
Art by Sugar Free
Proving GroundsCommon
Flash
Spell
Chaos
- Energy
- 2
- Might
- —
- Power
- —
Card text
Reaction (Play any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.
Keywords in this card's text
- Reaction
Includes Action's timing and also lets you respond to a spell or ability before it resolves.
A Reaction can start a chain; it does not have to answer another card. It cannot interrupt an effect that is already resolving.
How Focus and Priority decide when Action and Reaction can be used
Market price
$3.49TCGplayer market price
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