
Art by Wild Blue Studios
Sanction
Spell
Calm
- Energy
- 3
- Might
- —
- Power
- 1
Card text
Reaction (Play any time, even before spells and abilities resolve.)
Choose one —
- Empower a unit. Disempower it at end of turn.
- Disempower a unit that's Empowered. Empower it at end of turn.
Keywords in this card's text
- Reaction
Includes Action's timing and also lets you respond to a spell or ability before it resolves.
A Reaction can start a chain; it does not have to answer another card. It cannot interrupt an effect that is already resolving.
- Empowered
The linked Empowered text is active while the card has Empowered status.
The status itself adds no Might and does not ready the card; read its text for the benefit. It lasts until removed or the card leaves the board. Card text can allow exceptions, including multiple instances of the status.
How Focus and Priority decide when Action and Reaction can be used
Market price
$0.06TCGplayer market price
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