
Art by Kudos Productions
OriginsRare
Last Stand
Spell
Calm
- Energy
- 3
- Might
- —
- Power
- 1
Card text
Action (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Keywords in this card's text
- Action
Also lets you play the card or activate the ability in an open Showdown, including on your opponent's turn. Its normal timing still works.
Action alone does not let you respond to a spell or ability waiting on the chain.
- Temporary
At the start of its controller's Beginning Phase, kill this card before scoring. Temporary units do not automatically live long enough to earn a Hold point.
How Focus and Priority decide when Action and Reaction can be used
Market price
$0.22TCGplayer market price
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