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Unleashed Pre-Rift Cheat Sheet

The fast visual guide to the six seeded kits

If you only have two minutes before pairings go up: Diana and Master Yi are the safest choices, Kha'Zix improves most with the right upgrades, Ivern needs tags, Vi needs more ways to draw threats, and Jhin needs you to open the right spells.

For the full card-by-card explanation, read the companion breakdown: Unleashed Pre-Rift: Which Seeded Legend Should You Pick?

Rank 1

Diana

Strong answers + easy third domain

Most reliable

You can find the cards you need, answer enemy units and spells, and play a deck that works without many upgrades from your packs.

Best adds
First cuts / traps
Rank 2

Master Yi

Gets stronger as the game goes long

Best long game

Yi gains XP reliably. At Level 11, every unit enters ready, making it much easier to fight for several battlefields in one turn.

Best adds
First cuts / traps
Rank 3

Kha'Zix

Spend XP for immediate pressure

Best with the right upgrades

The starter deck already supports its main plan, but Scryer's Bloom is slow, Call to Battle invites opponents to your battlefield, and Ripper's Bay does nothing for this deck. Every strong card that rewards XP makes the Voidreaver plan scarier.

Best adds
First cuts / traps
Rank 4

Ivern

Needs enough animal-tagged units

Depends on your packs

Brush matters only when you have Bird, Cat, Dog, Poro, or Ivern units that benefit from it.

Best adds
First cuts / traps
Rank 5

Vi

Fast attacks with awkward triggers

Needs more ways to draw threats

The good draws hit hard. The problem is sustaining pressure while still setting up 3+ excess damage.

Best adds
First cuts / traps
Rank 6

Jhin

4+ energy spell puzzle

Hard mode

The cards are playable. The legend asks for more 4+ energy spells than the seeded kit naturally provides.

Best adds
First cuts / traps

Quick recommendation

Safest picks

Diana or Master Yi. Do not overthink it. Both decks already know what they are doing.

Depends on your packs

Ivern and Kha'Zix both get much better when your packs contain the right support. Count tags and cards that reward XP before finalizing your deck.

Danger zone

Vi and Jhin can still win games, but their legends ask you to solve a real deckbuilding problem first.

See you on the rift,
Shadow