Azir ranks #9 with 3 tournament wins and 12 Top 8s. Azir works because every Equipment keeps paying you after the turn you play it. First, playing an Equipment unlocks Emperor of the Sands, so the Legend can spend 1 Energy and exhaust to make a Sand Soldier. Second, those Soldiers have Weaponmaster. When a Soldier is played, Weaponmaster can attach one of your Equipment to it for one Power less, even if that Equipment was already attached somewhere else. Doran's Shield, Brutalizer, Soul Sword, Eye of the Herald, and B.F. Sword all cost exactly one Power to Equip, so each Soldier can attach one for free after you already paid the Equipment's normal cost to play it. Third, that same Equipment makes Arise! bigger. When a Soldier dies, its Equipment stays in play, can move to the next Soldier, and still counts toward Arise!, so the deck does not run out of material after the first trade. Arise! makes one Soldier for every Equipment you control. They enter exhausted, and Arise! readies up to two, but an Accelerated Azir, Sovereign can attack and pull any number of those tokens into his battlefield, including the exhausted ones, for one decisive fight. If that fight conquers Hall of Legends, pay 1 Energy to ready Emperor of the Sands. If you played an Equipment that turn and can pay another 1 Energy, make another Soldier. Remove Equipment before Arise!, pressure the setup before the rebuild is online, or stop Sovereign before he attacks.