
Art by Polar Engine Studio
SpiritforgedUncommon
Deathgrip
Spell
Order
- Energy
- 2
- Might
- —
- Power
- —
Card text
Reaction (Play any time, even before spells and abilities resolve.)
Kill a friendly unit. If you do, give + equal to its Might to another friendly unit this turn.
Draw 1.
Keywords in this card's text
- Reaction
Includes Action's timing and also lets you respond to a spell or ability before it resolves.
A Reaction can start a chain; it does not have to answer another card. It cannot interrupt an effect that is already resolving.
How Focus and Priority decide when Action and Reaction can be used
Market price
$0.45TCGplayer market price
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