit payoffs.

    Key CardsNAEUASIA
    Hand Hammer0.0%66.7%
    Ki Barrier87.5%91.7%
    Shen, Scourge of Shadows25.0%8.3%
  13. Rank 39

    Ivern

    Green Father

    Wins0Top 8s0Rank changeWhy this rank

    Ivern climbs two spots because the tag shell still needs one clustered battlefield to make Brush and Friendship worth the setup. Pick off the unit supplying a needed tag, and if Ivern spends Defy to save it, start the next Showdown on the other battlefield before that same cluster can cash in.

    Key CardsNAEUASIA
    Mutated Mouser100.0%100.0%93.8%
    Trusty Ramhound100.0%100.0%93.8%
    Defy100.0%100.0%93.8%
  14. Rank 40

    Vi

    Piltover Enforcer

    Wins0Top 8s0Rank changeWhy this rank

    Vi climbs two spots because the Hextech Gauntlets plan still needs one oversized conquest to turn Piltover Enforcer into a second attack. Hold removal for the Gauntlets carrier on the first battlefield, answer it before the excess-damage conquest lands, and push the other lane so Vi never gets the ready trigger.

    Key CardsNAEUASIA
    Hextech Gauntlets100.0%100.0%100.0%
    Kai'Sa, Survivor75.0%87.5%88.9%
    Inferna50.0%50.0%44.4%
  15. Rank 41

    Renekton

    Butcher of the Sands

    Wins0Top 8s0Rank changeWhy this rank

    Renekton fell because it still needs Punch First and Rampage to win one big Showdown cleanly, and that package has not been enough once opponents make it defend. Force those combat cards onto the first battlefield, then pressure the other after the turn-only Might wears off so the same hand cannot cover both fights.

    Key CardsNAEUASIA
    Punch First100.0%72.7%
    Sabotage77.8%63.6%
    Rampage66.7%81.8%
  16. Rank 42

    Sett

    The Boss

    Wins0Top 8s0Rank changeWhy this rank

    Sett slips three spots because the protection shell can keep one invested unit alive long enough to turn saved cards into a real scoring push. Attack both battlefields and make Sett spend its tricks on the first Showdown, then score the other before that preserved unit can convert the exchange into a point.

    Key CardsNAEUASIA
    Pit Rookie100.0%100.0%100.0%
    Showstopper100.0%100.0%100.0%
    Punch First100.0%100.0%100.0%
  17. Rank 43

    Jax

    Grandmaster at Arms

    Wins0Top 8s0Rank changeWhy this rank

    Jax climbs one spot because its Equipment shell still leans on one geared carrier turning later plays into immediate pressure. Force the Equipment commitment at one battlefield, then answer that carrier and make the other battlefield matter before Jax can use the same hand twice.

    Key CardsNAEUASIA
    Brutalizer100.0%100.0%96.0%
    Guardian Angel100.0%100.0%100.0%
    Defy100.0%100.0%100.0%
  18. Rank 44

    Ahri

    Nine-Tailed Fox

    Wins0Top 8s0Rank changeWhy this rank

    Ahri slipped because the Discipline, Stupefy, and Watcher core still defends one battlefield well, but the deck has not found a cleaner way to turn that control into points. Present threats at both battlefields before the Watcher turn, bait the first Reaction on the smaller fight, and score the other lane while Ahri's clean answer is spent.

    Key CardsNAEUASIA
    Ravenbloom Student85.7%
    Stupefy85.7%
    Discipline85.7%
  19. Rank 45

    Pyke

    Bloodharbor Ripper

    Wins0Top 8s0Rank changeWhy this rank

    Pyke held near the bottom because it can still find the right answers with Stacked Deck and Falling Star, but it struggles when opponents make those delayed Gold and rune turns matter right away. Split your pressure, and when Pyke uses Bloodharbor Ripper to bounce a unit for exhausted Gold or Ripper's Bay to turn that bounce into an exhausted rune, attack the other battlefield before those delayed resources can fund the next scoring turn.

    Key CardsNAEUASIA
    Stacked Deck100.0%100.0%94.6%
    Falling Star100.0%100.0%94.6%
    Star-Crossed100.0%100.0%97.3%
  20. Rank 46

    Jhin

    Virtuoso

    Wins0Top 8s0Rank changeWhy this rank

    Jhin stays near the bottom because its Fury and Mind shell can still lock down one battlefield with expensive spells, but it asks for too much time to turn that control into a real score. Create pressure on both sides before the spell turn, forcing Jhin to choose between stabilizing one lane and developing the body needed to win the other.

    Key CardsNAEUASIA
    Curtain Call100.0%82.4%
    Deadly Flourish100.0%82.4%
    Singularity100.0%82.4%
  21. Rank 47

    Renata Glasc

    Chem-Baroness

    Wins0Top 8s0Rank changeWhy this rank

    Renata slips one spot because Hostile Takeover and ready Sprites can still steal a battlefield, but the deck rarely gets to set up that swing twice. Pressure both battlefields before the Sprite turn is established, and if Renata spends Hostile Takeover on the first lane, hit the other before that swing becomes a second point.

    Key CardsNAEUASIA
    Hostile Takeover100.0%75.0%100.0%
    Hidden Blade100.0%87.5%100.0%
    Plundering Poro0.0%87.5%75.0%
  22. Rank 48

    Teemo

    Swift Scout

    Wins0Top 8s0Rank changeWhy this rank

    Teemo holds its place because the Bandle Tree and Sprite package can still build a tricky board, but it has not shown a reliable way to turn that setup into a clean finish. Pressure both battlefields before the engine is established, forcing the generated bodies to defend instead of lining up a coordinated scoring turn.

    Key CardsNAEUASIA
    Switcheroo100.0%66.7%
    Consult the Past100.0%66.7%
    Sprite Call100.0%33.3%

How this snapshot is built

The ranking balances field presence, finish quality, repeated Top 8s, tournament wins, and recency. Use it to order your first gauntlet, then adjust for the regional field and build differences you expect to face.

This snapshot covers July 24, 2026 through August 30, 2026. The rankings describe tournament performance, not head-to-head matchup win rates. Regional card rows show field share and Top 8s for every ranked Legend in each region. Build differences tell you what showed up in lists, not how often a deck won a specific matchup.