Deploy The Ball a turn before you need it
The Ball · Lady of Clockwork
The Ball costs five Energy and one Power, must be played to a battlefield, and can deal 2 to each enemy unit there on arrival. Your Legend can make it a 5-Might unit at your next Main Phase, and if you do not control that battlefield then, The Ball contests it: an empty battlefield can become a conquest after the showdown, and an occupied one becomes a combat. If an opponent holds there in their Beginning Phase, Deploy kills The Ball before your next Main Phase. Place it where the opponent has no units, or where dealing 2 kills all of theirs, so they have nothing to hold.
