Skip to content

Meta Snapshot · Issue 02 · Unleashed Constructed

Yi, Diana, and Irelia define the field

Master Yi still sets the pace, Diana holds the other elite slot, and Irelia joins them in S tier while the rest of the field fights from a step behind.

Results through July 19, 2026 · published July 24, 2026
Complete lists
912
Events counted
12
Legend entries
645
Top 8 spots
90

This issue

What defines the field

Start here for the key results that matter most in this edition.

  1. Top line

    The S-tier trio owns nearly half the Top 8 seats

    Master Yi, Diana, and Irelia combine for 261 identified entries and 44 of the 90 Top 8 spots in the current window.

  2. Fast rise

    Yi nearly doubled its late-window share

    Master Yi moved from 8.0% of the early sample to 15.9% of the late sample, the clearest shift at the top of the format.

  3. Depth

    Ten decks fill the chase pack

    The three A-tier and seven B-tier decks combine for 168 entries and 33 Top 8 finishes, but none matched the S-tier trio's overall grip on the field.

Event results

Best tournament finish by date

This is event placement history from Apr 4 through Jul 19, not issue-to-issue rank or matchup data.

#1#2#3#4#5#6#7#8Outside Top 8Apr 4Apr 18Apr 25May 2May 4May 9May 15May 17May 24May 30Jun 6Jun 12Jun 14Jun 23Jun 29Jul 7Jul 11Jul 19

This edition includes all 35 dates with a recorded finish. Each point is that Legend's best finish on the date, so events held on the same day share one point. Some date labels are hidden to keep the chart readable. Wider screens highlight the five highest-ranked Legends that have at least two dated finishes; narrow screens focus the top Legend first. Choose a Legend to focus on it, or select Show all. Results below eighth share the Outside Top 8 line.

Every Legend

Full rankings

Published decklists do not include round-by-round pairings, so this edition has no head-to-head records. The write-ups explain the plan and where it breaks down using tournament results and exact card text.

Analyze my deck

Front-runners

The decks at the top of this edition. · 3 decks

  1. Snapshot rank01
    S tier
    Midrange

    Master Yi

    Master Yi, Wuju Bladesman

    Rank unchanged

    Entries
    126
    Top 8s
    20
    Best
    #1
    Why this rank

    Four event wins, 20 Top 8 finishes, and the largest complete-field share make Yi the clear number one through July 19.

    Game plan

    Develop just enough board to contest both sites, then make the opponent spend first. A cheap unit and two ready runes can mean Defy, Discipline, or both.

    Plan into

    Lux

    Coverage repeatedly identified Lux as one of Yi's better pairings. Yi presents real pressure without loading the battlefield with enough material for Lux's expensive answers to become efficient.

    Pressure point

    Irelia

    Irelia is the less comfortable tempo matchup. Her repeated movement makes Yi decide whether to protect the current battle or preserve runes for the next one.

  2. Snapshot rank02
    S tier
    Tempo

    Diana

    Diana, Scorn of the Moon

    Rank unchanged

    Entries
    64
    Top 8s
    14
    Best
    #1
    Why this rank

    Diana won in Beijing and Łódź and finished with 14 Top 8 appearances across 12 events. Yi's broader conversion is the only reason she is second.

    Game plan

    Keep the battlefield map flexible. Diana is at her best when the opponent thinks two sites matter and finds out too late that only one ever did.

    Plan into

    Lux

    Lux needs time to turn a full hand into control of the game. Diana can make that hand awkward by changing the relevant battlefield and forcing an answer before Lux is ready to chain spells.

    Pressure point

    Kai'Sa

    Tournament commentary has consistently called Kai'Sa one of Diana's difficult pairings. Its efficient removal can break up the setup before Diana gets full value from one large showdown.

  3. Snapshot rank03
    S tier
    Tempo

    Irelia

    Irelia, Blade Dancer

    Rank unchanged

    Entries
    71
    Top 8s
    10
    Best
    #1
    Why this rank

    A first- and second-place finish at the 2,048-player National Open, backed by ten Top 8 results overall, pushes Irelia into S tier.

    Game plan

    Build a board that can be reused. When you choose a friendly unit, Blade Dancer may exhaust and pay one Power to ready it, so the best turns convert a movement effect into another attack instead of a reset.

    Plan into

    Draven

    Coverage singled out Draven as one of Irelia's stronger matchups. Irelia can keep changing the attacker and battlefield, making Draven's prepared combat turn land on the wrong target.

    Pressure point

    Diana

    Diana can answer the map rather than the largest unit. A well-timed movement effect or temporary Might reduction can erase the payoff from Irelia's carefully sequenced ready effects.

Contenders

Close behind the leaders. · 3 decks

  1. Snapshot rank04
    A tier
    Midrange

    Rengar

    Rengar, Pridestalker

    Up 8

    Entries
    11
    Top 8s
    3
    Best
    #1
    Why this rank

    Rengar won RiftAtlas and added two more Top 8s, but only 11 complete-field appearances keep the result below the S-tier trio.

    Game plan

    Use Ambush and relocation to make the defender commit first. Rengar wants the opponent to solve the visible board, then lose to the unit that was never supposed to be in that fight.

    Plan into

    Draven

    Recent coverage described Rengar as comfortable into Draven. Rengar can move the fight away from the prepared attacker and make Draven spend combat resources before the real Ambush arrives.

    Pressure point

    Master Yi

    Yi is difficult to surprise when he keeps reactions open and refuses to commit first. Rengar's best turns lose force if the Ambush only produces a fair one-for-one exchange.

  2. Snapshot rank07
    A tier
    Tempo

    Kai'Sa

    Kai'Sa, Daughter of the Void

    Down 3

    Entries
    24
    Top 8s
    2
    Best
    #1
    Why this rank

    Kai'Sa has only two Top 8s in the current window, but an event win, 24 complete appearances, and presence across 11 events keep the overall profile in A tier.

    Game plan

    Do not spend removal just because a target is available. Kai'Sa wins when each stat reduction or damage spell fixes the exact battlefield that would otherwise score.

    Plan into

    Diana

    Tournament commentary has repeatedly named Kai'Sa as a problem for Diana. Kai'Sa can remove a key setup body before Diana turns movement and temporary Might loss into one decisive showdown.

    Pressure point

    Draven

    Draven can force Kai'Sa to answer one oversized unit rather than several clean damage targets. The matchup is not settled, but current coverage shows that pressure plan is credible.

  3. Snapshot rank08
    A tier
    MidrangeHook

    Fiora

    Fiora, Grand Duelist

    Down 2

    Entries
    18
    Top 8s
    2
    Best
    #2
    Why this rank

    Two Top 8s from 18 complete appearances is not dominant, but Fiora showed up in 11 of the 12 active events and converted often enough for A tier.

    Game plan

    Build one credible attacker and preserve runes for the opponent's turn. Make them play around the buff before you spend it; Fiora loses value when every rune is committed too early.

    Plan into

    Kai'Sa

    Fiora has a clean tactical answer to Kai'Sa's targeted removal. Riposte can counter Void Seeker, and because Void Seeker costs three Energy, the chosen unit also gains +3 Might for the turn.

    Pressure point

    Diana

    Diana can refuse the straight fight Fiora is built to win. Moving the defender or reducing several units at once can leave Fiora holding protection for a showdown that never happens.

In the field

Competitive, with a less complete case. · 7 decks

  1. Snapshot rank05
    B tier
    Fringe

    Lux

    Lux, Lady of Luminosity

    Up 3

    Entries
    11
    Top 8s
    4
    Best
    #2
    Why this rank

    Four Top 8 finishes from a small sample show a high ceiling, but Lux appeared in only nine events and is therefore capped at B under the published methodology.

    Game plan

    Spend the early turns buying time, not chasing perfect value. Once the hand is rebuilt, Lux can shift from one answer per turn to a sequence that takes control of both battlefields.

    Plan into

    Sett

    Sett can punish a slow draw, but Lux is more comfortable once the board is contained and the hand refills. The whole matchup turns on whether Lux gets that reset before the third point.

    Pressure point

    Master Yi

    Yi does not need to overextend into Lux's expensive interaction. He can present one credible unit, protect it efficiently, and force Lux to spend more Energy than the threat cost.

  2. Snapshot rank06
    B tier
    Midrange

    Draven

    Draven, Glorious Executioner

    Up 12

    Entries
    11
    Top 8s
    3
    Best
    #2
    Why this rank

    Three Top 8 finishes across only seven events make Draven a proven threat, but the sample is too narrow for A tier.

    Game plan

    Sequence the turn so each temporary boost or movement effect exposes the next attacker. Draven is trying to win two connected exchanges before the opponent can reset.

    Plan into

    Kai'Sa

    Coverage showed players leaning toward Draven in this pairing, although the evidence is directional rather than a measured win rate. A single oversized attacker can make Kai'Sa's damage-based answers line up poorly.

    Pressure point

    Irelia

    Irelia can move the important unit, change the battlefield, and force Draven's prepared combat resources into the wrong exchange. Tournament commentary has repeatedly called this one of Irelia's stronger matchups.

  3. Snapshot rank09
    B tier
    Midrange

    Kha'Zix

    Kha'Zix, Voidreaver

    Up 6

    Entries
    21
    Top 8s
    3
    Best
    #2
    Why this rank

    Three Top 8s from 21 complete appearances give Kha'Zix a legitimate result base, but zero event wins and a middling conversion rate keep it in B.

    Game plan

    Use movement to create the favorable combat, take the first clean conquest, and turn that foothold into pressure on the second battlefield before the opponent stabilizes.

    Plan into

    Diana

    Diana is playable for Kha'Zix, not free. Kha'Zix can start the important fight before Diana has the battlefield set the way she wants it.

    Pressure point

    Rek'Sai

    Kha'Zix is much less comfortable against fast decks that can contest immediately. Rek'Sai was specifically named among the pressure decks that can deny Kha'Zix time to set the right fight.

  4. Snapshot rank10
    B tier
    Aggro

    Annie

    Annie, Dark Child

    Up 3

    Entries
    14
    Top 8s
    4
    Best
    #2
    Why this rank

    Four Top 8s across ten events show that Annie still converts, but the deck's 14 complete appearances and lack of an event win leave it in B.

    Game plan

    Put a scoring threat on the table immediately and keep the next attacker ready at base. Every trade should leave another attacker behind; Annie does not want a long resource exchange.

    Plan into

    Kai'Sa

    Annie originally rose as a Kai'Sa counter because its threats arrive faster than the reactive deck can line up ideal answers. That history still explains why Kai'Sa must respect the opening turns.

    Pressure point

    Master Yi

    Yi is a difficult opponent because cheap reactions can protect the only defender that matters without giving Annie a profitable target. If the first wave stalls, Annie's topdecks become less threatening.

  5. Snapshot rank11
    B tier
    Aggro

    Sett

    Sett, The Boss

    Up 3

    Entries
    14
    Top 8s
    1
    Best
    #1
    Why this rank

    Sett won Beijing Bracket A, but the deck appeared in only nine active events. The published event-count cap therefore keeps it in B despite that peak.

    Game plan

    Establish one buffed threat, force the opponent to account for a surprise move from base, and preserve the buff or rune pattern that makes the final combat trick affordable.

    Plan into

    Kai'Sa

    Kai'Sa can struggle when Sett adds a buffed attacker after the first exchange. The Sett player gets more from patience here than from blindly playing every threat on curve.

    Pressure point

    Azir

    Azir spreads scoring pressure across more bodies than Sett wants to cover. Saving one unit with the Legend ability does not solve a turn where several equipped Soldiers are attacking different sites.

  6. Snapshot rank12
    B tier
    Tempo

    Azir

    Azir, Emperor of the Sands

    Down 1

    Entries
    29
    Top 8s
    8
    Best
    #2
    Why this rank

    Eight Top 8 finishes show real consistency, but a best finish of second and a lower overall score leave Azir at the back of B rather than near the top.

    Game plan

    Treat Equipment as both pressure now and a resource for the next wave. Azir wants the opponent to spend a full turn clearing bodies, then face another ready pair immediately.

    Plan into

    Draven

    Coverage called Azir one of Draven's better checks. Azir can trade replaceable bodies into the large attacker and keep scoring elsewhere instead of meeting Draven's best combat head-on.

    Pressure point

    Irelia

    Irelia can keep moving the important defender and make Azir replay the same setup on another battlefield. That tempo loss matters before Arise! has enough Equipment to rebuild efficiently.

  7. Snapshot rank13
    B tier
    Midrange

    Rek'Sai

    Rek'Sai, Void Burrower

    Down 8

    Entries
    15
    Top 8s
    3
    Best
    #3
    Why this rank

    Three Top 8s across ten events justify B tier, but no event win and only 15 complete appearances keep Rek'Sai below the more established decks.

    Game plan

    Force the first conquest early, then use the reveal chain to add more power without surrendering tempo. Rek'Sai cannot afford to spend several turns trading one card for one card.

    Plan into

    Kha'Zix

    Kha'Zix commentary specifically identified fast Rek'Sai pressure as a problem. Rek'Sai can contest immediately instead of giving Kha'Zix time to engineer the favorable battlefield.

    Pressure point

    Diana

    Diana can deny the clean first conquest by moving a body or shrinking the entire enemy side at the chosen battlefield. Rek'Sai is much weaker when the reveal payoff arrives a turn late.

On the fringe

Recent results are thin. · 7 decks

  1. 14

    LeBlanc

    LeBlanc, Deceiver

    The meta read

    LeBlanc feels oppressive only after the first conquest or hold; before that, she is trying to build an engine with no momentum. The Hook shell accelerates the payoff: Baited Hook kills a friendly unit, looks at the top five cards, and may play an eligible unit whose Might is no more than one higher than the killed unit's. If that unit is Harnessed Dragon, its play effect kills an enemy unit. Against Diana, a cheap return-to-hand effect before combat can erase the foothold LeBlanc was trying to create.

    Common cards
    • Glasc Mixologist37/37
    • Soaring Scout36/37
    • Karthus, Eternal36/37
    View LeBlanc guide
  2. 15

    Lillia

    Lillia, Bashful Bloom

    The meta read

    Lillia is a conquer deck, not a pile of disposable defenders. Sprite Fountain supplies a ready Temporary body that can lower the Energy cost of Lillia’s activation, and the Legend can add another ready Sprite before the attack. Against Azir, she cannot let the token count settle. A full-board sweep can erase the spread, so Sprite Burst is the recovery card: its two Sprites arrive ready and can threaten an immediate conquest. Lilting Lullaby protects that attack by countering a spell. Once it resolves, that spell’s controller cannot play another spell that turn.

    Common cards
    • Sprite Fountain20/20
    • Sprite Burst20/20
    • Defy20/20
    View Lillia guide
  3. 16

    Vex

    Vex, Gloomist

    The meta read

    Vex’s job against Diana is to make the first hold stick. When you or an ally hold, Gloomist may exhaust to draw a card; Stacked Deck can then filter toward the next answer, while Gust can send back a 3-Might attacker before it helps clear the field. That creates an ugly choice for Diana: commit enough units to remove Vex outright, or take a tidy trade and let the hold engine start paying for later showdowns. The deck can still fight proactively, but its best turns begin with a defense the opponent could not finish.

    Common cards
    • Defy33/33
    • Discipline32/33
    • Charm30/33
    View Vex guide
  4. 17

    Darius

    Darius, Hand of Noxus

    The meta read

    Darius can race Irelia by developing faster than her movement engine. Once Legion is active, the Legend’s extra Energy supports double-unit turns and keeps pressure on both battlefields. Rally the Troops makes the payoff wide rather than tall: Spectral Matron can replay Vanguard Captain from the trash, and Captain’s Legion effect adds two Recruit tokens. In a pre-Unleashed Atlanta match against Fiora, adding another defender switched off her one-on-one bonus.

    Common cards
    • Noxus Hopeful8/8
    • Vanguard Captain7/8
    • Falling Star7/8
    View Darius guide
  5. 18

    Ornn

    Ornn, Fire Below the Mountain

    The meta read

    Ornn’s cleanest opening uses his extra Power on Sprite Fountain, leaving only its two Energy to pay. The Fountain creates a ready Sprite at base, then its Deathknell creates another when the Temporary gear dies; each gear play can also ready Pit Crew. In a Utrecht matchup, Fiora punished that kind of wide setup with a board reset. Each player chose which of their own cards to keep, so Deflect offered no protection and most of Ornn’s board was recycled. The sequence shows the risk of spreading resources across too many permanents.

    Common cards
    • Sprite Fountain11/11
    • Defy10/11
    • Scuttle Crab9/11
    View Ornn guide
  6. 19

    Leona

    Leona, Radiant Dawn

    The meta read

    Leona can build a convincing lock, but it takes several cards to get there. Zenith Blade stuns an enemy and can move a friendly unit into the same battlefield; that stun also lets Vex, Mocking move in from elsewhere, adding a large Tank without another movement card. In a pre-Unleashed Houston breakdown, Stun stopped Master Yi's damage but left the defender in place, so Leona needed Hidden Blade for a clean kill. Yi drew two cards from that kill, making the next showdown harder.

    Common cards
    • Defy6/6
    • Discipline6/6
    • Zhonya's Hourglass6/6
    View Leona guide
  7. 20

    Jinx

    Jinx, Loose Cannon

    The meta read

    Jinx has one Top 8 finish, but only two complete-field appearances and two additional partial rows are too little to call the result a stable archetype. The current snapshot records the finish without pretending it establishes a settled list or matchup spread.

    Common cards

    Fewer than five complete lists, or no card reached the 75% inclusion mark.

    View Jinx guide

Long shots

The results are not there right now. · 19 decks

  1. 21

    Viktor

    Viktor, Herald of the Arcane

    The meta read

    Unleashed gave Viktor a faster opening without taking away his control game. Sprite Fountain puts a ready body into play at base and makes another when the gear dies, so he can score before settling into Recruit production. Before Unleashed, an Atlanta match showed Cull the Weak and Singularity punishing Fiora’s narrow board. At Utrecht, the casters called the regular Master Yi matchup heavily Yi-favored because Viktor lacked efficient answers, but rated the featured players closer to even.

    Common cards
    • Cull the Weak37/37
    • Hidden Blade37/37
    • Imperial Decree35/37
    View Viktor guide
  2. 22

    Pyke

    Pyke, Bloodharbor Ripper

    The meta read

    Pyke is a hand-attrition deck wearing small-unit clothes. For one Energy and an exhaust, Bloodharbor Ripper can return a friendly Bewitching Spirit from a battlefield; replaying it forces another discard. Once the opponent’s hand is empty, Star-Crossed can return that Spirit alongside one targetable, non-token enemy unit. Replaying Spirit can then force the returned card to be discarded. Deflect and cannot-be-chosen protection still matter, and a token disappears instead of becoming a card in hand. Pyke's Gold arrives exhausted, so it cannot add one Universal Power until a later turn.

    Common cards
    • Falling Star23/23
    • Fizz, Trickster23/23
    • Bewitching Spirit22/23
    View Pyke guide
  3. 23

    Ezreal

    Ezreal, Prodigal Explorer

    The meta read

    Ezreal prefers opposing threats that fit inside cheap interaction. Gust can choose and return an enemy unit at a battlefield with 3 Might or less, supplying one of the two enemy choices he needs. If another spell or unit ability chooses an enemy unit or gear that turn, he may exhaust as a Reaction to draw. Irelia is the ugly current matchup: Deflect raises targeted answers’ Power cost, counters can stop them, and movement can invalidate the chosen fight. Lille’s casters spelled out the problem against Azir: remove one Soldier and another follows. Ezreal has to protect a lead instead of chasing replaceable bodies.

    Common cards
    • Stupefy28/28
    • Star-Crossed28/28
    • Thousand-Tailed Watcher28/28
    View Ezreal guide
  4. 24

    Ivern

    Ivern, Green Father

    The meta read

    Ivern wins by changing where the game is worth playing. Against Azir, replacing a battlefield with Brush can remove the effect the Equipment deck chose for that lane while strengthening Ivern’s tagged units. Frisky Hunter supports that wide plan by bringing a Deflect Bird with it. Board clears are the dangerous answer, but hidden Emperor’s Divide can evacuate every friendly unit stacked at one battlefield before the damage lands. The trick is choosing which site to stop contesting; Ivern rarely has enough pressure to fight everywhere at once.

    Common cards
    • Trusty Ramhound6/6
    • Frisky Hunter6/6
    • Mutated Mouser6/6
    View Ivern guide
  5. 25

    Jhin

    Jhin, Virtuoso

    The meta read

    Jhin’s ceiling is enormous, but against Lux the early turns are mostly about surviving long enough to see it. Curtain Call offers draw, damage, or a Might reduction. It counts for Jhin only when at least four Energy was actually spent on it, so a discount can matter, and banishing the spell is optional. When the fourth banished spell completes the set, Jhin sends all four to their owners’ trash, channels four runes, and draws a card. Those four ready runes cover four of Sprite Burst’s five-Energy cost, but Lux can take control before they arrive.

    Common cards
    • Consult the Past8/8
    • Curtain Call8/8
    • Deadly Flourish8/8
    View Jhin guide
  6. 26

    Master Yi

    Master Yi, Wuju Master

    The meta read

    Wuju Master spends the early game earning a deck that does not exist yet. Six XP gives the army +1 Might; eleven makes newly played units enter ready. Against Irelia, that delay is punishing: she can own both battlefields before either threshold turns on. In the featured match, an early Discipline was used just to contest and then met a counter, leaving Yi short on units and XP. The late payoff is real, but that game showed how little recovery Yi had after a poor unit draw stalled the Hunt curve.

    Common cards
    • Defy7/7
    • Discipline7/7
    • Wuju Apprentice7/7
    View Master Yi guide
  7. 27

    Sivir

    Sivir, Battle Mistress

    The meta read

    Current Sivir is mostly an Aurora deck, and the better lists are built for consistency. Dazzling Aurora is the plan, so cards that only make a winning Aurora turn even bigger tend to get cut. Gold matters more against slower decks. It enters exhausted and only works once; after it readies, you kill and exhaust it to add one Universal Power. That gives Sivir more room to keep playing after Aurora floods the board. Fast pressure is still the problem. Spend too many early turns digging and the payoff shows up after the points are gone.

    Common cards
    • Catalyst of Aeons19/19
    • Dazzling Aurora19/19
    • Mobilize19/19
    View Sivir guide
  8. 28

    Miss Fortune

    Miss Fortune, Bounty Hunter

    The meta read

    Miss Fortune’s best line turns Baron Nashor from a stationary payoff into a roaming threat. Her Legend gives Baron Ganking for the turn, letting the 12-Might unit leave Baron Pit and contest ordinary battlefields. Baron cannot be chosen by enemy spells or abilities, so most spot removal cannot touch it. Kai’Sa puts the setup under pressure: if Miss Fortune never resolves Dazzling Aurora, she can fall too far behind for Baron to matter. Once Baron is moving, its size and protection make every battlefield difficult to hold.

    Common cards
    • Stacked Deck14/14
    • Catalyst of Aeons13/14
    • Dazzling Aurora13/14
    View Miss Fortune guide
  9. 29

    Volibear

    Volibear, Relentless Storm

    The meta read

    Volibear wants enough turns to use Relentless Storm more than once. In a Houston feature before Unleashed, his route into Kai’Sa was to accept an early conquest only if the attacker could be cleared before it held, then extend the game. Elder Dragon qualifies at 10 Might and costs 12 Energy and four Body Power. After it is played, Volibear may exhaust to channel a rune exhausted. That rune helps pay for what comes next, not for the Dragon that caused the trigger.

    Common cards
    • Kadregrin the Infernal8/8
    • Elder Dragon8/8
    • Aspirant's Climb8/8
    View Volibear guide
  10. 30

    Yasuo

    Yasuo, Unforgiven

    The meta read

    Yasuo is at his best when one developed unit can threaten both battlefields. Ride the Wind moves and readies that unit; for two Energy and an exhaust, the Legend can move a friendly unit to or from its base. The hard matchup is efficient control that punishes both the one-unit plan and the backup-unit plan. If Yasuo stays narrow, the main carrier gets answered too cleanly; if he spreads, the second body becomes another liability. Yasuo can steal points while the opponent reacts, but the long removal game keeps taxing the same threat.

    Common cards
    • Defy7/7
    • Ride the Wind7/7
    • Discipline6/7
    View Yasuo guide
  11. 31

    Teemo

    Teemo, Swift Scout

    The meta read

    Teemo reached one Top 8, but none of the results comes with a complete decklist. The finish is real. Claims about the cards and matchups can wait until there is a list to examine.

    Common cards

    Fewer than five complete lists, or no card reached the 75% inclusion mark.

    View Teemo guide
  12. 32

    Lucian

    Lucian, Purifier

    The meta read

    Lucian's scoring turn begins once the Equipment pieces are assembled. Trinity Force scores a point when its carrier holds, and Skyfall of Areion makes that hold effect trigger on a conquest; together, they turn one conquest into two points. His Champion readies after the first conquest each turn. Relentless Pursuit moves it, may attach an Equipment with the same controller, and lets it return to base if it conquers that turn. In Lille coverage before Unleashed, Lucian scored, returned, then threatened the other battlefield.

    Common cards
    • Relentless Pursuit5/5
    • First Mate5/5
    • Long Sword5/5
    View Lucian guide
  13. 33

    Ahri

    Ahri, Nine-Tailed Fox

    The meta read

    Ahri is a defensive tempo deck that wants the fight to happen on her terms. Charm can pull an enemy unit toward the battlefield she has prepared; once it attacks a site Ahri controls, the Legend’s Might reduction tilts the trade. Azir wants a conquest race from turn one. Ahri would rather establish a defender, start shrinking attackers, and work toward holding both fields. Once those holds are in place, Azir’s Legend cannot add bodies to them directly; its Sand Soldier enters at base.

    Common cards
    • Defy7/7
    • Discipline7/7
    • Ravenbloom Student7/7
    View Ahri guide
  14. 34

    Jax

    Jax, Grandmaster at Arms

    The meta read

    Jax is difficult to answer when one threat carries both protection layers. Ruin Runner cannot be chosen by enemy spells or abilities, and Counter Strike can prevent the next damage when the opponent commits to combat. In a pre-Unleashed Atlanta series against Master Yi, Jax spent too many resources on one showdown, and Yi’s steadier midgame punished it. The Legend still needs Equipment under your control: for one Energy and an exhaust, Jax can attach a detached piece; with only an exhaust, he can move one between units.

    Common cards

    Fewer than five complete lists, or no card reached the 75% inclusion mark.

    View Jax guide
  15. 35

    Vi

    Vi, Piltover Enforcer

    The meta read

    Vi shows up three times in full standings, plus once in a partial result, without a Top 8. The three decklists all run Hextech Gauntlets, but the rest of the shell changes too much to call one build standard. With a sample this small, a matchup verdict would be guesswork.

    Common cards

    Fewer than five complete lists, or no card reached the 75% inclusion mark.

    View Vi guide
  16. 36

    Poppy

    Poppy, Keeper of the Hammer

    The meta read

    Poppy has found a clearer home inside Aurora control. Against Diana, Cull the Weak can remove the early engine when Diana is her opponent’s only unit and Poppy has a low-value unit to give up. The Ruination kills every unit. Dazzling Aurora gives the deck a separate rebuild on a later turn. Each hold gives the Legend 1 XP, and spending 3 XP plus exhausting Poppy draws a card. The deck succeeds through removal and Aurora rebuilds, not by holding only to bank XP for that draw.

    Common cards

    Fewer than five complete lists, or no card reached the 75% inclusion mark.

    View Poppy guide
  17. 37

    Lee Sin

    Lee Sin, Blind Monk

    The meta read

    Lee Sin is still a tempo-control curiosity more than a stable metagame choice. Discipline and Challenge let the deck play on the opponent's turn, and Zhonya's Hourglass means an all-in attack is not always actually lethal. Against Yi, that creates some genuinely skill-testing turns. The issue is consistency. Lee Sin has to line up protection, movement, and pressure at the same time, while the top decks usually ask for fewer things to go right.

    Common cards

    Fewer than five complete lists, or no card reached the 75% inclusion mark.

    View Lee Sin guide
  18. 38

    Rumble

    Rumble, Mechanized Menace

    The meta read

    Rumble appears twice in full standings and once in a partial result, with no Top 8. None of those entries includes a decklist, so there is no honest way to name a standard card package yet.

    Common cards

    Fewer than five complete lists, or no card reached the 75% inclusion mark.

    View Rumble guide
  19. 39

    Garen

    Garen, Might of Demacia

    The meta read

    Garen appears once in partial standings and nowhere in a complete field for this window. That is enough to list the result, but nowhere near enough to describe a current build or matchup spread.

    Common cards

    Fewer than five complete lists, or no card reached the 75% inclusion mark.

    View Garen guide

How to read it

Method and limits

Rankings combine representation (25%), Top 8 placement (35%), and wins (40%). Representation only uses events with complete standings; Top Cut-only imports can add placement evidence without distorting field share. Top 8s and event wins count more at larger events. If a Legend has at least 20 published decided matches, match win rate also counts toward the win portion. One or two Top 8s lower the score, and a Legend seen at fewer than ten events cannot rank above B. Each issue is scored against its own field.

Published results do not include round-by-round pairings.

Partial standings contribute known placements but not representation.

Matchup notes explain play patterns; they are not measured head-to-head win rates.

Rankings: Jul 10Jul 19.