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Master Yi, Diana, and Irelia lead

Master Yi remained first, with Diana and Irelia also in S tier. No other Legend reached S tier.

Explore the tier list

Results through

Ranking leaderMaster Yi, Wuju Bladesman
Decklists
912
Tournaments
12
Legends
39
Top 8 finishes
90

Results at a glance

  1. At the top

    Three Legends take nearly half the Top 8s

    Master Yi, Diana, and Irelia brought 261 decks and earned 44 of the 90 Top 8 finishes from July 10 through July 19.

  2. Fast rise

    Master Yi nearly doubles its share

    Master Yi's share rose from 8.0% of decks to 15.9%.

  3. Behind the leaders

    Ten Legends fill A and B tier

    Those ten Legends brought 168 decks and earned 33 Top 8 finishes.

Best finish by date

Each point shows a Legend's best tournament finish from Apr 4 through Jul 19.

#1#2#3#4#5#6#7#8Outside Top 8Apr 4Apr 18Apr 25May 2May 4May 9May 15May 17May 24May 30Jun 6Jun 12Jun 14Jun 23Jun 29Jul 7Jul 11Jul 19

Choose a Legend to follow its results over time. Tournaments held on the same day share one point, and finishes below eighth appear on the Outside Top 8 line.

Full rankings

Each entry summarizes current results, rank movement, and verified build changes for this snapshot. Open the Legend guide for the full game plan.

  1. 1

    Master Yi

    S

    Master Yi, Wuju Bladesman

    126 decks · 20Top 8 · best #1

    Decks
    126
    Top 8
    20
    Best
    #1
    Meta read through Jul 19

    Four event wins, 20 Top 8 finishes, and the most decks at tournaments with full standings make Yi the clear number one through July 19.

  2. 2

    Diana

    S

    Diana, Scorn of the Moon

    64 decks · 14Top 8 · best #1

    Decks
    64
    Top 8
    14
    Best
    #1
    Meta read through Jul 19

    Diana won in Beijing and Łódź and reached the Top 8 14 times across 12 tournaments. Yi posted the stronger overall set of results, so Diana ranks second.

  3. 3

    Irelia

    S

    Irelia, Blade Dancer

    71 decks · 10Top 8 · best #1

    Decks
    71
    Top 8
    10
    Best
    #1
    Meta read through Jul 19

    A first- and second-place finish at the 2,048-player National Open, backed by ten Top 8 results overall, pushes Irelia into S tier.

  4. 4

    Rengar

    A

    Rengar, Pridestalker

    11 decks · 3Top 8 · best #1

    Decks
    11
    Top 8
    3
    Best
    #1
    Meta read through Jul 19

    Rengar won RiftAtlas and added two more Top 8s. Its 11 decks put it below the S-tier trio.

  5. 5

    Lux

    B

    Lux, Lady of Luminosity

    11 decks · 4Top 8 · best #2

    Decks
    11
    Top 8
    4
    Best
    #2
    Meta read through Jul 19

    Lux reached four Top 8s across nine tournaments. Those finishes show what the deck can do, but nine tournaments are not enough to move it above B.

  6. 6

    Draven

    B

    Draven, Glorious Executioner

    11 decks · 3Top 8 · best #2

    Decks
    11
    Top 8
    3
    Best
    #2
    Meta read through Jul 19

    Draven reached three Top 8s across seven tournaments. Even with those finishes, Draven remains in B.

  7. 7

    Kai'Sa

    A

    Kai'Sa, Daughter of the Void

    24 decks · 2Top 8 · best #1

    Decks
    24
    Top 8
    2
    Best
    #1
    Meta read through Jul 19

    Kai'Sa won one event and reached two Top 8s with 24 decks across 11 tournaments. Those results keep it in A tier.

  8. 8

    Fiora

    A

    Fiora, Grand Duelist

    18 decks · 2Top 8 · best #2

    Decks
    18
    Top 8
    2
    Best
    #2
    Meta read through Jul 19

    Fiora reached two Top 8s with 18 decks across 11 of the 12 tournaments. Those results are enough for A tier.

  9. 9

    Kha'Zix

    B

    Kha'Zix, Voidreaver

    21 decks · 3Top 8 · best #2

    Decks
    21
    Top 8
    3
    Best
    #2
    Meta read through Jul 19

    Kha'Zix reached three Top 8s with 21 decks. With no event win and most finishes outside the Top 8, it remains in B.

  10. 10

    Annie

    B

    Annie, Dark Child

    14 decks · 4Top 8 · best #2

    Decks
    14
    Top 8
    4
    Best
    #2
    Meta read through Jul 19

    Annie reached four Top 8s with 14 decks across ten tournaments. Without an event win, it remains in B.

  11. 11

    Sett

    B

    Sett, The Boss

    14 decks · 1Top 8 · best #1

    Decks
    14
    Top 8
    1
    Best
    #1
    Meta read through Jul 19

    Sett won Beijing Bracket A, but the deck appeared in only nine tournaments. It remains in B despite that win.

  12. 12

    Azir

    B

    Azir, Emperor of the Sands

    29 decks · 8Top 8 · best #2

    Decks
    29
    Top 8
    8
    Best
    #2
    Meta read through Jul 19

    Eight Top 8 finishes show real consistency, but a best finish of second and a lower overall score leave Azir at the back of B rather than near the top.

  13. 13

    Rek'Sai

    B

    Rek'Sai, Void Burrower

    15 decks · 3Top 8 · best #3

    Decks
    15
    Top 8
    3
    Best
    #3
    Meta read through Jul 19

    Rek'Sai reached three Top 8s with 15 decks across ten tournaments. Without an event win, it remains below the other B-tier decks.

  14. 14

    LeBlanc

    C

    LeBlanc, Deceiver

    27 decks · 3Top 8 · best #5

    Decks
    27
    Top 8
    3
    Best
    #5
    Meta read through Jul 19

    LeBlanc feels oppressive only after the first conquest or hold; before that, she has no Reflection to copy a threat. Baited Hook speeds up that plan: it kills a friendly unit, looks at the top five cards, and may play an eligible unit whose Might is no more than one higher than the killed unit's. If that unit is Harnessed Dragon, its play effect kills an enemy unit. Against Diana, a cheap return-to-hand effect before combat can erase the foothold LeBlanc was trying to create.

  15. 15

    Lillia

    C

    Lillia, Bashful Bloom

    13 decks · 1Top 8 · best #3

    Decks
    13
    Top 8
    1
    Best
    #3
    Meta read through Jul 19

    Lillia is a conquer deck, not a pile of disposable defenders. Sprite Fountain supplies a ready Temporary unit that can lower the Energy cost of Lillia’s activation, and the Legend can add another ready Sprite before the attack. Against Azir, she cannot let the token count settle. A full-board sweep can erase the spread, so Sprite Burst is the recovery card: its two Sprites arrive ready and can threaten an immediate conquest. Lilting Lullaby protects that attack by countering a spell. Once it resolves, that spell’s controller cannot play another spell that turn.

  16. 16

    Vex

    C

    Vex, Gloomist

    29 decks · 2Top 8 · best #4

    Decks
    29
    Top 8
    2
    Best
    #4
    Meta read through Jul 19

    Vex’s job against Diana is to make the first hold stick. When you or an ally hold, Gloomist may exhaust to draw a card; Stacked Deck can then filter toward the next answer, while Gust can send back a 3-Might attacker before it helps clear the field. That creates an ugly choice for Diana: commit enough units to remove Vex outright, or take a tidy trade and let Gloomist draw the cards that pay for later showdowns. The deck can still fight proactively, but its best turns begin with a defense the opponent could not finish.

  17. 17

    Darius

    C

    Darius, Hand of Noxus

    6 decks · 1Top 8 · best #4

    Decks
    6
    Top 8
    1
    Best
    #4
    Meta read through Jul 19

    Darius can race Irelia by developing faster than Stellacorn Herder and Tideturner can turn movement into extra cards. Once Legion is active, the Legend’s extra Energy supports turns with two units and keeps pressure on both battlefields. Rally the Troops spreads that pressure across several units: Spectral Matron can replay Vanguard Captain from the trash, and Captain’s Legion effect adds two Recruit tokens. In a pre-Unleashed Atlanta match against Fiora, adding another defender switched off her one-on-one bonus.

  18. 18

    Ornn

    C

    Ornn, Fire Below the Mountain

    7 decks · 1Top 8 · best #5

    Decks
    7
    Top 8
    1
    Best
    #5
    Meta read through Jul 19

    Ornn’s cleanest opening uses his extra Power on Sprite Fountain, leaving only its two Energy to pay. The Fountain creates a ready Sprite at base, then its Deathknell creates another when the Temporary gear dies; each gear play can also ready Pit Crew. In a Utrecht matchup, Fiora punished that kind of wide setup with a board reset. Each player chose which of their own cards to keep, so Deflect offered no protection and most of Ornn’s board was recycled. The sequence shows the risk of spreading resources across too many permanents.

  19. 19

    Leona

    C

    Leona, Radiant Dawn

    5 decks · 1Top 8 · best #5

    Decks
    5
    Top 8
    1
    Best
    #5
    Meta read through Jul 19

    Leona can build a convincing lock, but it takes several cards to get there. Zenith Blade stuns an enemy and can move a friendly unit into the same battlefield; that stun also lets Vex, Mocking move in from elsewhere, adding a large Tank without another movement card. In a pre-Unleashed Houston breakdown, Stun stopped Master Yi's damage but left the defender in place, so Leona needed Hidden Blade for a clean kill. Yi drew two cards from that kill, making the next showdown harder.

  20. 20

    Jinx

    C

    Jinx, Loose Cannon

    2 decks · 1Top 8 · best #5

    Decks
    2
    Top 8
    1
    Best
    #5
    Meta read through Jul 19

    Jinx reached one Top 8 across four known finishes. Two of those came from tournaments with full standings. That is not enough to identify a consistent deck or describe its matchups.

  21. 21

    Viktor

    D

    Viktor, Herald of the Arcane

    26 decks · 0Top 8 · best #10

    Decks
    26
    Top 8
    0
    Best
    #10
    Meta read through Jul 19

    Unleashed gave Viktor a faster opening without taking away his control game. Sprite Fountain puts a ready unit into play at base and makes another when the gear dies, so he can score before settling into Recruit production. Before Unleashed, an Atlanta match showed Cull the Weak and Singularity punishing Fiora’s narrow board. At Utrecht, the casters called the regular Master Yi matchup heavily Yi-favored because Viktor lacked efficient answers, but rated the featured players closer to even.

  22. 22

    Pyke

    D

    Pyke, Bloodharbor Ripper

    14 decks · 0Top 8 · best #10

    Decks
    14
    Top 8
    0
    Best
    #10
    Meta read through Jul 19

    Pyke is a hand-attrition deck wearing small-unit clothes. For one Energy and an exhaust, Bloodharbor Ripper can return a friendly Bewitching Spirit from a battlefield; replaying it forces another discard. Once the opponent’s hand is empty, Star-Crossed can return that Spirit alongside one targetable, non-token enemy unit. Replaying Spirit can then force the returned card to be discarded. Deflect and cannot-be-chosen protection still matter, and a token disappears instead of becoming a card in hand. Pyke's Gold arrives exhausted, so it cannot add one Universal Power until a later turn.

  23. 23

    Ezreal

    D

    Ezreal, Prodigal Explorer

    13 decks · 0Top 8 · best #9

    Decks
    13
    Top 8
    0
    Best
    #9
    Meta read through Jul 19

    Ezreal prefers opposing threats that fit inside cheap interaction. Gust can choose and return an enemy unit at a battlefield with 3 Might or less, supplying one of the two enemy choices he needs. If another spell or unit ability chooses an enemy unit or gear that turn, he may exhaust as a Reaction to draw. Irelia is the ugly current matchup: Deflect raises targeted answers’ Power cost, counters can stop them, and movement can invalidate the chosen fight. Lille’s casters spelled out the problem against Azir: remove one Soldier and another follows. Ezreal has to protect a lead instead of chasing replaceable units.

  24. 24

    Ivern

    D

    Ivern, Green Father

    7 decks · 0Top 8 · best #35

    Decks
    7
    Top 8
    0
    Best
    #35
    Meta read through Jul 19

    Ivern wins by changing where the game is worth playing. Against Azir, replacing a battlefield with Brush can remove the effect the Equipment deck chose for that lane while strengthening Ivern’s tagged units. Frisky Hunter supports that wide plan by bringing a Deflect Bird with it. Board clears are the dangerous answer, but hidden Emperor’s Divide can evacuate every friendly unit stacked at one battlefield before the damage lands. The trick is choosing which site to stop contesting; Ivern rarely has enough pressure to fight everywhere at once.

  25. 25

    Jhin

    D

    Jhin, Virtuoso

    7 decks · 0Top 8 · best #16

    Decks
    7
    Top 8
    0
    Best
    #16
    Meta read through Jul 19

    Jhin’s ceiling is enormous, but against Lux the early turns are mostly about surviving long enough to see it. Curtain Call offers draw, damage, or a Might reduction. It counts for Jhin only when at least four Energy was actually spent on it, so a discount can matter, and banishing the spell is optional. When the fourth banished spell completes the set, Jhin sends all four to their owners’ trash, channels four runes, and draws a card. Those four ready runes cover four of Sprite Burst’s five-Energy cost, but Lux can take control before they arrive.

  26. 26

    Master Yi

    D

    Master Yi, Wuju Master

    6 decks · 0Top 8 · best #16

    Decks
    6
    Top 8
    0
    Best
    #16
    Meta read through Jul 19

    Wuju Master spends the early game working toward bonuses that do not begin until six XP. Six XP gives every unit +1 Might; eleven makes newly played units enter ready. Against Irelia, that delay is punishing because she can own both battlefields before either bonus turns on. In the featured match, an early Discipline was used just to contest and then met a counter, leaving Yi short on units and XP. The later bonuses are powerful, but that game showed how difficult it was for Yi to recover after drawing too few inexpensive units and Hunt cards.

  27. 27

    Sivir

    D

    Sivir, Battle Mistress

    11 decks · 1Top 8 · best #8

    Decks
    11
    Top 8
    1
    Best
    #8
    Meta read through Jul 19

    Current Sivir is mostly an Aurora deck, and the better lists are built for consistency. Dazzling Aurora is the plan, so cards that only make a winning Aurora turn even bigger tend to get cut. Gold matters more against slower decks. It enters exhausted and only works once; after it readies, you kill and exhaust it to add one Universal Power. That gives Sivir more room to keep playing after Aurora floods the board. Fast pressure is still the problem. Spend too many early turns looking for Aurora and it may arrive after the opponent has already scored too many points.

  28. 28

    Miss Fortune

    D

    Miss Fortune, Bounty Hunter

    9 decks · 1Top 8 · best #8

    Decks
    9
    Top 8
    1
    Best
    #8
    Meta read through Jul 19

    Miss Fortune’s best line turns Baron Nashor from a unit fixed at Baron Pit into a threat that can move between battlefields. Her Legend gives Baron Ganking for the turn, letting the 12-Might unit leave Baron Pit and contest ordinary battlefields. Baron cannot be chosen by enemy spells or abilities, so most direct removal cannot touch it. Kai’Sa puts the setup under pressure: if Miss Fortune never resolves Dazzling Aurora, she can fall too far behind for Baron to matter. Once Baron is moving, its size and protection make every battlefield difficult to hold.

  29. 29

    Volibear

    D

    Volibear, Relentless Storm

    4 decks · 0Top 8 · best #18

    Decks
    4
    Top 8
    0
    Best
    #18
    Meta read through Jul 19

    Volibear wants enough turns to use Relentless Storm more than once. In a Houston feature before Unleashed, his route into Kai’Sa was to accept an early conquest only if the attacker could be cleared before it held, then extend the game. Elder Dragon qualifies at 10 Might and costs 12 Energy and four Body Power. After it is played, Volibear may exhaust to channel a rune exhausted. That rune helps pay for what comes next, not for the Dragon that caused the trigger.

  30. 30

    Yasuo

    D

    Yasuo, Unforgiven

    4 decks · 0Top 8 · best #37

    Decks
    4
    Top 8
    0
    Best
    #37
    Meta read through Jul 19

    Yasuo is at his best when one developed unit can threaten both battlefields. Ride the Wind moves and readies that unit; for two Energy and an exhaust, the Legend can move a friendly unit to or from its base. The hard matchup is efficient control that punishes both the one-unit plan and the backup-unit plan. If Yasuo stays narrow, the main carrier gets answered too cleanly; if he spreads, the second unit becomes another liability. Yasuo can steal points while the opponent reacts, but the long removal game keeps taxing the same threat.

  31. 31

    Teemo

    D

    Teemo, Swift Scout

    7 decks · 1Top 8 · best #8

    Decks
    7
    Top 8
    1
    Best
    #8
    Meta read through Jul 19

    Teemo reached one Top 8, but none of the results comes with a complete decklist. The finish is real. Claims about the cards and matchups can wait until there is a list to examine.

  32. 32

    Lucian

    D

    Lucian, Purifier

    3 decks · 0Top 8 · best #26

    Decks
    3
    Top 8
    0
    Best
    #26
    Meta read through Jul 19

    Lucian's scoring turn begins once the Equipment pieces are assembled. Trinity Force scores a point when its carrier holds, and Skyfall of Areion makes that hold effect trigger on a conquest; together, they turn one conquest into two points. His Champion readies after the first conquest each turn. Relentless Pursuit moves it, may attach an Equipment with the same controller, and lets it return to base if it conquers that turn. In Lille coverage before Unleashed, Lucian scored, returned, then threatened the other battlefield.

  33. 33

    Ahri

    D

    Ahri, Nine-Tailed Fox

    3 decks · 0Top 8 · best #41

    Decks
    3
    Top 8
    0
    Best
    #41
    Meta read through Jul 19

    Ahri wants to control where the opponent attacks. Charm can pull an enemy unit toward the battlefield she has prepared; once it attacks a site Ahri controls, the Legend’s Might reduction tilts the trade. Azir wants a conquest race from turn one. Ahri would rather establish a defender, start shrinking attackers, and work toward holding both battlefields. Once those holds are in place, Azir’s Legend cannot add units to them directly because its Sand Soldier enters at base.

  34. 34

    Jax

    D

    Jax, Grandmaster at Arms

    3 decks · 0Top 8 · best #24

    Decks
    3
    Top 8
    0
    Best
    #24
    Meta read through Jul 19

    Jax is difficult to answer when one threat carries both protection layers. Ruin Runner cannot be chosen by enemy spells or abilities, and Counter Strike can prevent the next damage when the opponent commits to combat. In a pre-Unleashed Atlanta series against Master Yi, Jax spent too many resources on one showdown, and Yi’s steadier midgame punished it. The Legend still needs Equipment under your control: for one Energy and an exhaust, Jax can attach a detached piece; with only an exhaust, he can move one between units.

  35. 35

    Vi

    D

    Vi, Piltover Enforcer

    3 decks · 0Top 8 · best #22

    Decks
    3
    Top 8
    0
    Best
    #22
    Meta read through Jul 19

    Vi appeared four times without a Top 8 finish. The three available decklists all run Hextech Gauntlets, but the rest of the deck changes too much to call one build standard. Four finishes are not enough to draw reliable matchup conclusions.

  36. 36

    Poppy

    D

    Poppy, Keeper of the Hammer

    3 decks · 0Top 8 · best #41

    Decks
    3
    Top 8
    0
    Best
    #41
    Meta read through Jul 19

    Poppy has found a clearer home inside Aurora control. Against Diana, Cull the Weak can remove her only early unit when Poppy has a low-value unit to give up. The Ruination kills every unit. Dazzling Aurora gives the deck a separate rebuild on a later turn. Each hold gives the Legend 1 XP, and spending 3 XP plus exhausting Poppy draws a card. The deck succeeds through removal and Aurora rebuilds, not by holding only to bank XP for that draw.

  37. 37

    Lee Sin

    D

    Lee Sin, Blind Monk

    2 decks · 0Top 8 · best #21

    Decks
    2
    Top 8
    0
    Best
    #21
    Meta read through Jul 19

    Lee Sin can disrupt attacks and protect a key unit, but has not yet become a consistent tournament choice. Discipline and Challenge let the deck act on the opponent's turn, and Zhonya's Hourglass means an attack that appears lethal may not finish the unit. Against Yi, that creates some genuinely skill-testing turns. The issue is consistency: Lee Sin has to line up protection, movement, and pressure at the same time, while the top decks usually ask for fewer things to go right.

  38. 38

    Rumble

    D

    Rumble, Mechanized Menace

    2 decks · 0Top 8 · best #20

    Decks
    2
    Top 8
    0
    Best
    #20
    Meta read through Jul 19

    Rumble appeared three times without a Top 8 finish. None of those finishes has a decklist, so there is not enough information to identify a standard deck yet.

  39. 39

    Garen

    D

    Garen, Might of Demacia

    0 decks · 0Top 8 · best #95

    Decks
    0
    Top 8
    0
    Best
    #95
    Meta read through Jul 19

    Garen has one recorded finish from a tournament that published only part of its standings. No Garen deck appeared in a tournament with full standings, so there is not enough information to describe a current build or its matchups.

How this ranking works

Rankings use play rate, high finishes, and event wins. Bigger events count more. Match win rate is included only when at least 20 published results are available. A few strong finishes are not enough on their own to put a Legend in the top tier.

Round-by-round pairings were not published.

If a tournament published only part of its standings, those known finishes count, but the tournament is left out of play-rate calculations.

Matchup notes explain how the decks play, not measured head-to-head win rates.

Rankings: Jul 10Jul 19.