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Results through August 23, 2026 · Published August 24, 2026

Kennen stays #1, but the field changes by region

Kennen, Master Yi, and Rengar hold the top three, but no single list represents the whole field. North America starts with Kennen, while Europe and Asia lean harder on Master Yi. Prepare from the overall ranking, then adjust both your gauntlet and the builds inside it for the region you expect to face.

What to prepare for

  1. Start with Kennen, Master Yi, and Rengar

    Kennen remains #1, Master Yi is #2, and Rengar holds #3. Those are still the first three tests for an open field, but the overall order should not replace your regional gauntlet. Once the baseline games are covered, move reps toward the decks and builds that are actually leading your region.

  2. North America, Europe, and Asia are different rooms

    Kennen leads North America, while Master Yi leads Europe and Asia. Behind those leaders, North America's top group includes Irelia, Draven, Azir, and Rek'Sai; Europe's includes Kennen, Irelia, Rengar, and Azir; Asia's includes Kennen, Kai'Sa, Irelia, and Diana. Start with the overall list, then weight your reps toward the room you are entering.

  3. Do not test one Kennen list and call it done

    North American and European Kennen lists lean much harder on The Harrowing, Baron Nashor, and Up from the Deep. Asian lists are more likely to make room for Cull the Weak and Abandon. The Legend name is the same, but the surrounding game plan and the answers you need are not.

Regional lens

One ranking, three different rooms

The worldwide order is still the baseline, but NA, EU, and Asia are different tournament rooms. Kennen leads NA; Master Yi, Wuju Bladesman leads EU and Asia. The decks behind those leaders, and the cards inside several major shells, move enough that the last part of your gauntlet should be regional rather than generic.

NA

North America

LegendFieldTop 8Wins
Kennen, Heart of the Tempest9.52%151
Irelia, Blade Dancer6.95%80
Draven, Glorious Executioner5.23%40
Azir, Emperor of the Sands5.18%20
Rek'Sai, Void Burrower4.98%40

Start with Kennen, then spend real reps on Irelia and Draven before moving to Azir and Rek'Sai. That top five asks for more than one defensive script: test whether your interaction can interrupt Kennen without becoming too slow for Irelia's ready turns or Draven's repeat attacks.

EU

Europe

LegendFieldTop 8Wins
Master Yi, Wuju Bladesman15.37%111
Kennen, Heart of the Tempest12.22%111
Irelia, Blade Dancer8.27%30
Rengar, Pridestalker5.94%30
Azir, Emperor of the Sands5.06%52

Master Yi and Kennen demand the first testing block, but Azir has two event wins from the fifth-largest share and should not be treated as fringe. After those three, test whether your plan can handle Irelia's ready pressure and Rengar's board development without overloading on one kind of answer.

ASIA

Asia

LegendFieldTop 8Wins
Master Yi, Wuju Bladesman11.04%357
Kennen, Heart of the Tempest9.36%325
Kai'Sa, Daughter of the Void8.89%192
Irelia, Blade Dancer7.81%200
Diana, Scorn of the Moon5.12%115

Do not stop at Master Yi and Kennen. Kai'Sa is third by field share, Irelia is fourth, and Diana pairs fifth-place share with five wins. Build the gauntlet in that order, then vary the builds: Asia's shells often ask different questions from the same Legend names in NA and EU.

Where the builds split

Kennen, Heart of the Tempest · Kennen, Storm of Shuriken

The West rebuilds; Asia carries more disruption

With Storm of Shuriken selected, The Harrowing appears in 76% of NA lists and 69.8% of EU lists, but only 21.3% in Asia. Baron Nashor and Up from the Deep follow the same Western lean. Asia instead reaches 46% on both Cull the Weak and Abandon. Test the Western rebuild plan, then make sure the same deck can play through Asia's sacrifice and counterspell package.

Irelia, Blade Dancer · Irelia, Fervent

The West keeps Flash; Asia adds Zhonya's and Fizz

With Fervent selected, Flash appears in 91.7% of NA lists and 82.2% of EU lists, against 42.5% in Asia. Asia moves much harder toward Zhonya's Hourglass, Fizz, Trickster, and Stacked Deck. In testing, force the Western lists to spend their movement early. Against the Asian package, plan for a unit saved by Zhonya's and a later spell replayed by Fizz.

Rek'Sai, Void Burrower · Rek'Sai, Breacher

The West favors Emissary; Asia widens the attack

With Breacher selected, Noxian Emissary appears in 73.3% of NA lists and 96.2% of EU lists, against 27.6% in Asia. Legion Rearguard shows the same Western lean. Asia instead adds much more Zed, Vi, Sharkling, and Dragon Form. Test the Western ready-unit curve first, then run separate games into Asia's Shadow Clone, Ambush, and Flow lines instead of treating every Breacher list as one shell.

Draven, Glorious Executioner · Draven, Showboat

The West centers Darius; Asia finds more ready turns

With Showboat selected, Darius, Trifarian appears in 90.9% of NA lists and 96.2% of EU lists, against 37% in Asia. Asia leans much harder on Perfect Execution, Brynhir Thundersong, Kha'Zix, Mutating Horror, and Ride the Wind. Test the Western second-card Darius ready sequence, then prepare for Asia's broader mix of spell-driven ready turns, Ambush threats, and Brynhir turns that close the response window.

ActiveNone

Showing 48 of 48 ranked Legends.

S

Front-runners

Build your first test games around these decks. They have the strongest results and can keep producing value after the first fight. · 3 Legends

  1. Rank 1

    Kennen

    Heart of the Tempest

    Wins10Top 8s67Rank changeWhy this rank

    Ranked #1 in S tier, Kennen enters Snapshot 3 with 67 Top 8s and 10 wins—the broadest top-cut footprint in the field. The core sequence starts Kennen, Storm of Shuriken, then uses Burn 2 and Lightning Rush to stock the trash; a conquest can give a spell Flow, letting that spell come back from trash and empower Heart of the Tempest. Spend the stored empowerment before the next off-hand play so the trigger is not wasted. Prepare by denying Storm's conquest, then brace for the Assault 2 push—the bonus does nothing on defense.

  2. Rank 2

    Master Yi

    Wuju Bladesman

    Wins9Top 8s56Rank changeWhy this rank

    9 wins and 56 Top 8s keep Master Yi, Wuju Bladesman #2 in S tier. The clean engine is still one defender, not a crowded battlefield: Wuju Bladesman adds +2 Might while it defends alone, Discipline adds another +2 and replaces itself, and Defy protects the exchange from a qualifying spell. Counterplay starts before the Showdown: move or remove the defender, or contest the other battlefield while Yi holds resources for one oversized defense, then punish the battlefield Yi chose not to support.

  3. Rank 3

    Rengar

    Pridestalker

    Wins4Top 8s23Rank changeWhy this rank

    4 wins and 23 Top 8s keep Rengar, Pridestalker #3 in S tier. The engine turns every unit into combat math: Pit Rookie adds a lasting boost, Pridestalker adds +1 Might for the turn, and Thrill of the Hunt can replay First Mate to trigger Rengar again and ready another unit at the battlefield that matters. Counterplay is to spread pressure across both battlefields, force Thrill before committing premium removal, and count the hand. Once Rengar runs low on units, the Legend stops changing the Showdown; Punch First is the common +5 Might swing still worth respecting.

A

Contenders

Expect these decks in later rounds. Your list needs a clear answer to the main engine each one brings. · 5 Legends

  1. Rank 4

    Azir

    Emperor of the Sands

    Wins4Top 8s17Rank changeWhy this rank

    4 wins and 17 Top 8s put Azir #4 in A tier. The current Equipment engine converts setup into bodies: play an Equipment to turn on Emperor of the Sands, spend 1 Energy and exhaust it for a soldier token, then let Arise! scale with every Equipment you still control. Sovereign concentrates those tokens by moving them to its battlefield when it attacks, so two ready Soldiers can become a much wider fight. Counterplay is clean: remove Equipment before Arise!, pressure the setup turn, or remove Sovereign before it attacks.

  2. Rank 5

    Irelia

    Blade Dancer

    Wins0Top 8s35Rank changeWhy this rank

    0 wins and 35 Top 8s put Irelia #5 in A tier. The current shell still makes Irelia, Fervent fight twice: a spell that chooses her adds +1 Might, Blade Dancer can pay 1 Power to ready her for another +1, and Ride the Wind moves that readied threat into the next battlefield. Tideturner turns the same movement plan into cards by swapping with Stellacorn Herder. Do not spend your answer on the first boost unless it wins the exchange; remove Fervent or stop the move-and-ready spell, and deny conquest so Blade Dancer cannot reset for another activation.

  3. Rank 6

    Rek'Sai

    Void Burrower

    Wins0Top 8s19Rank changeWhy this rank

    0 wins and 19 Top 8s put Rek'Sai #6 in A tier. Breacher is the default Champion, and the shell turns Carrion Dredger, Honest Broker, and Faithful Manufactor into bodies Cull the Weak can trade away while keeping material behind. Void Rush and Void Burrower then convert top-deck reveals into extra plays. Plan the conquest with Energy and Power left; the follow-up is only strong if you can still pay for it. Prepare for Rek'Sai by denying the first conquest, removing Breacher before the off-hand play, or forcing out Blood Rush and Cleave before pressuring the second battlefield.

  4. Rank 7

    LeBlanc

    Deceiver

    Wins0Top 8s11Rank changeWhy this rank

    With 0 wins and 11 Top 8s, LeBlanc is #7 in A tier. The rise comes from deep finishes, not a trophy, and the current Fragmented shell converts successful conquers and Holds into another threat. Deceiver discards a card and exhausts to copy a unit there as a ready temporary copy; copying a Deathknell body creates pressure now and value when it dies. Karthus can double that Deathknell. Stop the first conquer or Hold, or remove Karthus before the copied unit dies, and the engine loses its best conversion turn.

  5. Rank 8

    Diana

    Scorn of the Moon

    Wins6Top 8s17Rank changeWhy this rank

    With 6 wins and 17 Top 8s, Diana sits #8 in A tier. The current engine uses Ride the Wind to move and ready Hwei, Brooding Painter, triggering his draw-discard payoff; discarding a spell draws again, while discarding a unit gives Hwei +3 Might for the turn. Moonfall then moves one enemy into a battlefield Diana already occupies and gives every enemy there -2 Might, turning Gust on for anything left at 3 Might or less. Counterplay is concrete: remove Hwei before the movement chain starts, and hold a Might boost to break the Moonfall-to-Gust threshold.

B

In the field

These decks lean on a narrower setup. Know the card or turn your sideboard is meant to disrupt. · 8 Legends

  1. Rank 9

    Draven

    Glorious Executioner

    Wins1Top 8s10Rank changeWhy this rank

    1 win and 10 Top 8s put Draven #9 in B tier. The Showboat engine turns early points into a larger Champion, then a hidden Tideturner can swap that threat into a contested battlefield while Tideturner takes its old location. Spinning Axe supplies a Reaction-speed +3 Might when the final total is short. Counterplay is to make Draven spend the swap before committing your best defender, then answer Showboat without entering combat or force an even trade so Glorious Executioner does not draw.

  2. Rank 10

    Ezreal

    Prodigal Explorer

    Wins1Top 8s11Rank changeWhy this rank

    1 win and 11 Top 8s put Ezreal at #10 in B tier. The core sequence is still efficient: use Bellows Breath to choose two enemy units at one location, then exhaust Prodigal Explorer to draw before turning the damage into a clean battlefield. Pack of Wonders keeps the engine moving by returning Treasure Trove for another card and an exhausted rune, or Fizz so it can replay a spell from trash. Prepare by removing Ezreal's scoring units, splitting pressure across locations, and forcing the deck to spend interaction without a body left to conquer.

  3. Rank 11

    Jayce

    Defender of Tomorrow

    Wins0Top 8s11Rank changeWhy this rank

    With no wins and 11 Top 8s, Jayce is #11 in B tier. The current setup sequence starts with Platewyrm Egg: use Jayce, Brilliant Inventor to ready the exhausted Gear, Empower it, then use Defender of Tomorrow to ready it again so the next exhaust adds 2 Energy. That engine reaches Dazzling Aurora, whose end-of-turn trigger plays the first revealed unit without paying its cost; Elder Dragon is the usual payoff. Prepare to disrupt the Gear chain: remove Egg before its second activation, or answer Aurora before the turn ends.

  4. Rank 12

    Viktor

    Herald of the Arcane

    Wins0Top 8s9Rank changeWhy this rank

    0 wins and 9 Top 8s put Viktor at #12 in B tier. The current engine starts with spare Recruits: Viktor, Leader replaces another non-Recruit that dies, while Cull the Weak lets you choose the body you are willing to trade. Shadow's Call then turns a spare non-Temporary Recruit into two cards. Prepare by pressuring both battlefields, forcing Viktor to spend Energy before it makes a token, and removing Leader before a non-Recruit dies so the replacement trigger never starts.

  5. Rank 13

    Kai'Sa

    Daughter of the Void

    Wins2Top 8s20Rank changeWhy this rank

    2 wins and 20 Top 8s put Kai'Sa at #13 in B tier. Her global rank trails the Asia surge: she is 8.89% of that field, with 19 of those Top 8s, but the core plan is the same. Hide Temporal Breach at Rockfall Path, where an opposing unit it banishes cannot be replayed, or cast Breach on your Thousand-Tailed Watcher to repeat its -3 Might play trigger. Prepare by pressuring two battlefields, holding cheap answers for Watcher, and forcing Breach before committing the unit you cannot afford to lose.

  6. Rank 14

    Kha'Zix

    Voidreaver

    Wins1Top 8s4Rank changeWhy this rank

    1 win and 4 Top 8s put Kha'Zix at #14 in B tier. Void Assault moves Kha'Zix, Mutating Horror and one enemy into an opponent-controlled battlefield, making Horror the attacker. If that enemy is alone, Horror jumps from 4 to 6 Might and gains 2 XP. A combat win adds another XP through Voidreaver. That one prepared fight can fund a lasting boost or a later rescue. Keep two defenders together so Horror misses isolation, and remove Horror before Void Assault resolves; without the first clean combat, the XP engine never starts.

  7. Rank 15

    Nasus

    Curator of the Sands

    Wins5Top 8s14Rank changeWhy this rank

    5 wins and 14 Top 8s put Nasus at #15 in B tier. The trophies prove it can close, but its field presence has not converted into deep finishes often enough to climb higher. The current engine starts with Astral Heron at a battlefield: play a cheap card, discount Thousand-Tailed Watcher, then exhaust Nasus to ready up to two runes after the seven-Energy unit is played. Use those runes for Defy or Discipline. Counterplay starts earlier—remove Heron before the first card, or pressure both battlefields so two readied runes cannot cover every fight.

  8. Rank 16

    Sivir

    Battle Mistress

    Wins0Top 8s3Rank changeWhy this rank

    With no wins and 3 Top 8s, Sivir is #16 in B tier. Her strongest current plan still banks tomorrow's turn: Mobilize and Catalyst of Aeons channel exhausted runes, Sigil of the Storm recycles one, and Sivir converts that recycle into an exhausted resource token. Dazzling Aurora then uses the extra resources to threaten Elder Dragon at end of turn. Prepare by attacking two battlefields while the runes and token are unavailable, and remove Aurora before its end-of-turn trigger; do not give Sivir a quiet setup turn.

C

On the fringe

These decks can produce a strong payoff, but their setup is easier to interrupt. Learn what has to happen first, then pressure that step. · 9 Legends

  1. Rank 17

    Lillia

    Bashful Bloom

    Wins0Top 8s6Rank changeWhy this rank

    With no wins and 6 Top 8s, Lillia is #17 in C tier. The sequence starts with Sprite Burst, which makes two ready Temporary bodies and cuts Bashful Bloom's next activation from 4 Energy to 2; that activation adds a third ready body. Smoke and Mirrors then swaps one body with Lillia, Fae Fawn, draws a card, and Fae Fawn leaves another body at the location she moved from. Prepare by forcing Lillia to split those bodies before the swap, then answer Fae Fawn; Temporary bodies die at the start of her next Beginning Phase before scoring.

  2. Rank 18

    Fiora

    Grand Duelist

    Wins2Top 8s9Rank changeWhy this rank

    2 wins and 9 Top 8s put Fiora at #18 in C tier. The newest winning build is not the old Victorious shell: Fiora, Worthy turns a fresh Mighty crossing into a ready unit, while Grand Duelist channels a rune exhausted. Dragon Form makes a smaller unit's base Might 5, and Rampage can create the same threshold during a fight. Sacrifice then cashes a Mighty unit into two cards and another exhausted rune. Prepare by removing Worthy before the crossing, forcing buffs on defense, and answering the single fighter before Fiora can ready it.

  3. Rank 19

    Volibear

    Relentless Storm

    Wins0Top 8s1Rank changeWhy this rank

    No wins and 1 Top 8 put Volibear at #19 in C tier. The setup starts before the Dragon lands: keep Relentless Storm ready, use Herald of Scales to cut the Dragon's Energy cost, then play Gentle Gemdragon. Stack Volibear above Gemdragon so the Legend channels a rune exhausted before Gemdragon readies it. Prepare by removing Herald before that turn, answering the first Mighty unit, and pressuring both battlefields before the extra rune turns one large play into a second.

  4. Rank 20

    Lucian

    Purifier

    Wins0Top 8s1Rank changeWhy this rank

    No wins and 1 Top 8 put Lucian at #20 in C tier. His cleanest sequence starts with Doran's Blade on Lucian, Merciless: the Gear adds 2 Might, the Legend adds Assault 1 while he attacks, and his first conquest readies him. Relentless Pursuit moves that attacker, attaches an Equipment as part of the spell, then can return him to base after conquest so the ready unit threatens the other battlefield. Prepare by removing the carrier before combat, denying the first conquest, or forcing Lucian to defend where Assault adds nothing.

  5. Rank 21

    Mel

    Soul's Reflection

    Wins1Top 8s6Rank changeWhy this rank

    1 win and 6 Top 8s put Mel at #21 in C tier. Her cleanest sequence starts by empowering Applied Researchers or Mel, Defiant Soul, which also empowers Soul's Reflection. Researchers discounts the spell follow-up; Defiant Soul can banish an enemy unit with 3 Might or less before Mel disempowers and exhausts to strip 2 Might from the battlefield that matters. The timing is exploitable: Mel's activation is not a Reaction. Remove the empowered engine, force action across two battlefields, and do not feed Rebuttal the spell that decides your turn.

  6. Rank 22

    Ornn

    Fire Below the Mountain

    Wins0Top 8s4Rank changeWhy this rank

    No wins and 4 Top 8s put Ornn at #22 in C tier. The current engine turns Gear into tempo: hold Ornn ready, use his restricted Power to help play Sprite Fountain or Shurelya's Requiem, then let Requiem ready the units that already moved. Patched Porobot replaces itself only after three other Gear are in play, so the setup still needs time. Prepare by contesting Ornn's Forge, removing Gear before Porobot checks the count, and answering the best attacker before Requiem creates another action.

  7. Rank 23

    Lux

    Lady of Luminosity

    Wins0Top 8s3Rank changeWhy this rank

    No wins and 3 Top 8s put Lux at #23 in C tier. Her cleanest current engine is Empowered Applied Researchers into Promising Future: the spell falls to 4 Energy with no Power, yet its base 5-Energy cost still triggers Lux for a card. Progress Day and Ekko plus Sacrifice keep the hand and runes moving toward Time Warp. The ceiling is real, but the results are not. Prepare by pressuring two battlefields, removing Researchers before it survives to the next turn, and forcing Sacrifice before Lux has spent enough runes for Ekko's ready to matter.

  8. Rank 24

    Vex

    Gloomist

    Wins0Top 8s3Rank changeWhy this rank

    With 0 wins and 3 Top 8s, Vex is #24 in C tier. Her cleanest sequence is to establish Vex, Apathetic at the battlefield you plan to hold, then use Defy or Discipline while automatic stuns punish new opposing units. On your next turn, Awaken readies Gloomist before the Scoring Step; the Hold then lets it exhaust to draw. Test by developing before Apathetic arrives, pressuring the other battlefield, and forcing reactions early. Deny that first Hold and the engine rebuilds instead of snowballing.

  9. Rank 25

    Master Yi

    Wuju Master

    Wins0Top 8s1Rank changeWhy this rank

    No wins and 1 Top 8 put Master Yi, Wuju Master at #25 in C tier. The plan must bank XP before the Legend does anything: protect Wuju Apprentice or Gemhand Hunter through a successful conquest or Hold, then let Master Yi, Tempered's Hunt 2 accelerate Level 6. From there every unit gains +1 Might, later Apprentices draw, and Level 11 makes new units enter ready. The results show how often opponents stop the climb. Prepare by removing Hunt units before they score and contesting both battlefields so Yi cannot choose a safe XP path.

D

Long shots

Do not spend broad sideboard slots on these by default. Know their main trick, then adjust only if your local field gives you a reason. · 23 Legends

  1. Rank 26

    Darius

    Hand of Noxus

    Wins0Top 8s0Rank changeWhy this rank

    With no wins and no Top 8s, Darius is #26 in D tier. The current Legion turn asks you to land Darius, Trifarian first, play one useful card, then exhaust Hand of Noxus for 1 Energy before the second card. Make that second card Noxus Hopeful for the discount or Vanguard Captain for two Recruit tokens; either also gives Trifarian +2 Might and readies him. Prepare by removing Trifarian before the sequence, making the first card answer pressure, and contesting both battlefields so the added Energy cannot become a clean scoring swing.

  2. Rank 27

    Yasuo

    Unforgiven

    Wins0Top 8s0Rank changeWhy this rank

    No wins and no Top 8s put Yasuo at #27 in D tier. The cleanest current line is Yasuo, Windrider: move him from base with Unforgiven, use his Ganking standard move between battlefields, then cast Ride the Wind for the third move, the point, and a ready unit. Tideturner can supply another move when locations line up. That ceiling has not converted into a Top 8, and the shell splits across three chosen Champions. Prepare by removing Windrider before move three, forcing Yasuo to rescue a unit early, and attacking the battlefield his 2-Energy activation leaves behind.

  3. Rank 28

    Miss Fortune

    Bounty Hunter

    Wins0Top 8s0Rank changeWhy this rank

    No wins and no Top 8s leave Miss Fortune at #28 in D tier. Her clearest setup uses Mobilize and Catalyst of Aeons to reach Dazzling Aurora, then Scryer's Bloom to leave Elder Dragon as the first unit Aurora reveals and plays at the end of the turn. Elder can then kill one chosen enemy at each location. The setup has yet to convert into a Top 8. Prepare by contesting both battlefields before nine Energy, removing Aurora before its trigger, or forcing Bloom before the combo turn.

  4. Rank 29

    Ambessa

    Matriarch of War

    Wins0Top 8s2Rank changeWhy this rank

    No wins and 2 Top 8s put Ambessa at #29 in D tier. Her cleanest sequence is to empower Ambessa, The Wolf, attack with the 7-Might Champion, then disempower and exhaust Matriarch of War with 1 Power to ready it. That ready does not grant a second attack: The Wolf can normally return to base, while a unit with Ganking can move to the other battlefield. Legion Marauder is the cheaper setup. Prepare by removing the intended carry before the ready or spreading pressure beyond one reused unit.

  5. Rank 30

    Akali

    Rogue Assassin

    Wins0Top 8s3Rank changeWhy this rank

    No wins and 3 Top 8s put Akali at #30 in D tier. Shuriken Flip is the shared engine: move Stellacorn Herder to draw, Akali, Silent to gain +2 Might, or Akali, Deadly Weapon to deal movement damage. An empowered Rogue Assassin can pull one of those units from a Showdown to base and ready it, creating another move later that turn. The deck has volume but only a fourth-place ceiling. Prepare by contesting both battlefields, forcing the Legend activation early, and using removal on Silent while she is in combat.

  6. Rank 31

    Jinx

    Loose Cannon

    Wins0Top 8s0Rank changeWhy this rank

    With no wins and no Top 8s, Jinx is #31 in D tier. Her plan spends the hand deliberately: empower Punching Poro by discarding one, then Accelerate Jinx, Demolitionist to enter ready, discard two, and attack at 6 Might. A conquest can let Super Mega Death Rocket! discard another card to return from trash, while Loose Cannon draws only one card at the next Beginning Phase if the hand is still at one or fewer. Prepare by denying that conquest, holding removal for the ready Champion, and making Jinx empty her hand before the battlefield is secure.

  7. Rank 32

    Poppy

    Keeper of the Hammer

    Wins0Top 8s0Rank changeWhy this rank

    No wins and no Top 8s leave Poppy #32 in D tier. Her cleanest sequence is to win a battlefield combat with Grim Resolve, bank 2 XP, then keep control through the next scoring check; the Hold supplies the third XP that Keeper of the Hammer can spend and exhaust to draw. Shepherd's Heirloom can bridge the same threshold, but equipping it immediately spends the XP it just made. Prepare by contesting before the Hold resolves and forcing Poppy to choose between preserving the battlefield and cashing in her Legend action.

  8. Rank 33

    Leona

    Radiant Dawn

    Wins0Top 8s0Rank changeWhy this rank

    With no wins and no Top 8s, Leona is #33 in D tier. Her clean sequence starts by attacking with Leona, Determined or Vi, Peacekeeper to stun before combat damage, then Radiant Dawn puts a lasting +1 Might mark on an unbuffed friendly unit. Call to Glory can spend that mark to ignore its own cost and create a +3 Might swing. Prepare by making Leona spend Back Off or Kennen's paid stun on the first battlefield, then contesting another before she can turn that mark into a second profitable fight.

  9. Rank 34

    Lee Sin

    Blind Monk

    Wins0Top 8s0Rank changeWhy this rank

    No wins and no Top 8s put Lee Sin at #34 in D tier. Blind Monk spends 1 Energy and exhausts to give an unbuffed friendly unit a lasting +1 Might. Lee Sin, Centered adds another +2 Might while that carrier shares his battlefield, and Wallop can spend that marker to ignore its own cost and ready a unit. The setup is precise but has only reached 52nd. Prepare by pressuring the second battlefield, moving or removing Centered, and forcing the carrier to spend that marker before the decisive Showdown.

  10. Rank 35

    Shen

    Eye of Twilight

    Wins0Top 8s1Rank changeWhy this rank

    No wins and 1 Top 8 put Shen #35 in D tier. His clean sequence is to pair Shen, Scourge of Shadows with one unit, hold to draw, and use Shadow Dash to drag the fight onto that exact-two battlefield while both units gain +1 Might. Eye of Twilight can make the better absorber Tank, but Tank only orders combat-damage assignment; it does not prevent any. Prepare by breaking the pair before the Hold, spreading pressure across two battlefields, and making the Shen player spend Ki Barrier before assigning enough damage to reach the protected unit.

  11. Rank 36

    Annie

    Dark Child

    Wins0Top 8s0Rank changeWhy this rank

    With no wins and no Top 8s, Annie is #36 in D tier. The engine is real but still not converting: spend Power developing on your turn, let Dark Child ready up to two runes at the end, then reuse those runes for Star-Crossed, Quick-Draw Long Sword, or Rengar, Pouncing while keeping enough Energy available. Annie, Stubborn can return a spent spell from trash, but that line adds a four-Energy unit before the recovered card matters. Prepare by drawing out the first Reaction early, then contesting the battlefield Annie just vacated.

  12. Rank 37

    Vi

    Piltover Enforcer

    Wins0Top 8s0Rank changeWhy this rank

    No wins and no Top 8s put Vi #37 in D tier. Her clean sequence starts by putting Hextech Gauntlets on a developed attacker, using +3 Might to assign at least three excess damage, then exhausting Piltover Enforcer to ready the unit. Gem Jammer can give that unit Ganking, while Perfect Execution supplies another ready plus Assault 3. The problem is that Vi must already win the first battlefield by too much before she earns mobility. Prepare by defending with layered Might, removing the Gauntlets target, or forcing her ready onto a unit that cannot change the second fight.

  13. Rank 38

    Sett

    The Boss

    Wins0Top 8s0Rank changeWhy this rank

    No wins and no Top 8s put Sett #38 in D tier. The current shell still has a clear line: Pit Rookie supplies a lasting +1, Showstopper moves another marked unit from base into the fight, and The Boss can spend that marker, pay 1 Power, and exhaust to save the unit from dying. The save recalls it exhausted, so the battlefield is still lost if nothing remains. Prepare by forcing Sett to rescue before the decisive Showdown, then attack the battlefield that unit vacated; denying a conquest also keeps Sett exhausted.

  14. Rank 39

    Ivern

    Green Father

    Wins0Top 8s0Rank changeWhy this rank

    With no wins and no Top 8s, Ivern is #39 in D tier. The deck must win its first conquest or Hold before Green Father can replace a battlefield for the extra 1 Might. Nurturer and Friendship reward assembling the four creature tags, but the current field has not converted that setup into a deep finish. Prepare by contesting the first battlefield before that replacement exists, then remove a unique tag source or force Friendship before the full four-tag count is available.

  15. Rank 40

    Rumble

    Mechanized Menace

    Wins0Top 8s0Rank changeWhy this rank

    No wins and no Top 8s put Rumble #40 in D tier. The clean sequence starts with a machine unit, discounts Production Surge to make another body and draw, then uses Bubble Bot to ready the unit that must move. Rumble, Hotheaded gives the attacking machines Assault and can turn a conquest into a discounted machine unit from trash, while Mechanized Menace's Shield adds Might only when those units defend. Prepare by removing the first machine unit before Surge, splitting pressure across battlefields, and forcing the deck to defend before Hotheaded can convert a conquest.

  16. Rank 41

    Renekton

    Butcher of the Sands

    Wins0Top 8s0Rank changeWhy this rank

    No wins and no Top 8s leave Renekton #41 in D tier. A current sequence uses Butcher of the Sands' 2 restricted Energy to activate Renekton, Brute twice, moving it from 4 to 6 Might, then Punch First adds 5 and crosses the 10-Might Empower threshold for Deflect and Ganking. That is a real finishing turn, but it has not produced a deep result. Prepare to remove Brute before the final boost resolves or make the player spend Punch First defensively; the deck loses its cleanest route to mobile pressure.

  17. Rank 42

    Ahri

    Nine-Tailed Fox

    Wins0Top 8s0Rank changeWhy this rank

    No wins and no Top 8s put Ahri #42 in D tier. The current plan is to establish Ravenbloom Student at a battlefield you control, keep Discipline and Stupefy until combat, then stack those spell effects with Ahri, Inquisitive's reduction. Pay Accelerate on Thousand-Tailed Watcher for the reset turn: it enters ready, then its play trigger shrinks every enemy unit after the opponent commits. The engine makes one battlefield difficult to break, but it has not produced a finish. Prepare by contesting both battlefields, forcing the Reactions early, and keeping your best units out of the Watcher turn.

  18. Rank 43

    Jax

    Grandmaster at Arms

    Wins0Top 8s0Rank changeWhy this rank

    No wins and no Top 8s put Jax #43 in D tier. The current shell has a clean combat loop: Jax, Unmatched gives Brutalizer and Guardian Angel Quick-Draw, so either 2-Energy Equipment can enter as a Reaction, attach immediately, and add 1 Might. Grandmaster at Arms can later exhaust to move that attached Equipment onto the next unit that needs it, while Counter Strike protects one damage event and replaces itself. Prepare by forcing the first Gear onto a low-value fight, then pressure the other battlefield before Jax can reposition it; removing the bearer also leaves the Gear detached.

  19. Rank 44

    Zed

    Master of Shadows

    Wins0Top 8s0Rank changeWhy this rank

    No wins and no Top 8s put Zed #44 in D tier. The setup starts with Death Mark Burning three cards and creating an exhausted Clone; Ride the Wind can move and ready that Clone, whose attack may banish a unit from trash for Assault 4 and empower Master of Shadows. Spend that empowerment before the next Flow banish, because Zed cannot bank a second empowered state. Prepare by forcing Clones to defend, where Assault adds nothing, or remove them before they attack; pressure the other battlefield while Zed spends actions loading trash and readying a zero-Might token.

  20. Rank 45

    Pyke

    Bloodharbor Ripper

    Wins0Top 8s0Rank changeWhy this rank

    No wins and no Top 8s leave Pyke #45 in D tier. The Bloodharbor Ripper sequence can cash in a battlefield unit that has finished its job: pay 1 Energy, exhaust Pyke, return that unit, and create an exhausted gear. Replaying Bewitching Spirit forces another discard, while Fizz, Trickster can turn a Falling Star in trash into two separate 3-damage instructions after you still pay its 2 Fury Power. Prepare by attacking the lane Pyke empties before that gear readies; answer the replayed unit before Pyke can return it again, because removal does not undo its first Play trigger.

  21. Rank 46

    Teemo

    Swift Scout

    Wins0Top 8s0Rank changeWhy this rank

    No wins and no Top 8s leave Teemo #46 in D tier. The current decks are trying to buy time with Hidden cards, then cash that setup into either a Spiderling lane or a replayed Teemo trigger. Swift Scout can spend 1 Energy to hide Consult the Past instead of Power, letting it draw two as a Reaction from Hidden on a later turn. Prepare by pressuring both battlefields, answering Teemo, Strategist before combat begins, and forcing the Legend to pick up a unit while its Might still matters on board.

  22. Rank 47

    Renata Glasc

    Chem-Baroness

    Wins0Top 8s0Rank changeWhy this rank

    No wins and no Top 8s leave Renata Glasc #47 in D tier. The clean current sequence plays Sprite Fountain for a ready 3-Might body; at the next Beginning Phase, Temporary kills the Gear before scoring and Deathknell repeats its play effect for another body. Honest Broker can die into an exhausted resource gear, while Chem-Baroness adds another only after a Hold. Prepare by contesting both battlefields and forcing that first Hold before the saved resources matter; remove the new body or attack the lane Renata emptied, because none of those exhausted resource tokens pays for the current fight.

  23. Rank 48

    Jhin

    Virtuoso

    Wins0Top 8s0Rank changeWhy this rank

    No wins and no Top 8s leave Jhin #48 in D tier. The cleanest current bridge is Downstage Dramatics: pay its 2-Energy Repeat so one cast spends 4, draws twice, qualifies Virtuoso, and unlocks Jhin, Meticulous Killer for 1 Mind Power. That turns setup into cards plus a 4-Might body, but the Legend still asks you to store four qualifying spells. Prepare by splitting pressure across both battlefields and countering a qualifying spell when your list can: a countered spell is not played, so Virtuoso cannot banish it, and the four-rune burst remains another cast away.

How this snapshot is built

The ranking balances field presence, finish quality, repeated Top 8s, tournament wins, and recency. Use it to order your first gauntlet, then adjust for the regional field and build differences you expect to face.

This snapshot covers July 24, 2026 through August 23, 2026. The rankings describe tournament performance, not head-to-head matchup win rates. Regional tables are a preparation guide: start with the overall leaders, then adjust for the room you expect to enter. Build differences tell you what showed up in lists, not how often a deck won a specific matchup.